READER: “If you were the DM and I was a PC, what could I expect in our adventure?”
Ed Greenwood (author of Elminster Must Die): It depends on the context (tournament adventure or for charity at a convention, or my own “home” campaign). I always encourage ham acting, and “playing out” conversations and confrontations in-character. In a tournament adventure, there’s usually going to be a linear plot (task/mission to be done), but in the original Realms, with my original players, it’s all about intrigue and the unfolding of endless complex subplots, not monster-bashing.
Erin Evans (author of The God Catcher): Puzzles. Lots of Skill Challenges. Very deep world. Coordinated monster attacks. Me yelling at you to look for the stupid secret door instead of just sitting there, waiting for the guards. (I’m not a great DM). (Friend Erin)
Richard Lee Byers (author of Unholy): My current campaign combines the France of the Three Musketeers with the Cthulhu Mythos, so you could expect a mix of swashbuckling heroics and eldritch horror. (Friend Richard)
Philip Athans (author of A Reader’s Guide to R.A. Salvatore’s Legend of Drizzt): Fun, humor, and very little in the way of help figuring things out. And an unhealthily OCD approach to maps. (Friend Philip)
Erik Scott de Bie (author of Downshadow): I am a Dungeon Mastering-enthusiast. I DM to match my players’ expectations of the game—if they want lots of battle, they get it; if they want lots of intrigue and skill challenge, there’s that. Also, the tone of my games depends on the group. When I ran my 3.5 FR game, it was pretty serious questing, but my 4e games tend to be role-playing intensive. My 4e FR game (with a gaggle of gay guys) is absolutely fabulous. (Friend Erik)
Jaleigh Johnson (author of Mistshore): If you’re as paranoid as most of my players are, you will expect every NPC you meet to be secretly evil and plotting the party’s destruction. Of course, occasionally you’ll be right. (Friend Jaleigh)
Richard Baker (author of Avenger): Memorable, unique villains and fantastic “sets” – that’s what I do best. As it turns out I’ve written a ton of adventures in my day, so if you want to see what I can do, go check out adventures like Red Hand of Doom, Thunderspire Labyrinth, Forge of Fury, or Rana Mor. (Friend Richard)
Rosemary Jones (author of City of the Dead): I don’t DM, because I grow too fond of characters and you’d probably retire rich and happy to a mansion in Waterdeep. A DM must hold a certain disdain for the lives of the petty fools who dare to venture to her table. (Friend Rosemary)
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