bajatmerc's blog listings. Feed Zend_Feed_Writer 1.10.8 (http://framework.zend.com) http://community.wizards.com/bajatmerc I don't have much to say these days.
    I was reading and came across this quote in an article regarding D&D:
 
    "...brand full of toxic fans and endless bickering about products that won’t get sold."

    I kind of thought maybe I could write up how to deal with toxic people or how people who are toxic could benefit from just trying to be more concise about their desires or thinking about what outcomes they desire when they do talk to people.

   Really that is all I am compelled to say though. 

edit:
Well I have more to say on it. Sometimes they will shut up if you just throw them a bone. Like I was getting ragged on for a build that worked fine. But they wouldn't stop nagging about it. So finally I am just like whatever. "oh you're right the build doesn't work the polearm gamble doesn't work without weapon attacks." Which that is technically right. But I had weapon attacks that it did work with that I didn't mention so they would shut up.

The reality is that if people want to be toxic they will be. So it can be helpful to look at conflict resolution methods and just pick one. For toxic people the best is to just tell them whatever they do or say is right. 

   

1 Comments - Leave a Comment
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Thu, 16 May 2013 03:04:39 -0500 http://community.wizards.com/bajatmerc/blog/2013/05/16/i_dont_have_much_to_say_these_days. http://community.wizards.com/bajatmerc/blog/2013/05/16/i_dont_have_much_to_say_these_days.
    I was reading and came across this quote in an article regarding D&D:
 
    "...brand full of toxic fans and endless bickering about products that won’t get sold."

    I kind of thought maybe I could write up how to deal with toxic people or how people who are toxic could benefit from just trying to be more concise about their desires or thinking about what outcomes they desire when they do talk to people.

   Really that is all I am compelled to say though. 

edit:
Well I have more to say on it. Sometimes they will shut up if you just throw them a bone. Like I was getting ragged on for a build that worked fine. But they wouldn't stop nagging about it. So finally I am just like whatever. "oh you're right the build doesn't work the polearm gamble doesn't work without weapon attacks." Which that is technically right. But I had weapon attacks that it did work with that I didn't mention so they would shut up.

The reality is that if people want to be toxic they will be. So it can be helpful to look at conflict resolution methods and just pick one. For toxic people the best is to just tell them whatever they do or say is right. 

   

1 Comments - Leave a Comment
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0
DMing ideas
      I have been reading articles like:
www.gnomestew.com/gming-advice/3-things-...

      As a result, skill challenges, preparation, having fun at the gaming table, and meaning for combats are topics that have been on my mind. So I figured I would write this up to see what it is I would come up with. It is mostly for personal reflection. Maybe some others will like this though.
     

      Skill Challenges
      Regarding skill challenges, I don't like the x successes before x failures as a concept that seems really numerical rather than rp oriented.  

      I do like the skill challenge racing. Example here, players have to pick between two tents to stop from burning by using their skill checks. With each check the fire improves, worsens, or remains the same. 
      Another example would be a player trying to buy an item another person is interested in buying. Trying to work yourself a better deal without the other person buying the thing would be tough.

       The core of the skill challenge is that the player either wants two things simultaneously, the thing they want is closer or farther from failure/success each turn, or  they are hurrying/racing to do something. 

        It can be pretty close to the x successes concept. There are subtle differences though in even the closest cases. The players must roll against the challenge, not against the number of times. There is a feedback from the challenge. Also players constantly making choices. I really like the choices.

         Preparation
        In preparation for each session I like to prepare the treasure, two random encounters in case the players go a direction I am not ready for, and some plot hooks.
        Eating up time at the table can be bad. In past editions players would roll for treasure sometimes. And that can be pretty fun, like opening presents.  This leads into the having fun part:

        Fun in the game
        Consistently players I game with like traps and puzzles. They also like to go after items or specific enemies. They really have a limit for how far they'll go for that though. They only want to travel so much to go after something. So I like to wrap up a segment of the task every level or two. 

