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10 months ago  ::  Aug 18, 2012 - 5:44PM #1
TheOneWhoCallCrow
Date Joined: May 14, 2010
Posts: 1,500
This thread is where you create your character for this campaign. 

We're following the lastest playtest update Please keep your character up to date.

Optional: Background and theme song.  
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10 months ago  ::  Aug 18, 2012 - 10:00PM #2
AodAmollow
Date Joined: Jun 30, 2012
Posts: 34
I'm going to go ahead and call a dwarven fighter, if that's ok. =P I'll put more on here soon.
[Edit2]Also as a quick edit, here is my character sheet as a pdf. 
docs.google.com/open?id=0B-AnlBL_JSTvRUY...

[Edit1]
Domovoi the Sagacious Warrior of the Unrak Clan
Class, Fighter; Race, Mountain Dwarf; Background, Sage;
Speciality, Magic-User;
HP 12; AC 17; Str 16, Dex 12, Con 14, Int 13, Wis 11, Cha 8
Atk: +6 Greatsword 1d12+3, +4 Throwing Hammer 1d8+1
Magic Missile 1d4+1;Fighting Style, Slayer; Combat Maneuvers,
Deadly Strike, Parry, Glancing Blow; Skills, Forbidden Lore 4, 
Magical Lore 4, Local Lore 4 

Items:Chainmail, Greatsword, 5 Throwing Hammers,
Adventurer's kit, Healer's kit, Robe, 10 Candles, Tome
of Lore, Ink, Ink Pen, 10 Sheets of Paper, 8 Pieces of
Chalk, Small Tome that contains ever-changing text and
diagrams
17gp 8 sp

[Backstory to go here]
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10 months ago  ::  Aug 19, 2012 - 1:14AM #3
TheOneWhoCallCrow
Date Joined: May 14, 2010
Posts: 1,500
Wojek Siren (The Paladin) 

hp 18           Str 14, Dex 11, Con 17, Int 9, Wis 13, Cha 16
AC 17
Atk +5 longsword 1d8+2

Class: Fighter
Background: Knight
Race: Human
Specialty: Survivor

Skill
Diplomacy 3+3= 6
Handling Animal 3+3=6
Heraldic Lore 3+(-1) = 2

Fighting Style
Deadly Strike
Parry
Protect

Items
70gp, signet ring.

Background

Found as a baby in a battlefield and raise by an elf. In coming of age, he went to knight school. People call him The Paladin, because he is known for his heoric and chivalry acts.

Theme Song
Ice Baby by Vanilla Ice

 www.youtube.com/watch?v=z4rMuugQnBk
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10 months ago  ::  Aug 21, 2012 - 10:55AM #4
Olrox17
Date Joined: Jul 23, 2010
Posts: 992

Sergeant Scipius Navale
Level 2 Cleric
HP 17, Hit Dice 2d8     Str 16, Dex 9, Con 14, Int 11, Wis 17, Cha 13
AC 17
Weapon Atk +5 morningstar 1d8+3
Magic Attack +5
Spell DC 13

Alignment: Lawful Neutral

Class: Cleric
Background: Soldier
Race: Human
Specialty: Healer


Skill 
Intimidate 3+1= 4
Survival 3+3=6
Spot 4+3 = 7
Religious Lore 3+0 = 3


Channel Divinity 1/day (1d8)
Divine Magic
War Domain
Orisons: radiant lance
Prepared Spells: turn undead (always prepared), crusader's strike (war domain), cure light wounds, divine favor, command


Items
From background: Lucky charm, war medal, sergeant rank insignia, bone dice, 40 gp

From class: chainmail, shield, morningstar, holy symbol, tome of sacred writings, adventurer’s kit, healer’s kit x1 (ten uses), 11 gp

From healer specialty: antitoxin, healing potion, healer’s kit x1 (nine uses)


Background: 
Born 5 years after the return of the kingdom to the world, Scipius Navale is the only son of an accomplished alchemist, Tramorn Navale. He was raised to learn the art of alchemy: as the only heir to the family, he was expected to take over the business one day.

