Community

Activity Feed

    • Baerrwin shared an article.

      May 3, 2012 at 2:17am
      Login to Comment
      analogue* sorry, I always do that and it makes me feel dumb.
      October 25, 2012 2:41 AM PDT
      I'm a guy. I like pretty women. But all these bikini-clad or bare-midriff adventurers are ridiculous. It makes NO SENSE. It breaks immersion. And it makes it that much harder for many girls or young women to find D&D approachable.
      Also, as a guy who likes playing funny characters, I think the occasional funny-looking guy or gal is perfectly appropriate. D&D is about adventure, but there should be room for other elements, and one of those is humor.
      Don't make D&D so...


      View full comment
      January 26, 2013 8:34 AM PST
    • Baerrwin added a comment to WotC_Trevor's blog post on the DnD Next group.

      Imagination, the Grid, and Points Between
      When I first started playing D&D oh so many years ago, fights with monsters...
      April 25, 2012 at 11:58pm
      Login to Comment
      1 person likes this blog post.
      I don't understand why people relate using a grid & miniatures to having deep and fulfilling combat. In my experience, people who play with miniatures are more prone to metagaming during combat - and that is definitely NOT fun nor fulfilling for me. Not using a grid invokes more creative actions I think, but using a grid doesn't prohibit you from doing anything (if it does, you've got the wrong DM!)
      June 19, 2012 1:17 PM PDT
      I agree with ruttentud & find TotM combats much more fulfilling than tactical grid battles ... when the battle occurs entirely in your imagination, it isn't restricted by the position of miniatures on the playing field.
      So, when Seti says (a page back) that "theatre of the mind can work, if the group doesn't want complex, fulfilling combat encounters" he is clearly seeing things differently than I do (and being a little demeaning, as well).
      While miniature combat can be complex in...


      View full comment
      June 26, 2012 2:29 PM PDT
    • GMChris voted in the poll, "Simulating Combat".

      April 25, 2012 at 11:54pm
      3 people like this poll.
    • Baerrwin shared an article.

      March 13, 2012 at 4:19am
    • jskell27 voted in the poll, "What is your favorite class from across the editions?".

      February 29, 2012 at 8:05pm
    • Koga305 voted in the poll, "Should big numbers be a hallmark of high-level play? ".

      February 24, 2012 at 11:56am
    • Koga305 voted in the poll, "How much complexity should exist in high-level play?".

      February 24, 2012 at 11:56am
    • Baerrwin shared an article.

      February 20, 2012 at 5:06pm
      Login to Comment
      I know that this will likely be ignored (since I'm late to respond), but I have to comment. MC said: "As a fan of high-level play across the editions, I've never agreed fully with the idea that the game breaks down." He then went on to explain what he meant, but I think he fails to acknowledge what *I* mean when I say that the game breaks down. I think that the rules begin to apply less and less, that special extra-rule challenges come up more an more, and that hand waiving abounds as PC...

      View full comment
      February 28, 2012 6:46 AM PST
      As long as EVERY STYLE OF PLAY at EVERY LEVEL/tier is completely OPTIONAL and NOT HARDCODED in the rules, I'm happy with it.
      Some examples (from D&D 3.0/.5-Play):
      - We once did some "resistance against the evil kingdom"-type of play with level one characters, which had much of the elements I would expect from the "have your own castle"-game. (we built a camp in the woods and started to recruit rebels from the other outcasts), but no one took the leadership feat or a "have your own...


      View full comment
      1 person likes this discussion post.
      March 3, 2012 7:34 AM PST

My Profile

Comments

My Characters

Lair Assault

Vitals

    Loading...

Calendar

     

Calendar Events

    There are no upcoming events for this calendar.
    This user's friends are private.