So I recently posted about splitting golems. I have been playing with the idea ever since I have seen precursor golem. I have been looking for a way to exploit his abilities, yet, protect them at the same time. He is weak by himself, but with the right set up he is an absolute monster. With him as a win con, he will run you over quickly.
I have played a few golem type decks trying to get it just right. There was a W/G with removal like Oblivion Ring and Rebuke. It also found a few blade splicers. I exploited them with Cloudshift. The problem was that cloudshifting a golem would phase them all out. We all know that phasing out tokens, will destroy them as a state based action of the game. It is just how it goes.
Then there was addition of Solemn Simulacrum. He gave me a little more speed and some draw ability. It just turned out to be a little slower then I liked. With that being said, this is my favorite one. I abuse his abilities and I like it.
I found this decks savior in M13. In the form of Chonomaton. It seems so simple. Its problem was that the golems all have a larger casting cost. The 1 colorless drop 1/1 that is growing provides suitable defense. I always found myself ran over by weenies.
U/G Splitting Golems
Artifacts
4x Precursor
4x Solumn Simulacrum
4x Chronomaton
Blue
4x Cackling Counterpart
4x Dissipate
2x Rewind
2x Essence Scatter
Green
3x Revenge of the Hunted
4x Sheltering Word
4x Rampant Growth
2x Recall
Land
4x Hinterland Harbor
9x Island
9x Forest
=60 cards
So here is what I found. It is clever and works well together. The Chronomaton offers amazing protection for cheap. He is not as threatening early game as a Goblin Guide or Champion of the Parish. I don't suspect that he will draw as much agro either. The Rampant Growth and Solemn Simulacrum offer land, while Solem gives me the benefit of an extra draw when he dies. I love Cackling Counterpart. It does serious work in this deck. I will Cackle a Solumn any day of the week. People are always looking at me baffled as to why I do this. The answer is simple. He grabs me a land, I get to draw a card if and when he dies, but more so... the retrieval of land thins my deck so that I can get into the more important things.
There is obvious counter spells to protect the golems and serious threats. It isnt really control, it is more protection. I don't really care about much of the stuff that people do. I will counter Deathtouch abilities and obvious removal. The sheltering word is painful for those targeting Precursor, which lets face it is the win in this deck.
With that being said, Precursor is who I protect and abuse the most. Cackling Counterpart offers a total of 5 extra golems. That's with only him out there. When it targets him, it produces him and his two friends (+3), then it targets the other two tokens that he originally came out with (+2). Revenge of the hunted will simply knock teeth out of your opponet, esp with Precursor. With Solemn and Chronomaton there are more willing targets. The real fun thing to do is, after they declare attacks to produce more targets with Cackling Counterpart as it is an instant.
I will just say this, If you get bored play this.
Bradd Collins
