Bill Benham
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About Me:
Avid gamer and avowed nerd since 1983. I'm also a First Sergeant in the US Army on active duty. I've been the East Rift Writing Admin since LFR began. I was a triad member for the Duchy of Urnst in Living Greyhawk before that. If there was an Eberron living campaign I'd jump on it in a heartbeat!
Movies:
I love movies of all types, especially when the ending surprises me. Doesn't happen very often.
TV Shows:
Family Guy, Futurama, and Venture Brothers are my current favorites. I was pretty fond of Deadwood as well.
Books, Comics and Graphic Novels:
I'll read anything. I prefer military history, fantasy, and alternate history.
Music:
I'm in a Motorhead phase right now. I've also been listening to just about anything put out by Josh Homme in one of his many projects.
Wizard Book Lines:
Dark Sun
Eberron Forgotten Realms
Hobbies:
Gaming, WoW, weightlifting, running, movies and finding new, exciting restaurants with my wife.
Likes:
Curry, mountains, people who think before they speak.
Dislikes:
Bullies, sand, excessive heat.
My Games:
Dungeons & Dragons
The Great Dalmuti
Other Games I Play:
Tannhauser, multiple PC games, Illuminati, whatever piques my interest.
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You could represent expertise dice WITH ACTUAL DICE.
If you have 5d6 in XD, then stack 5 six-siders in front of you at the start of your turn. If you use 2 on attack, they go into the center of the table. You can then use the remaining 3 on parrying, attacks of opportunity, etc.
This prevents the need to track anything in your head.
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When a player gains an XD according to currently rules, give fighters the choice to gain a "Damage Die" instead, that adds to every attack. Then get rid of Deadly Strike. This will let players differentiate between "Simple Fighter" and a fighter with a variety of combat options.
Alternatively, replace XD with "Action Points", but still give fighters the choice between "one action point" and "one damage die" at key levels. Then,...
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