slaad and modrons... both seem to exist in a vaccuum neither interact with the blood war, githyanki, celestials, sigil or the prime material, they just patiently wait in their outer planes for someone to rock up how about link Slaad into bullywugs or kuo toa? i don't like the idea of slaad being abherrations, since abherrations are from beyond the great wheel/cosmos, not one chaotic aligned part of it. having said that, you could easily say ALL abherrations come from Limbo ...
View full commentslaad and modrons... both seem to exist in a vaccuum
neither interact with the blood war, githyanki, celestials, sigil or the prime material, they just patiently wait in their outer planes for someone to rock up
how about link Slaad into bullywugs or kuo toa?
i don't like the idea of slaad being abherrations, since abherrations are from beyond the great wheel/cosmos, not one chaotic aligned part of it. having said that, you could easily say ALL abherrations come from Limbo
Modrons.. I understand their place in the great wheel, but i've never used them in games, and can't recall anyone else doing so either. Perhaps if they had a big goal like say rebuilt the universe in their image (like star trek borg) others would have more reason to interact with them
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I don't think creature types should have much if any mechanical consequence. I'd rather label creatures with keywords, so special effects can work on them. Hide from Undead needs the game to notate what is an undead creature, and an Amulet of Protection from Vegetables needs you to define what is a plant. But I don't want dragons inherently having different stats than bears. The complexity of 3e-era monster creation was WAY too high. 4e monster design suffered from divorcing mechanics from...
View full commentI don't think creature types should have much if any mechanical consequence. I'd rather label creatures with keywords, so special effects can work on them. Hide from Undead needs the game to notate what is an undead creature, and an Amulet of Protection from Vegetables needs you to define what is a plant.
But I don't want dragons inherently having different stats than bears. The complexity of 3e-era monster creation was WAY too high. 4e monster design suffered from divorcing mechanics from narrative a bit too often, but I did very much appreciate that you could decide how challenging you want a monster to be, and then simply fiat the stats to be in the right place. Keep that ideology, albeit with a mild requirement of some justification for stats (sure, the monster is supposed to be a challenge for a 10th level party, but why is its AC 20? is it slow and armored, or fast but vulnerable to being grappled?). Then add monster types as keywords only.
Much preferred the Origin, Type (Subtype) system from 4E than this. I understand that, without the core assumptions that 4E had, there would be problems in labeling something as having a Fey origin in a setting without a Feywild, I think this is one thing that the previous edition just plain got right. Although, when it comes to 5E monsters, I'd be happy just to see the Level and XP value at the TOP of the write-up
View full commentMuch preferred the Origin, Type (Subtype) system from 4E than this.
I understand that, without the core assumptions that 4E had, there would be problems in labeling something as having a Fey origin in a setting without a Feywild, I think this is one thing that the previous edition just plain got right.
Although, when it comes to 5E monsters, I'd be happy just to see the Level and XP value at the TOP of the write-up
Pondering the direction of skills. I asked myself what skills would I say I possessed in my life. Sadly, I can only think of two exemplary (Carpentry and Performance - day job vs. aspiring actor). My conclusion is this: *Skills are vague in most cases - Looking at Perform (not a listed SKILL in this iteration as yet), obviously there are many types of performance (Dance, Oration, Acting, Painting, Sculpting, etc.). So it seems to me that a general Skill (ARTISTRY) can represent a sub-skill...
View full commentPondering the direction of skills. I asked myself what skills would I say I possessed in my life. Sadly, I can only think of two exemplary (Carpentry and Performance - day job vs. aspiring actor). My conclusion is this:
*Skills are vague in most cases - Looking at Perform (not a listed SKILL in this iteration as yet), obviously there are many types of performance (Dance, Oration, Acting, Painting, Sculpting, etc.). So it seems to me that a general Skill (ARTISTRY) can represent a sub-skill or several.
*Skills can vary with type of game - DRIVE, for instance isn't necessarily a useful skill for a fantasy game where most vehicles are animal powered. Handle Animal you say? As would I, but, should Handle Animal be generalized to all animals? Can a horse trainer equally be a lion tamer? I say no. But, If we generalize Handle Animal and produce sub-skills therein (Horses, Lions, Dogs, etc.), we can say that a skill an be flexible contingent on another factor. What might that be? See below.
*Advancement - Should a character that makes little use of a certain skill advance the same as one who makes greater use? IMO, no. How do we progress then? This is where we are with our playtesting.
SUMMERY:
*Skills should be an optional, but in the basic package.
*The list should include general/specific skills (under different game types - fantasy, sci-fy, dark age, etc.) The ability score to represent should be flexible depending on the group (i.e. - Climb might be Str or Dex based or average of both).
*A skill that can be broken down into sub-skills can be adjudicated by ability score modifiers. Handle Animal (potentially based out of Cha) might cover one or more animal types based on modifier.
*Base Modifier - IMO the Skill Die works.
*Advancement - Feat based. All start with their (four?) skills (which may have subs, broadening variety) and beginning level Skill Die (d8?). Buy Skill advancement with feats - die increase, specialist, etc.)
neither interact with the blood war, githyanki, celestials, sigil or the prime material, they just patiently wait in their outer planes for someone to rock up
how about link Slaad into bullywugs or kuo toa?
i don't like the idea of slaad being abherrations, since abherrations are from beyond the great wheel/cosmos, not one chaotic aligned part of it. having said that, you could easily say ALL abherrations come from Limbo
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how are you doing, It's a wonderful compliment to write to you at this moment. Honestly I'm interested to make a good relationship with you after I read your profile today and I am so much interested on you. I want to build a trust and honest good relationship with. However, I shall send to you my picture and tell you more details about myself on my next mail. I want you to write to me through my email (
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