Results for tag: DnD
Posted by: BhaelFire on Jul 6, 2012 at 10:13:33 PM
There's been a lot of discussion on how critical hits should be handled in DnD Next, along with a lot of criticism on how they're currently mentioned in the playtest packet. So I decided to share my thoughts on the topic, offering my own personal preferences and suggestions for this highly subjective game mechanic.
Why So Critical?
First off, what should the designers' goals be for a good critical hit mechanic? Here's the criteria I used for mine:
1. Must be fun. First and foremost, the mechanic must be fun to use above all else.