Because the trope its generally trying to cater to is not a generic 'Protection' effect. Protection from Good/Evil/Neutrality was actually more of a Protection from the Supernatural effect. It generally didn't and never would affect non-magical beings, no matter what their alignment even in the 1e D&D game. Extraplanar creatures were effected, and they were classified by their alignments generally, because in 1e, among other things, there were distinct alignment planes of existence that...
View full commentBecause the trope its generally trying to cater to is not a generic 'Protection' effect. Protection from Good/Evil/Neutrality was actually more of a Protection from the Supernatural effect. It generally didn't and never would affect non-magical beings, no matter what their alignment even in the 1e D&D game. Extraplanar creatures were effected, and they were classified by their alignments generally, because in 1e, among other things, there were distinct alignment planes of existence that represented the various power sources of these extra planar creatures.
A generic 'Protection' spell could work, I guess, if you just said it protected you from 'Summoned and other worldly creatures and the Undead' and then you'd probably call it 'Circle of Protection' like many other games do. If your being chased by Good NPCs or Evil ones, the Protection spell shouldn't be the way to go anyway...based on what the spell really generally conceptually meant. Its like throwing down a circle of salt...any person can break that circle, but a Zombie can't cross!
I see worries that tracking expertise over the course of a long round could pull players out of the story. You could represent expertise dice WITH ACTUAL DICE. If you have 5d6 in XD, then stack 5 six-siders in front of you at the start of your turn. If you use 2 on attack, they go into the center of the table. You can then use the remaining 3 on parrying, attacks of opportunity, etc. This prevents the need to track anything in your head.
View full commentI see worries that tracking expertise over the course of a long round could pull players out of the story.
You could represent expertise dice WITH ACTUAL DICE.
If you have 5d6 in XD, then stack 5 six-siders in front of you at the start of your turn. If you use 2 on attack, they go into the center of the table. You can then use the remaining 3 on parrying, attacks of opportunity, etc.
This prevents the need to track anything in your head.
You could split XD into Expertise Dice and Damage Dice. When a player gains an XD according to currently rules, give fighters the choice to gain a "Damage Die" instead, that adds to every attack. Then get rid of Deadly Strike. This will let players differentiate between "Simple Fighter" and a fighter with a variety of combat options. Alternatively, replace XD with "Action Points", but still give fighters the choice between "one action point" and "one damage die" at key levels. Then,...
View full commentYou could split XD into Expertise Dice and Damage Dice.
When a player gains an XD according to currently rules, give fighters the choice to gain a "Damage Die" instead, that adds to every attack. Then get rid of Deadly Strike. This will let players differentiate between "Simple Fighter" and a fighter with a variety of combat options.
Alternatively, replace XD with "Action Points", but still give fighters the choice between "one action point" and "one damage die" at key levels. Then, keep Deadly Strike in but require TWO Action Points for each Damage Die. This way, Simple Fighters get an advantage in max damage, but "Complex Fighters" still have the option to throw their Action Points at damage if the other maneuvers available don't make a lot of sense in the current situation.
The important part for any undead is a focus on the "rule of three". Why are they undead. What is their desire. How do they naturally expire. Zombies, skeletons, and ghouls are most often times made by necromancers, gods or very corrupt magical areas. Their desires are what their master bids or wonton destruction and death "mindless murder" being the key. They all expire when the magic or power that made them expires. Vampires liches are different in that they either choose or resolve that...
View full commentThe important part for any undead is a focus on the "rule of three". Why are they undead. What is their desire. How do they naturally expire. Zombies, skeletons, and ghouls are most often times made by necromancers, gods or very corrupt magical areas. Their desires are what their master bids or wonton destruction and death "mindless murder" being the key. They all expire when the magic or power that made them expires. Vampires liches are different in that they either choose or resolve that their existence is as such. They are intelligent in their desires and goals. Vampires will die without blood but other then that will continue for eternity. Liches will continue on until their souls are destroyed. Mummy's wraths and wraiths are the guardians and the plagues of areas. A mummy being created for protection. A wrath being created for destruction. A wraith being created for revenge. They all expire when their mission is completed.
As for the argument on energy drain. Health and hit points have always represented two things to me, blood in the body and physical damage taken. Energy drain with the draining component should not focus on restoring what these creatures care nothing about. They should bolster the vigor of the undead creature making a wrath even more angry and full of rage. With the example of Snow White, the drain allowed the queen to focus on her beauty and extending her life... A wrath might energy drain a particularly hearty guard or civilian to allow his muscles to sustain the wear and tear that killing hundreds of humans would cause to humanoid body.
If a Wight or Wraith kills a living being that being becomes a Wight or Wraith but it does NOT have the ability to create any more of its kind. AKA they are a lesser Wight or Wraith. It keeps the threat of being turned into something so horrible but stops the perpetuation craziness.
Greater Mummies should be immune to fire in a big way due to their magical natures and their power and make sure that the there are different kinds of liches; 2nd edition Ravenloft had several kinds of liches from Defiler Liches, Elemental Liches, Drow Liches, and Psionic Liches as well as Dracoliches I would be really cool to include them in it
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