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    • borg285 posted to his forum thread.

      Forum Topic: Support for roles
      February 5 at 2:10pm
    • borg285 created a new forum thread.

      January 31 at 3:18pm
    • borg285 posted to Qumi's forum thread.

      January 31 at 1:10pm
    • borg285 posted to his forum thread.

      Forum Topic: Mass Suggestion?
      January 31 at 11:39am
    • borg285 added a comment to WotC_Rodney's blog post on the DnD Next group.

      D&D Next Q&A: Weapon Dice, Sorcerer, Warlock & Feats
      You've got questions—we've got answers! Here's how it works—each...
      January 29 at 1:03pm
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      the 1/28/13 playtest pack.
      February 2, 2013 6:56 PM PST
      i'd prefer they do away with monks completely. I think it's silly that they are equal to fighters in attack, damage and defense potential. Then each level they get powers that mimic rare or higher magic items. THEN they can get magic items that stack with their stuffs...
      February 2, 2013 7:09 PM PST
    • borg285 posted to Malph's forum thread.

      December 26, 2012 at 9:12pm
    • borg285 posted to his forum thread.

      December 24, 2012 at 12:09pm
      1 person likes this forum thread.
    • borg285 posted to his forum thread.

      December 20, 2012 at 10:49am
    • borg285 posted to his forum thread.

      December 17, 2012 at 10:36am
    • borg285 posted to bluemoonadco's forum thread.

      September 10, 2012 at 1:52pm
    • borg285 added a comment to WotC_Trevor's blog post on the DnD Next group.

      Playtester Profile - Mike Shea
      Each week we chat with a different D&D Next playtester and share some of...
      July 23, 2012 at 11:32am
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      Really don't know what to say....
      It looks like advertising plus saying to a part of the fan-base: "You don't know what you want, but you're lucky as we do!".
      Anyway I may be biased....


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      1 person likes this discussion post.
      July 26, 2012 7:13 AM PDT
      Spells need to be vast and fun. So do magic items. Spell Books should vary. Save or dies. Having combat take long or short, who cares. I sometimes want a whole session to be about combat and others not. Why the focus? The over complicated side of things often make it more fun so long as the players and the DM know what they are doing. 3.5 was a great system. Fine tuning it and adapting some of 4 e, is the call. Variety, imagination, freedom, and give the human some love. The nerf...

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      April 7, 2013 12:22 AM PDT
    • borg285 posted to ezrider23's forum thread.

      June 26, 2012 at 12:01pm
    • borg285 posted to Xatoga's forum thread.

      June 26, 2012 at 11:11am
    • borg285 added a comment to WotC_Trevor's blog post on the DnD Next group.

      The Advantage of Rolling Dice
      Advantage (and disadvantage) debuted in the May 24th D&D Next playtest packet...
      June 22, 2012 at 12:13pm
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      "I like many of the opinions pro A/D floks."
      Folks... I meant folks...


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      July 19, 2012 11:36 AM PDT
      Uhg. Nuts! In the future I will endeavor to READ the published rules a little bit better before putting up posts. Sorry.
      The bit with the hobgoblins getting a +2 to AC rather than pcs attacking with disadvantage is right there in the "cover" section for half cover. Seems like I made the same call the developers would, but it creates a new, perhaps tougher, question. 5th ed still uses a form of the +/- system, not A/D exclusively. So what will the difference be between gaining a +/- to a...


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      July 25, 2012 2:03 PM PDT
    • borg285 added a comment to WotC_Trevor's blog post on the DnD Next group.

      The Spy Who Fireballed Me
      The release of the first public playtest packet and blogs such as Wizard...
      June 15, 2012 at 2:37pm
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      This is such a tease! Talking about 5th level and backgrounds you didn't put in the playtest. I love the background/trait combination. It's been fun to test, and I can't wait till I have more to work with. The flexibility it will give is fantastic.
      July 12, 2012 2:34 PM PDT
      I like the concept of Themes giving the ability to go off Class with abilities. But, one element with 4th Ed. that most of players didn't like was the All-In approach with Themes, Paragon Classes and Epic Destinies. Almost always, one or two of the powers or traits would be perfect, but the rest would just be wrong. As a result, most of the players in my 4th Ed games have customized themes and paragon paths. It seems that this is the going to be the case with Backgrounds and Themes. It seems...

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      August 7, 2012 10:31 PM PDT
    • borg285 posted to lordduskblade's forum thread.

      May 30, 2012 at 5:54pm
    • borg285 added a comment to WotC_Trevor's blog post on the DnD Next group.

      Sword +1, Flame Tongue
      The first magic item I remember finding when I started playing Dungeons &...
      May 23, 2012 at 1:48pm
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      3 people like this blog post.
      What about artificers?
      July 18, 2012 3:30 PM PDT
      I like having some example unique items pre-made in the books. Especially some throw-backs and classics. But they're usually more of a jumping off point for me. I like to design my own items and I don't particularly care for rules (and a chapter thereof) to tell me how to do it "the right way". I generally disregard these rules and generate my ideas. My players enjoy the weapons, items, and artifact I create, and that's the important part. I work hard to make balanced items that don't break...

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      August 5, 2012 10:33 PM PDT
    • borg285 added a comment to WotC_Trevor's blog post on the DnD Next group.

      Goblins Care Only About Your Axe
      I’ve played a lot of D&D lately. But even when using rules prone to...
      May 10, 2012 at 12:12pm
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      It is a very smart idea to be able to incorperate both styles of play (TotM/grid) into one game system. Not only do you find both types of encounters (2 guards/big final battle) and both types of players' tastes. But it would create a great amount of flexibility in the game itself. That is what our imagination can do, now D&D might do it as well. I love the fact that a DM or module would have the freedom to say "You know, they would probably post a pair of guards." and be able to run it quickly...

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      June 16, 2012 1:29 PM PDT
      This is intriguing, and I have to admit, I haven't really given much thought as to whether or not a particular encounter warrants grid and minis (I'm a bit of a grognard). This will be interesting to see. I'm actually going to start trying more TotM style combats in my games for the smaller encounters.
      July 12, 2012 2:42 PM PDT
    • GMChris voted in the poll, "Feat Choice".

      May 3, 2012 at 10:40am

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