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Results for tag: prices
Posted by: Boo_Too on Aug 25, 2012 at 11:46:10 AM

Hello again.

In my last post I posted a comparison of D&D 3.5e prices to historical real world medieval prices.  I've since created a resource for DMs who would like to inject some reasonability into item prices in their campaigns.  I've seen a number of Medieval price lists but most are fairly short or are of dubious accuracy.  I sifted through a large number of books and academic articles to find the prices in my spreadsheet and I footnoted the sources.  The spreadsheet has over 200 prices, some highly relevant to a D&D campaign, some not.  A link to this spreadsheet appears at the end of this post.

Some people may wonder "does anyone really care what a realistic price for a chicken is?".  The answer is probably an emphatic "No".  There are, however,

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Posted by: Boo_Too on Jul 7, 2012 at 08:41:33 AM

Introduction:

Since I started playing D&D 1e as a child I've wondered about the accuracy of prices in the Player's Handbook and Dungeon Master's Guide.  I used to take the official prices at face value but then I began to question the realism of the price charts.  I began to research actual Medieval prices and found that D&D prices often differed substantially from Medieval prices.

D&D is a fantasy world but it's one based heavily on the Medieval period of Western Europe with Medieval technology so it stands to reason that the prices of items in a D&D campaign should be similar to those in real world Europe in the Middle Ages.  It's true that D&D has many aspects such as magic and monsters that never appeared in the real world, however, mundane things such as the time to

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