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    • Balhaza shared an article.

      January 2 at 1:38am
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      I like the prehensile tail - I use something like that (in my games Kobolds are deamonlings).
      I don't like the connection to dragons - I don't like the weakest creatures to be tied to the most powerful in some contrived family bond. To be clear, I have nothing against Kobolds. In fact, some of my best monsters are Kobolds! I believe Draconians (Dragon Lance) cover the humanoid-dragon niche quite well.
      Anyway, you forgot to post the picture of a Kobold from 2e - you know, the one with...


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      1 person likes this discussion post.
      February 10, 2013 4:29 AM PST
      Clever girl...
      Basically, Kobolds are 1/3rd size Velociraptors?


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      1 person likes this discussion post.
      April 12, 2013 11:41 AM PDT
    • Balhaza shared an article.

      October 10, 2012 at 3:32am
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      For me Goblins should be like the ones depicted as in the Magic the Gathering universe.
      For the little ones, The Goblin Marauder, Goblin War Strike or Goblin Psychopath by Pete Venters, maybe like The Goblin Brawler by Heather Hudson or The Goblin Warchief by Tim Hildebrandt,
      One of my favorites is the painting art for the "Goblin Elite Infantry" by Robert Bliss. They look mean and badass! Long pointy ears with long and sharp nose; guess this model would fill the Hobgoblin, just add...


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      November 20, 2012 3:16 PM PST
      I know this is several months old now, but I wanted to drop in saying the picture in the end is pretty great, but I'd prefer the bugbear to be fatter.
      1 person likes this discussion post.
      February 7, 2013 2:11 PM PST
    • GMChris voted in the poll, "What kind of access should player characters have to self-healing?".

      April 26, 2012 at 4:48am
      1 person likes this poll.
    • GMChris voted in the poll, "Elements of Adventures (Least)".

      April 4, 2012 at 7:37pm
    • GMChris voted in the poll, "Elements of Adventures".

      April 4, 2012 at 7:37pm
      1 person likes this poll.
    • Balhaza shared an article.

      April 4, 2012 at 12:27am
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      18 and 7. I like the thicker 7. The dragon breathing fire is so iconic you can't go wrong.
      April 28, 2012 4:36 AM PDT
      Hey, I tried my hand at it! I tried to get the wings, the fire, and the ampersandiness all in there. What do you think?
      April 9, 2013 5:16 PM PDT
    • Balhaza shared an article.

      March 8, 2012 at 2:18am
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      11, if your going to change something, change it all the way around and not just alter it a tad. So my thought is go all out.
      July 17, 2012 11:57 PM PDT
      I agree with making it look less 'game-like' and more sophisticated. Number 7 would be my favorite, but to be honest, none of them really do it for me. In fact, neither do the previously published ones. The various logos for the Forgotten Realms have been much better in my opinion.
      I guess the original (Advanced) Dungeons and Dragons (brown/white boxes through the 1st ed) worked because it definitely looked like a game for adults, not kids. In many cases (again, the current Forgotten Realms...


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      August 13, 2012 8:38 PM PDT
    • Balhaza shared an article.

      March 5, 2012 at 2:21am
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      As far as I'm concerned, there are two kinds of Save or Die mechanics.
      The easy ones are those wielded by the PCs. If the scope of your game doesn't revolve around small numbers of long, dragged-out encounters (for example, in politics-heavy intrigue games, or old-school-style megadungeons), save-or-die effects are a great way to deal with some kinds of foes *quickly*, while still depleting strategic resources. Hit point *percentage* thresholds (like the bloodied condition in 4e was) lose...


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      May 31, 2012 10:55 PM PDT
      "The biggest drawback is that spellcasters and monsters have to be aware of a target's hit points to decide if an attack makes sense."
      Not necessarily. Just make sure that if the target FAILS their save, but is ABOVE the hit point threshold, he or she suffers hit point damage.
      For example:
      Medusa's Gaze
      Successful save: Negates
      Failed saved: If target has 30 or fewer hit points, target is turned to stone. Otherwise, target loses 20 hit points.
      I don't want to see...


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      January 13, 2013 12:41 AM PST
    • jskell27 voted in the poll, "Hit Points".

      March 2, 2012 at 3:05pm
      2 people like this poll.
    • adembroski11 voted in the poll, "Should a character at negative hit points who receives healing add those points numerically to her total until she reaches consciousness, or should healing always grant positive hit points?".

      February 10, 2012 at 7:11pm
      1 person likes this poll.
    • Brapnor voted in the poll, "Can the holy damage and radiant damage types exist in the same game?".

      January 19, 2012 at 1:49am

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      About Me: An average Joe who's love and interest in Dungeons and Dragon has drained his measly coffers and yet he feels extremely proud of it.

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