But around his eighteenth birthday, Scipius decided to take a different path in his life. He decided to join the army. His father was shocked by this sudden decision. Of course, Scipius had always been strong and hardy, and he always was that one kid the others kids would respect out of fear of being beat up, but his father had hoped that education and age would change that.

So Scipius was quickly accepted in the army, thanks to his natural strenght. During his years in the army, he was often praised by his superiors for his excellent discipline, and he was noticed by a cleric of Bane, the god of war, conquest and of course, discipline. The cleric asked him to join the church and train as a cleric, but Scipius laughed at him, saying that he wanted to be a warrior, not a priest. The cleric then proceeded to attack him and beat him handily in melee combat, asking him again if he wanted to join. Impressed by the cleric's prowess, Scipius joined the militaristic order of Bane. The church of Bane was in good relations with the army, so Scipius was allowed to join them while still retaining his rank.

One night, several years later, Scipius experienced a strange dream: he saw his kingdom on the verge of collapsing, crushed under the attack of a vast army. Inside the dream, a booming voice told him that what he just saw was the future, or at least a possible future. The voice proceeded to tell him that in order to stop that future from happening, he should've left his army career behind to pursue a different path in the world.

Scipius realized that the dream was likely an omen from his own god. He tried talking about the dream to his superiors in the clergy, but no one really took him seriously. After all, he was just a novice.

Scipius, however, decided to believe that his dream was real. He abandoned his successful army career to seek his destiny. 

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10 months ago  ::  Aug 21, 2012 - 9:00PM #5
VacantPsalm
Date Joined: May 4, 2011
Posts: 468

Milo Townsend
HP 14, Hit Dice 2d6 / Str 12, Dex 17, Con 14, Int 13, Wis 8, Cha 10
AC 14, Weapon Atk +2
Melee Atk +5 Dagger 1d6+3, +5 Quarterstaff 1d8+3
Ranged Atk +5 Sling 1d6+3
Speed 25ft, Alignment: Chaotic Neutral

Class: Rogue 2
Background: Commoner(Bee Keeper) + Thug
Race: Halfling, Lightfoot
Specialty: Archer

Skills
Open Locks 6 
Find and Remove Traps 6
Professional Lore(Bee Keeping) 6
Stealth 7
Streetwise 6
Intimidate 6

Halfling Weapon Training, Lucky, Naturally Stealthy, Nimbleness
Rogue Scheme: Thug, Thug Tactics
Skill mastery(10), Sneak Attack (3d6), Thieves’ Cant
Rapid Shot, Hearth and Home (bee farm in Shufflebottom)
City Savvy, Knack (2/day)

Items:
Leather Armor, Sling (44), 3 Daggers, Quarterstaff, Adventurer’s Kit, Thieves’ tools.
Acid flask(1), Bell, Bucket, Scroll Case, Chalk(5), Traveler’s Clothes, Crowbar, Grappling hook, Healer’s kit, Ink(1) + pen + paper(5), Basic Hammer, Jug(honey), Manacles, Piton(4), Pouch belt, Sack(4), Signal whistle, 52gp, 4sp.
Carrying: 103 / 120

Backstory:Spoiler: Show

(Some names still pending, I need a big city name)
Milo Townsend was originally a member of a Halfling criminal organization in [big city name] called [gang name]. He spent most of his past life shaking down shop keepers for "protection money" and partying like all ale had an expiration date of tomorrow morning. One time during his partying, he got into a fight with a higher-ranking member of his organization, accidentally pushed him out a window, and killed him.

So Milo had to run for his life. He fled to a small village named Shufflebottom and bought a little house on a patch of land. He then started a bee farm (Milo likes food, especially sweets!) and hired a Halfling by the name of Perrin Twindletoe. Milo lived a quiet life for about a year, then some familiar faces from [gang name] began showing up around Shufflebottom. So he decided to lay low and spend some time away from town, maybe earn a little money along the way. Milo decided to become an adventurer!