        Meaningful combats
        Combat is meaningful when it steps toward a goal or delivers a plot twist. I skip some combats to avoid the slogs. And I think I need to skip some in my play by post currently. I have a bunch of NPCs slaying demons on a demon island. And I gotta find ways to make the combats meaningful. I designate generals that they kill, and some combatants I have just flea when they show up to avoid the long slog. The fights are tough and brutal. 
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Sun, 12 May 2013 21:01:42 -0500 http://community.wizards.com/bajatmerc/blog/2013/05/12/_dming_ideas http://community.wizards.com/bajatmerc/blog/2013/05/12/_dming_ideas
      I have been reading articles like:
www.gnomestew.com/gming-advice/3-things-...

      As a result, skill challenges, preparation, having fun at the gaming table, and meaning for combats are topics that have been on my mind. So I figured I would write this up to see what it is I would come up with. It is mostly for personal reflection. Maybe some others will like this though.
     

      Skill Challenges
      Regarding skill challenges, I don't like the x successes before x failures as a concept that seems really numerical rather than rp oriented.  

      I do like the skill challenge racing. Example here, players have to pick between two tents to stop from burning by using their skill checks. With each check the fire improves, worsens, or remains the same. 
      Another example would be a player trying to buy an item another person is interested in buying. Trying to work yourself a better deal without the other person buying the thing would be tough.

       The core of the skill challenge is that the player either wants two things simultaneously, the thing they want is closer or farther from failure/success each turn, or  they are hurrying/racing to do something. 

        It can be pretty close to the x successes concept. There are subtle differences though in even the closest cases. The players must roll against the challenge, not against the number of times. There is a feedback from the challenge. Also players constantly making choices. I really like the choices.

         Preparation
        In preparation for each session I like to prepare the treasure, two random encounters in case the players go a direction I am not ready for, and some plot hooks.
        Eating up time at the table can be bad. In past editions players would roll for treasure sometimes. And that can be pretty fun, like opening presents.  This leads into the having fun part:

        Fun in the game
        Consistently players I game with like traps and puzzles. They also like to go after items or specific enemies. They really have a limit for how far they'll go for that though. They only want to travel so much to go after something. So I like to wrap up a segment of the task every level or two. 

        Meaningful combats
        Combat is meaningful when it steps toward a goal or delivers a plot twist. I skip some combats to avoid the slogs. And I think I need to skip some in my play by post currently. I have a bunch of NPCs slaying demons on a demon island. And I gotta find ways to make the combats meaningful. I designate generals that they kill, and some combatants I have just flea when they show up to avoid the long slog. The fights are tough and brutal. 
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Balance is Subjective
There are over ten definitions of balance. The most common meaning of balance is that two things are considered to be appropriate when compared to each other. 


The subjectivity comes in when a person selects which things to balance or the method to measure the balance. 
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Fri, 10 May 2013 04:27:27 -0500 http://community.wizards.com/bajatmerc/blog/2013/05/10/balance_is_subjective http://community.wizards.com/bajatmerc/blog/2013/05/10/balance_is_subjective
There are over ten definitions of balance. The most common meaning of balance is that two things are considered to be appropriate when compared to each other. 


The subjectivity comes in when a person selects which things to balance or the method to measure the balance. 
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0
shaking my head while smiling
Several people think that listing powers is somehow harmful. Like someone is going to look at a list of highlighted powers, magically construct their character without consulting anything else, and then not enjoy roleplaying.

Others get on and think they are going to ruin the collaborative list by voting for powers that are given to every character like bull rush. They can't seem to grasp the fun in seeing the variety of powers that different people like, or the various reasons those people like them. A person that goes by the user name Alien showed me the coolest combination that I ever knew a druid could do. I also have documented a player explaining to the delight of others (including myself) a bunch of the feat support for some very basic looking at-wills the rogue class has. 

