[Edit1] Domovoi the Sagacious Warrior of the Unrak Clan Class, Fighter; Race, Mountain Dwarf; Background, Sage; Speciality, Magic-User; HP 12; AC 17; Str 16, Dex 12, Con 14, Int 13, Wis 11, Cha 8 Atk: +6 Greatsword 1d12+3, +4 Throwing Hammer 1d8+1 Magic Missile 1d4+1;Fighting Style, Slayer; Combat Maneuvers, Deadly Strike, Parry, Glancing Blow; Skills, Forbidden Lore 4, Magical Lore 4, Local Lore 4
Items:Chainmail, Greatsword, 5 Throwing Hammers, Adventurer's kit, Healer's kit, Robe, 10 Candles, Tome of Lore, Ink, Ink Pen, 10 Sheets of Paper, 8 Pieces of Chalk, Small Tome that contains ever-changing text and diagrams 17gp 8 sp
Background: Born 5 years after the return of the kingdom to the world, Scipius Navale is the only son of an accomplished alchemist, Tramorn Navale. He was raised to learn the art of alchemy: as the only heir to the family, he was expected to take over the business one day.
But around his eighteenth birthday, Scipius decided to take a different path in his life. He decided to join the army. His father was shocked by this sudden decision. Of course, Scipius had always been strong and hardy, and he always was that one kid the others kids would respect out of fear of being beat up, but his father had hoped that education and age would change that.
So Scipius was quickly accepted in the army, thanks to his natural strenght. During his years in the army, he was often praised by his superiors for his excellent discipline, and he was noticed by a cleric of Bane, the god of war, conquest and of course, discipline. The cleric asked him to join the church and train as a cleric, but Scipius laughed at him, saying that he wanted to be a warrior, not a priest. The cleric then proceeded to attack him and beat him handily in melee combat, asking him again if he wanted to join. Impressed by the cleric's prowess, Scipius joined the militaristic order of Bane. The church of Bane was in good relations with the army, so Scipius was allowed to join them while still retaining his rank.
One night, several years later, Scipius experienced a strange dream: he saw his kingdom on the verge of collapsing, crushed under the attack of a vast army. Inside the dream, a booming voice told him that what he just saw was the future, or at least a possible future. The voice proceeded to tell him that in order to stop that future from happening, he should've left his army career behind to pursue a different path in the world.
Scipius realized that the dream was likely an omen from his own god. He tried talking about the dream to his superiors in the clergy, but no one really took him seriously. After all, he was just a novice.
Scipius, however, decided to believe that his dream was real. He abandoned his successful army career to seek his destiny.
(Some names still pending, I need a big city name) Milo Townsend was originally a member of a Halfling criminal organization in [big city name] called [gang name]. He spent most of his past life shaking down shop keepers for "protection money" and partying like all ale had an expiration date of tomorrow morning. One time during his partying, he got into a fight with a higher-ranking member of his organization, accidentally pushed him out a window, and killed him.
So Milo had to run for his life. He fled to a small village named Shufflebottom and bought a little house on a patch of land. He then started a bee farm (Milo likes food, especially sweets!) and hired a Halfling by the name of Perrin Twindletoe. Milo lived a quiet life for about a year, then some familiar faces from [gang name] began showing up around Shufflebottom. So he decided to lay low and spend some time away from town, maybe earn a little money along the way. Milo decided to become an adventurer!
Aug 25: Removed 2 sling bullets used. Also, I totally just now noticed that Skill Mastery's "score or +3" is for before you add in the skill bonus. Updated math.
Sep 9: Removed 4 bullets from inventory, weight goes down by .5 lb. Leveled up to 2. > HP went up by 6. > Added City Savvy. "You can’t be surprised while you’re able to take actions." > Added Knack. "Twice per day, you can give yourself advantage on a check." > Added +1 to Stealth. > Sneak Attack went up to 3d6
Homebrew Psionics blog posts archive: Spoiler:Show
UPDATED Dec/18/2012: BAMN! Random update with a modest amount of hard rules for Animal Affinity, Telepathy, and Telekinesis. ADDED: Discipline Burn and more "soft" ideas. Dec/13/2012: Small Psionics Homebrew Update, now that I'm done with Finals.
Really old. Nov/02/2012: I'm working on a homebrew Wilder, and so a homebrew Psionics system. Here's a 3 part post with info on where I am in the design process. Part 1, Hard rules/example soulknife discipline: Link. Part 2, Basic ideas/goals on basic numbers and classes: Link. Part 3, Direction/ideas I want to take with specific disciplines: Link.
5 cantrips; Ray of Frost, Detect Magic, Mage hand, Shocking Grasp, Ghost Sound
Lolipopcorn is hill a dwarf, who had a knack for finding and detecting those with a gift for magic. She was raised as bounty hunter to find and capture sorcerers. Through her job, she learned a thing or two about magic, and became a Wizard learning about magic in the great acadamies, and increasing her hatred of sorcerers.