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    • Bly2729 created a new forum thread.

      May 15 at 3:59pm
    • Bly2729 posted to kalil's forum thread on the DnD Next group.

      May 14 at 7:20pm
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      May 14 at 11:58am
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      I am very happy with these descriptions. Actually, I'd say this is my favorite post from this column so far. It gave me all kinds of ideas for my own campaign. The only improvements I can see would be to make Demogorgon more devious and Nyarlathotep-like, as suggested elsewhere in this thread by EmmeDiEmme.
      And of course, a similar write-up for the cult of Orcus would be nice.


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      May 18, 2013 4:46 PM PDT
      I sort of envision Devil Cults being grander in scale. Demonic cults, because of the chaotic beings they worship are ultimately self-destructive. They may last for a while, gathering more people through sheer potency, but eventually they will implode, largely precluding (to my mind) institutionalization.
      Devil Cults on the other hand, I could see having a large and widespread following, covert AND overt. They are more systematic in their approach to evangelism because they make use of both...


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      May 20, 2013 9:09 PM PDT
    • Bly2729 created a new forum thread on the DnD Next group.

      Forum Topic: Paladin Question
      May 9 at 5:06am
    • Bly2729 posted to Gejiin's forum thread on the DnD Next group.

      Forum Topic: Campaign settings
      May 7 at 6:16pm
    • Bly2729 posted to BookooHundo's forum thread on the DnD Next group.

      Forum Topic: Fly vs Air Walk
      May 5 at 4:13pm
    • Bly2729 shared an article.

      April 30 at 5:11am
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      The conventional pantheons are strongly influenced by the cotemporal expanse of the Far Realm which led to the stratification of the Outer Planes. Events in the nonlinear region are essentially fixed and it is convenient to think of them as causative to the Cataclysm out of which the demihuman races (and yugoloths) arose. Though seemingly made over into our own, however, the same universe still exists in which the celesternals are not divided between angels and devils, and persist in their...

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      May 10, 2013 2:38 PM PDT
      Similarities in appearance and behavior have led to the existence of confusion among the original protohumans, humans, and contemporary protohumans such as gith and fey. Besides humans and mermen, shadar-kai, githyanki and githzerai are all descendants of wildmen, who were initially adopted by their protoillithid patrons because they demonstrated admirable loyalty to the group. Fey have both apian and wildmen blood and were shaped by their exposure to elemental forces, whereas the disobedient...

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      May 10, 2013 2:39 PM PDT
    • Bly2729 created a new forum thread on the DnD Next group.

      April 29 at 8:57pm
    • Bly2729 shared an article.

      April 23 at 4:23am
      1 person likes this external article.
    • Bly2729 created a new forum thread on the DnD Next group.

      April 17 at 9:52pm
    • Bly2729 created a new forum thread on the DnD Next group.

      April 10 at 11:06pm
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      April 9 at 2:01am
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      I don't think creature types should have much if any mechanical consequence. I'd rather label creatures with keywords, so special effects can work on them. Hide from Undead needs the game to notate what is an undead creature, and an Amulet of Protection from Vegetables needs you to define what is a plant.
      But I don't want dragons inherently having different stats than bears. The complexity of 3e-era monster creation was WAY too high. 4e monster design suffered from divorcing mechanics from...


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      1 person likes this discussion post.
      April 16, 2013 4:15 PM PDT
      Much preferred the Origin, Type (Subtype) system from 4E than this.
      I understand that, without the core assumptions that 4E had, there would be problems in labeling something as having a Fey origin in a setting without a Feywild, I think this is one thing that the previous edition just plain got right.
      Although, when it comes to 5E monsters, I'd be happy just to see the Level and XP value at the TOP of the write-up


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      1 person likes this discussion post.
      April 18, 2013 1:37 PM PDT

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