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10 months ago  ::  Aug 18, 2012 - 8:58PM #1
TheOneWhoCallCrow
Date Joined: May 14, 2010
Posts: 1,497
Before we start the campaign, we got to get a setting fit to the group liking. 

First choose an element. This part will effect where and what adventure will be.

Light: A theme with a lot of history and secrets, but mostly becoming heroes. 
Dark: It's pretty much a horror theme.
Fire: A fire theme based around a volcano. 
Water: A theme with a lot of sea action. Pirates?
Wind: Prepare for a lot of open ground fights.
Earth: A desert theme.

Second choose a style of gameplay.  

Dungeon Crawl: Bash open door, smash all the badies, and loot.
Story Telling:  Invovles a lot of role playing. 
Dungeon Telling: A mix of both. 
Comedy: Very lax. Lot of funny situation and characters. 
Erotic/Romance: I read enough manga to know where this is going. 

Third, your character goal. 

Once I get a collective intel of the group goals, it should be easy to make an adventure. 
 
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10 months ago  ::  Aug 19, 2012 - 1:16AM #2
AodAmollow
Date Joined: Jun 30, 2012
Posts: 34
Is about 60% of the way towards dark from light an ok element? lol

Dungeon Telling sounds awesome to me.

Domovoi, my character, is seeking information about a strange book he found while cataloguing some catacombs that were looted. It seemed very out of place, and when he inquired as to its belonging there the people who hired him to catalogue the catacombs whereas perplexed by it as he was. They told him he could keep it, since it wasn't the property of the dead. He had seen plenty of peculiar books in his time as a scholar, but never anything quite like this book. Every time he opened it, the pages content changed, but never to any language he could read or a diagram that made a modicum of sense. The more people he shows it to and thus the more people that are dumbfounded by this little book, the more his drive to discover its purpose grows.

Is this ok?

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10 months ago  ::  Aug 19, 2012 - 1:47AM #3
TheOneWhoCallCrow
Date Joined: May 14, 2010
Posts: 1,497
So you want to start out light and go to dark? No problem. Learn the secrets and face the horror. 

In the Bandon Kingdom Story. An unknown book hidden long time ago works wonder in my campaign. I'll explain the story in the IC. 

Believe it or not, but books are very important in this campaign.  
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10 months ago  ::  Aug 21, 2012 - 10:54AM #4
Olrox17
Date Joined: Jul 23, 2010
Posts: 992
Hi
I'd pick the Light element. I like heroic campaigns.

I like the Dungeon Telling style, too. 

My character is Scipius Navale, former army sergeant of the kingdom, and a militant cleric of Bane, god of war, conquest and discipline (I'm willing to change my character's god to better fit the setting, if needed).

One night, Scipius experienced a strange dream: he saw his kingdom on the verge of collapsing, crushed under the attack of a vast army. Inside the dream, a booming voice told him that what he just saw was the future, or at least a possible future. The voice proceeded to tell him that in order to stop that future from happening, he should've left his army career behind to pursue a different path in the world.

Scipius realized that the dream was likely an omen from his own god. He tried talking about the dream to his superiors in the clergy, but no one really took him seriously. After all, he was just a novice.

Scipius, however, decided to believe that his dream was real. He abandoned his successful army career to seek his destiny.

Posted my char on the characters thread. What now? Should i just jump into the battle against the beetles?
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10 months ago  ::  Aug 21, 2012 - 9:05PM #5
TheOneWhoCallCrow
Date Joined: May 14, 2010
Posts: 1,497
Now it's settle. 

It's now the Light setting. You will be fighting for good and justice while discover secrets that where kept hidden long ago.

Yes you can join in anytime. This dungeon is only use to get combat started and once we leave it, we can start the actually campaign.

 
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