Everything is always what you make of it. 
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Fri, 18 Jan 2013 10:30:47 -0600 http://community.wizards.com/bajatmerc/blog/2013/01/18/shaking_my_head_while_smiling http://community.wizards.com/bajatmerc/blog/2013/01/18/shaking_my_head_while_smiling
Several people think that listing powers is somehow harmful. Like someone is going to look at a list of highlighted powers, magically construct their character without consulting anything else, and then not enjoy roleplaying.

Others get on and think they are going to ruin the collaborative list by voting for powers that are given to every character like bull rush. They can't seem to grasp the fun in seeing the variety of powers that different people like, or the various reasons those people like them. A person that goes by the user name Alien showed me the coolest combination that I ever knew a druid could do. I also have documented a player explaining to the delight of others (including myself) a bunch of the feat support for some very basic looking at-wills the rogue class has. 

Everything is always what you make of it. 
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0
Debates 0 Comments - Leave a Comment ]]> Mon, 14 Jan 2013 17:27:19 -0600 http://community.wizards.com/bajatmerc/blog/2013/01/14/debates http://community.wizards.com/bajatmerc/blog/2013/01/14/debates 0 Comments - Leave a Comment ]]> 0 I do not understand it. Some people on the forums continue to inanely insult me despite that I have contributed so much math help, constructive criticisms, and thoughtful inputs. 

I could as easily be a friend. Instead they continue to erroneously bash me. At least as far as I can tell all I am guilty of is stating my belief that Char Op tend to have many subjective aspects due to things not being linear. Whenever apples are compared to oranges there is subjectiveness. 

Even when I give them exact cases of subjectiveness they refuse to see it. It's just so odd. 
0 Comments - Leave a Comment
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Sat, 12 Jan 2013 02:07:01 -0600 http://community.wizards.com/bajatmerc/blog/2013/01/12/i_do_not_understand_it. http://community.wizards.com/bajatmerc/blog/2013/01/12/i_do_not_understand_it. Some people on the forums continue to inanely insult me despite that I have contributed so much math help, constructive criticisms, and thoughtful inputs. 

I could as easily be a friend. Instead they continue to erroneously bash me. At least as far as I can tell all I am guilty of is stating my belief that Char Op tend to have many subjective aspects due to things not being linear. Whenever apples are compared to oranges there is subjectiveness. 

Even when I give them exact cases of subjectiveness they refuse to see it. It's just so odd. 
0 Comments - Leave a Comment
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0
WoTC is risking their cheese
    The gaming industry is sort of in a slump. A combination of factors are coming into play. More games are being purchased than ever before, since more people are playing more games than ever previously. However, the industry has become over saturated with games. Other factors include the inceasing prices of distribution to stores, lower prices of online stores like Steam, and expensive consoles yiedling diminished returns per principal cost increase. 

    Right now, WoTC has basically got their portion of cheese in the wedge of the game industry. They own the best selling card trading game and the best selling table top rpg. What more can they do to keep their cheese?

    Their main competition currerntly is free software. Not just any free software, but free versions of their own software. Lackey CCG and CBLoader specifically are their main competitors. Those softwares can not be as easily obtained nor as convenient as games through online stores such as Origin and Steam though. Accessiblity is the number one way for WoTC to keep their cheese from those free formats. WoTC should put the D&D insider on those online stores to maximize the access gamers have to their product, tapping into a additional audience. Though more competition lurks.

     On the horizon is a smattering of new developers getting funding from sites like Kickstarter via crowd sourcing. This allows common people to become entrepreneurs if they can find a niche to fill. There is a niche market for converting games played traditionally in person into games played with friends online. WoTC has an opportunity to fill that niche with their own D&D game, securing more cheese for themselves. They have already converted Magic from just a face-to-face game into an online game with Magic Online. 
        
     It is key WoTC try to make the first successful online conversion for tabletop rpgs. Whoever makes one first will steal the cheese. For an example of that concept in action look at the MMO industry. WoTC has never been able to compete at the level of the top ten mmos. The companies that got there first were able to dominate that market. The early earnings boosted their products to levels that the capital to compete is too substantial to surpass in quality. 