Character Sheet Updates:
Spoiler: Show
Aug 25: Removed 2 sling bullets used. Also, I totally just now noticed that Skill Mastery's "score or +3" is for before you add in the skill bonus. Updated math.

Sep 9: Removed 4 bullets from inventory, weight goes down by .5 lb.
Leveled up to 2.
> HP went up by 6.
> Added City Savvy. "You can’t be surprised while you’re able to take actions."
> Added Knack. "Twice per day, you can give yourself advantage on a check."
> Added +1 to Stealth.
> Sneak Attack went up to 3d6

What I think the Wilder Design Goals should be.
Psionic Homebrew Mk2! Changed core, Focus Points, Psionic Potentials, stuff! Very basic core stuff. :P

Homebrew Psionics blog posts archive:
Spoiler: Show

UPDATED Dec/18/2012: BAMN! Random update with a modest amount of hard rules for Animal Affinity, Telepathy, and Telekinesis. ADDED: Discipline Burn and more "soft" ideas.
Dec/13/2012: Small Psionics Homebrew Update, now that I'm done with Finals.

Really old.
Nov/02/2012:
I'm working on a homebrew Wilder, and so a homebrew Psionics system. Here's a 3 part post with info on where I am in the design process.
Part 1, Hard rules/example soulknife discipline: Link.
Part 2, Basic ideas/goals on basic numbers and classes: Link.
Part 3, Direction/ideas I want to take with specific disciplines: Link.


:3
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10 months ago  ::  Aug 22, 2012 - 2:38AM #6
Daganev
Date Joined: May 30, 2010
Posts: 1,335
Ok here is my charachter:

LollipopCorn of Clan Flakes
Race: Hill Dwarf Class: Wizard Background: Bounty Hunter Speciality:  Magic user
Hit Dice 2d6 Spot +4
HP 14 Stealth +6
AC 12 Streatwise +3
Int 16 Magical Lore +6
Con 14 Mask, bounty papers
dex 14 2 manacles
wis 12 common clothing
cha 10 45gp 5sp
str 8
speed 25
Magic attack d20+6
Saves vs spells 14
immune to poison
can find directions underground
low light vision
Spellbook: 5 spells level 1 Burning Hands, Thunder roll,  Sleep, Alarm, Shield
Charm Person,  Grease, Comprehend Languages
5 cantrips; Ray of Frost, Detect Magic, Mage hand, Shocking Grasp, Ghost Sound



Lolipopcorn is hill a dwarf, who had a knack for finding and detecting those with a gift for magic.
She was raised as  bounty hunter to find and capture sorcerers.
Through her job, she learned a thing or two about magic, and became a Wizard learning about magic in the great acadamies, and increasing her hatred of sorcerers.
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10 months ago  ::  Aug 22, 2012 - 5:56PM #7
TheOneWhoCallCrow
Date Joined: May 14, 2010
Posts: 1,500
LollipopCorn of Clan Flakes

Da name O.O 
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10 months ago  ::  Aug 23, 2012 - 12:27AM #8
Daganev
Date Joined: May 30, 2010
Posts: 1,335

Aug 22, 2012 -- 5:56PM, TheOneWhoCallCrow wrote:

LollipopCorn of Clan Flakes

Da name O.O 


Need me to change it?  It's my traditional first dwarven charachter name.

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10 months ago  ::  Aug 23, 2012 - 12:44AM #9
TheOneWhoCallCrow
Date Joined: May 14, 2010
Posts: 1,500
Nothing wrong with it. Just never see such a name. Reminds me of cereal. >.>

And sometimes this....

 www.youtube.com/watch?v=nRfroCeDk2E
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10 months ago  ::  Aug 23, 2012 - 1:54AM #10
Daganev
Date Joined: May 30, 2010
Posts: 1,335
Well the name does come from a 3 year old
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