After playing with the shrieker deck, I came up with the golems. The golems are pretty impressive, yet lacked something. I couldn't figure it out, so I scratched both of them. I needed something a little more aggressive. It turns out, I am an aggressive player. I play with my cards upside down (which to the best of my knowledge) I am the only one who does. I mean, really? I know what the card does, here you read it.
With some thought and research I came up with my version of a human stampede. First off I decided to go red/white for it. Simply because of two things. First, Bonfire of the Damned. Hands down, one of the most brutal cards printed in magic ever. If you doubt me, look up the price of them. The girl will throw a fit, if I told her I bought three to complete this deck. So please, don't tell her. Secondly, Slayer's Stronghold. Sometimes the wheenies need a little more kick to them. Its a perfect way to have an opponent question why you have them. I will go ahead and activate my land, give my Silversteel Paladin +2 and vigilance. Yeah, eat 8. I have mostly played solo to see how draws have came out on this one. So far, its looking pretty good. Here is where I am sitting with the deck and why I placed each card in them.
Rough Draft:
RED
4x Bonfire of the Damned
2x Reforge the Soul
WHITE
4x Champion of the Parish
3x Grand Abolisher
3x Mentor of the Meek
4x Silverblade Paladin
3x Thraben Doomsayer
3x Elite Inquisitor
3x Gideon's Avenger
3x Elder Cathar
2x Mikaeus the Lunarch
4x Mirran Crusader
3x Oblivian Ring
LAND
4x Clifftop Retreat
2x Slayer's Stronghold
2x Cavern of Souls
3x Haunted Fengraf
3x Mountain
7x PLains
Bonfire of the Damned: I really dont need to talk about this card, do I?
Reforge the Soul: Just a miracle card that has the potential reload my creatures. I suspect that this will be brutal metagame. When I have been bonfired, or cleared. We will see how play testing goes with this. So far, I do like it here.
Champion of the Parish: This card is brutal first turn. I expect gut shot on this all day. One for one removal, thats good for me any day that ends in Y! If this sits on the table, he will set the pace of the game. Really for W, I can have a first turn drop who gets bigger per creature I play? You know I will.
Grand Abolisher: This is just a really neat card. Its a WW for 2/2 that states that my opponent cant play abilities or cast spells on my turn. You really had me sold at WW for 2/2.
Mentor of the Meek: This card is in here for its draw engine. Combined with a few cards in here, this thing will replenish my hand easily.
Silverblade Paladin: Its a cheap creature that soulbonds double strike. Its a painful experience.
Thraben Doomsayer: Has the ability to pump out weenies or come through in a clutch (fateful hour = all other creatures I control recieve +2/2) Draw engine combination with Mentor of the Meek or last stand. Pretty decent if you ask me.
Elite Inquisitor: To hell with you Wolf-Run. I have nothing but hate for you. This guy is WW for a 2/2 first strike and vigilant, who has protection from wolves, zombies, and vampires. He will sit maindeck with a possible sideboard slot. Problem is for WW its still an all around broken creature.
Gideon's Avenger: Lets face it, this card is broken when used with Silversteel. Oh, you sure you want to tap that creature? Because this dude gets angry real fast. It is pretty decent card to have opponets on their heels. Lets face it, the best defense is a great offense.
3x Eldar Cathar: Just for some extra punch. Its a 2/2 for 2W and it adds counters to things. It just a filler card that can be a fun experience.
2x Mikaeus the Lunarch: Late game this card is pretty mean. Not to mention he can be pretty upsetting in the early game. I have in one came casted him with a single 1/1 counter. It just makes things interesting.
4x Mirran Crusader: Another weenie that is broken in this format. Protection from black and green, plus double strike? You are kidding right? Nope, its here and it is going to see some play time in this deck. Broke-Sauce supreme here.
Oblivion Ring: Just an all around great card. I am not sure if I am going to use this in this deck; however, early play tests show pretty good use for it. I may actually go with something like cloudshift or something that will remove enchantment/artifacts permanently. Opposed to something that will actually only bounce them for a period of time. We will see, and time will tell.
Clifftop Retreat: I will consider this a Plain, with the added ability to produce red mana. Its a simple idea. Solid in any R/W deck.
Cavern of Souls: Lets face this, I am casting so many humans, its rediculous to not use this. I honestly wish I could play 4. I only have two, and they will do. I may proxy two in and see how it works. We will see, so far two is pretty solid.
Slayer's Stronghold: Little extra punch. With the low casting cost of this deck, the colorless is a bonus, but really don't generally use it.
Haunted Fengraf: Just one of those potential cards. Again, the colorless isn't a big deal. I really like the idea of being able to retrieve dead creatures from the grave though. Esp in theme decks. Silverblade, Mirran, and Elite Inquisitor will more than likely be targets here.
Rounding it out, I was bored at work and had the time to do some research. I wasn't making any money, so I was spending money."Boys be shopping", is all I can here her say in my mind. With the upcomming magic season around the corner. I plan on attending a few. I believe that Grand Prix Trials are next weekend. Most of this deck is based on a WW, 1WW, or a 2W casting cost. It handles a lot of things. Large removal is one of the things that will set me back. We will see how it develops over a period of the next week.
Bradd Collins