WoTC was first to the online trading card game. The accessibility is lacking though. If tomorrow Pokemon trading cards released a full version of their game on steam, pokemon could dominate that market. WoTC could still edge an audience if they did a quick follow up. But looking at all the minecraft clones flop is pretty convincing that being first is important.

      Paizo Publishing, Catalyst Game Labs, White Wolf Publishing, or even someone with ambition from one of the many peripheral companies such as Obsidian Portal, The Tangled Web, or RPtools could develop such a game. The point is that the market would love online packages of tabletop rpgs. 

        For this niche, the cheese currently stands alone. 

Added in the White Wolf Publishing forums is the following note:
This blog is opinion based and developed on the sources that one person acquired over the course of their experience gaming. It should not be taken as absolute, but the core concept that a game would be popular if it could be an alternative to buying a bunch of books and cards should hold true. 


0 Comments - Leave a Comment
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Sun, 29 Jul 2012 13:56:40 -0500 http://community.wizards.com/bajatmerc/blog/2012/07/29/wotc_is_risking_their_cheese http://community.wizards.com/bajatmerc/blog/2012/07/29/wotc_is_risking_their_cheese
    The gaming industry is sort of in a slump. A combination of factors are coming into play. More games are being purchased than ever before, since more people are playing more games than ever previously. However, the industry has become over saturated with games. Other factors include the inceasing prices of distribution to stores, lower prices of online stores like Steam, and expensive consoles yiedling diminished returns per principal cost increase. 

    Right now, WoTC has basically got their portion of cheese in the wedge of the game industry. They own the best selling card trading game and the best selling table top rpg. What more can they do to keep their cheese?

    Their main competition currerntly is free software. Not just any free software, but free versions of their own software. Lackey CCG and CBLoader specifically are their main competitors. Those softwares can not be as easily obtained nor as convenient as games through online stores such as Origin and Steam though. Accessiblity is the number one way for WoTC to keep their cheese from those free formats. WoTC should put the D&D insider on those online stores to maximize the access gamers have to their product, tapping into a additional audience. Though more competition lurks.

     On the horizon is a smattering of new developers getting funding from sites like Kickstarter via crowd sourcing. This allows common people to become entrepreneurs if they can find a niche to fill. There is a niche market for converting games played traditionally in person into games played with friends online. WoTC has an opportunity to fill that niche with their own D&D game, securing more cheese for themselves. They have already converted Magic from just a face-to-face game into an online game with Magic Online. 
        
     It is key WoTC try to make the first successful online conversion for tabletop rpgs. Whoever makes one first will steal the cheese. For an example of that concept in action look at the MMO industry. WoTC has never been able to compete at the level of the top ten mmos. The companies that got there first were able to dominate that market. The early earnings boosted their products to levels that the capital to compete is too substantial to surpass in quality. 

WoTC was first to the online trading card game. The accessibility is lacking though. If tomorrow Pokemon trading cards released a full version of their game on steam, pokemon could dominate that market. WoTC could still edge an audience if they did a quick follow up. But looking at all the minecraft clones flop is pretty convincing that being first is important.

      Paizo Publishing, Catalyst Game Labs, White Wolf Publishing, or even someone with ambition from one of the many peripheral companies such as Obsidian Portal, The Tangled Web, or RPtools could develop such a game. The point is that the market would love online packages of tabletop rpgs. 

        For this niche, the cheese currently stands alone. 

Added in the White Wolf Publishing forums is the following note:
This blog is opinion based and developed on the sources that one person acquired over the course of their experience gaming. It should not be taken as absolute, but the core concept that a game would be popular if it could be an alternative to buying a bunch of books and cards should hold true. 


0 Comments - Leave a Comment
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0
Karma I personally have always believed there was some form of karma. Recently I read an article regarding the health risks of being a jerk. I will get around to that, but first this:

I think most guys have fights at some time in high school. I can remember when I was a junior and the thought occurred to me that even if I whip someone, they will try to do something else against me. So that is when I stopped getting in fights. (with the exception of the competitions I was in which were never personal)

Not a full year after I have that thought, I was with friends playing racquetball. Hels, my best friend, and our gfs were playing. One of our classmates was being an idiot running into the rooms while people were playing. Hels swatted the ball next to that guy when the door in our room opened the second time. Well that guy decided to be tough. It was kind of awkward, but Hels was gesturing with his racket when the guy kept moving to him. The  guy was short, Hels is two inches taller than me. The racket caught him on the ear as he walked toward Hels, who held it straight out while telling that guy to get out. Immediately, the guy was cryinig and ran out. 

That event could be minor or major. I think it was minor, but I don't really know the other side of it. And what I mean is that whatever happened after that is unknown to me. I know that an hour later I was facing an idiot bully with the other guy beside him. The gf I had ran to get Hels. It was good Hels showed up, I was outnumbered. But I was just resolving the issue when he arrived. I told the guy I would not fight him, there was nothing to gain. Then I turned and we went back to our game. 

A few years went by, and I always figured that I had made the right decision. Well that is debatable. I mean perhaps there was a lesson that needed to be taught to that idiot. He went on to beat up the parents of a friend I have. That bully and two of his cousins actually hospitalized her mom after they graduated from high school. I don't recall the reason, but there wasn't really a punishment given to them because of some technicality. When that happened I began to think I made a mistake.

Some more time went by. Then it happened. I found a reason to believe in karma. That bully met another bully at a party. As the story was told to me, they got in a fight over who was tougher. Being the coward bully that this main antagonist was, he decided to produce a pocket knife and stab the other guy like eleven times. 

The other guy healed up if anyone wondered. Both went to jail. But the deeper meaning to me was that karma exists and getting away with something is the worst thing that can happen to a person. 

So how does any of this relate this website? Well this is a forum, and as documented within my blog among others, there are many people being jerks on it. And this could either be a warning to them, or satisfaction to those afflicted by their cynicism.  Previously I had complained that the moderators were enabling the people bothering me. I had forgotten that getting away with something is the worst thing that can happen to a person. 

It turns out that there are many conscequences that are self inflicted from being a jerk online. Since there is a little bit of Jerk inside all of us

Read more here


0 Comments - Leave a Comment
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Tue, 03 Jul 2012 15:17:00 -0500 http://community.wizards.com/bajatmerc/blog/2012/07/03/karma http://community.wizards.com/bajatmerc/blog/2012/07/03/karma I personally have always believed there was some form of karma. Recently I read an article regarding the health risks of being a jerk. I will get around to that, but first this:

I think most guys have fights at some time in high school. I can remember when I was a junior and the thought occurred to me that even if I whip someone, they will try to do something else against me. So that is when I stopped getting in fights. (with the exception of the competitions I was in which were never personal)

Not a full year after I have that thought, I was with friends playing racquetball. Hels, my best friend, and our gfs were playing. One of our classmates was being an idiot running into the rooms while people were playing. Hels swatted the ball next to that guy when the door in our room opened the second time. Well that guy decided to be tough. It was kind of awkward, but Hels was gesturing with his racket when the guy kept moving to him. The  guy was short, Hels is two inches taller than me. The racket caught him on the ear as he walked toward Hels, who held it straight out while telling that guy to get out. Immediately, the guy was cryinig and ran out. 

That event could be minor or major. I think it was minor, but I don't really know the other side of it. And what I mean is that whatever happened after that is unknown to me. I know that an hour later I was facing an idiot bully with the other guy beside him. The gf I had ran to get Hels. It was good Hels showed up, I was outnumbered. But I was just resolving the issue when he arrived. I told the guy I would not fight him, there was nothing to gain. Then I turned and we went back to our game. 

A few years went by, and I always figured that I had made the right decision. Well that is debatable. I mean perhaps there was a lesson that needed to be taught to that idiot. He went on to beat up the parents of a friend I have. That bully and two of his cousins actually hospitalized her mom after they graduated from high school. I don't recall the reason, but there wasn't really a punishment given to them because of some technicality. When that happened I began to think I made a mistake.

Some more time went by. Then it happened. I found a reason to believe in karma. That bully met another bully at a party. As the story was told to me, they got in a fight over who was tougher. Being the coward bully that this main antagonist was, he decided to produce a pocket knife and stab the other guy like eleven times. 

The other guy healed up if anyone wondered. Both went to jail. But the deeper meaning to me was that karma exists and getting away with something is the worst thing that can happen to a person. 

So how does any of this relate this website? Well this is a forum, and as documented within my blog among others, there are many people being jerks on it. And this could either be a warning to them, or satisfaction to those afflicted by their cynicism.  Previously I had complained that the moderators were enabling the people bothering me. I had forgotten that getting away with something is the worst thing that can happen to a person. 

It turns out that there are many conscequences that are self inflicted from being a jerk online. Since there is a little bit of Jerk inside all of us

Read more here


0 Comments - Leave a Comment
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0
I wish to redact my comments on 5e. I have been mulling it over a while after viewing the playtest. 

I do not believe that 5e will be so impressive that it will justify another $500+ in D&D materials making my investment of $500+ in 4th edition obsolete. 

I have changed my signature to remind me not to talk 5e. I don't want to put my opinions where I won't put my money. 

I wish you guys luck, and I wish to redact my opinions on 5e where I have expressed them so far. 


I also wish to discuss my gaming budget. 

I have already set my videogame budget for almost the rest of this year. 

GW2, Arma CO for the DayZ mod, and Arma 3 when it comes out in December for a new DayZ mode. That's $120 and over 600 hours of expected entertainment. 

I might get another $10 game on steam during the summer sale. 

This budget doesn't factor in the ddi subscription that I will probably continue until they remove the 4e tools or access to the magzines. 
It replaces my need to buy adventure vault style books for items and I like reading the magazines.

In order for me to rethink my budget for a D&D video game it would have to be as customizable and at least as sandboxy as All Points Bulletin with monsters controlled by players.   
0 Comments - Leave a Comment
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Sat, 30 Jun 2012 02:23:04 -0500 http://community.wizards.com/bajatmerc/blog/2012/06/30/i_wish_to_redact_my_comments_on_5e. http://community.wizards.com/bajatmerc/blog/2012/06/30/i_wish_to_redact_my_comments_on_5e. I have been mulling it over a while after viewing the playtest. 

I do not believe that 5e will be so impressive that it will justify another $500+ in D&D materials making my investment of $500+ in 4th edition obsolete. 

I have changed my signature to remind me not to talk 5e. I don't want to put my opinions where I won't put my money. 

I wish you guys luck, and I wish to redact my opinions on 5e where I have expressed them so far. 


I also wish to discuss my gaming budget. 

I have already set my videogame budget for almost the rest of this year. 

GW2, Arma CO for the DayZ mod, and Arma 3 when it comes out in December for a new DayZ mode. That's $120 and over 600 hours of expected entertainment. 

I might get another $10 game on steam during the summer sale. 

This budget doesn't factor in the ddi subscription that I will probably continue until they remove the 4e tools or access to the magzines. 
It replaces my need to buy adventure vault style books for items and I like reading the magazines.

In order for me to rethink my budget for a D&D video game it would have to be as customizable and at least as sandboxy as All Points Bulletin with monsters controlled by players.   
0 Comments - Leave a Comment
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0
Abbott and Costello I asked for help in CharOp. This guy starts to help me. Then suddenly he forgets why I was asking for help, and tells me that I do not know the thing that I am asking about. 

 
0 Comments - Leave a Comment
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Fri, 29 Jun 2012 05:43:24 -0500 http://community.wizards.com/bajatmerc/blog/2012/06/29/abbott_and_costello http://community.wizards.com/bajatmerc/blog/2012/06/29/abbott_and_costello I asked for help in CharOp. This guy starts to help me. Then suddenly he forgets why I was asking for help, and tells me that I do not know the thing that I am asking about. 

 
0 Comments - Leave a Comment
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0