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    • Avin shared an article.

      April 16 at 5:23am
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      slaad and modrons... both seem to exist in a vaccuum
      neither interact with the blood war, githyanki, celestials, sigil or the prime material, they just patiently wait in their outer planes for someone to rock up
      how about link Slaad into bullywugs or kuo toa?
      i don't like the idea of slaad being abherrations, since abherrations are from beyond the great wheel/cosmos, not one chaotic aligned part of it. having said that, you could easily say ALL abherrations come from Limbo
      ...


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      May 3, 2013 4:45 AM PDT
      Hello dear;
      how are you doing, It's a wonderful compliment to write to you at this moment. Honestly I'm interested to make a good relationship with you after I read your profile today and I am so much interested on you. I want to build a trust and honest good relationship with. However, I shall send to you my picture and tell you more details about myself on my next mail. I want you to write to me through my email (
      ...


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      May 20, 2013 3:09 PM PDT
    • Avin shared an article.

      March 26 at 5:11am
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      Some of my fondest memories of my first campaign involve copious amounts of krenshars (our DM just kept rolling them for random encounters somehow so we kept fighting them but no fight was ever the same).
      March 8, 2013 12:18 AM PST
      Winter wolf and displacer beast, as beasts in general, should be neutral.
      1 person likes this discussion post.
      March 26, 2013 3:11 AM PDT
    • Avin shared an article.

      March 26 at 5:03am
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      1 person likes this external article.
      If that's the punishment, then what's the reward for "success"?
      April 7, 2013 10:22 PM PDT
      if I recall correctly, in the 1st ed Dungeoneers Survival Guide, it mentions the Drow eating their elderly when they have not enough food, just like baby spiders devouring their parents. It should be clear that Drow are not all drizzt with a profession change, they are trecherous and debauched at best.
      May 3, 2013 4:30 AM PDT
    • Avin shared an article.

      December 11, 2012 at 4:00pm
    • Avin shared an article.

      October 10, 2012 at 4:52am
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      For me Goblins should be like the ones depicted as in the Magic the Gathering universe.
      For the little ones, The Goblin Marauder, Goblin War Strike or Goblin Psychopath by Pete Venters, maybe like The Goblin Brawler by Heather Hudson or The Goblin Warchief by Tim Hildebrandt,
      One of my favorites is the painting art for the "Goblin Elite Infantry" by Robert Bliss. They look mean and badass! Long pointy ears with long and sharp nose; guess this model would fill the Hobgoblin, just add...


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      November 20, 2012 3:16 PM PST
      I know this is several months old now, but I wanted to drop in saying the picture in the end is pretty great, but I'd prefer the bugbear to be fatter.
      1 person likes this discussion post.
      February 7, 2013 2:11 PM PST
    • Avin posted to his forum thread.

      June 21, 2012 at 10:31pm
    • Avin shared an article.

      June 6, 2012 at 6:37am
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      1 person likes this external article.
      I cast my vote for the Grizzowl. I had always thought of the beast in terms of the Gryphon as a combined creature (not that the Owlbear belongs to Greek mythology).
      Do you plan on illustrating a mating pair, as the original concept indicates? with a lean enough frame on the female Grizzowl, could wings actually come into play?
      The idea of a mating pair should bring potential for more realism with this creature, and it certainly gives great opportunities for DM's who could imagine the...


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      April 8, 2013 7:32 AM PDT
      Oh man, I wanted to vote last week "Significant violence is shown. Contact and fatal injuries, including dismemberment, are shown, with significant blood."
      May 12, 2013 1:51 PM PDT
    • Avin shared an article.

      May 31, 2012 at 7:17am
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      I have to say, as a long-time DM, I absolutely love DnDNext. All you've done, for our group at least, is taken the exact way we play, and gotten rid of all the garbage from every edition into a simplified bounded accuracy. Provided you completely leave level-based stat scaling out of the equation (aside from damage:hp), you have our entire hoard of geeks eagerly awaiting full-blown content =)
      June 9, 2012 6:57 PM PDT
      I must say I am so happy with what I have read so far. There are some issues that need to be addressed - The magic (cantrips are a great idea but just too powerful) and dying ( way too difficult to kill a character - there is very little threat). Please do can you now overhaul the public play adopted by WOTC. Hiding D&D in game shops will do as much harm to D&D as this new addition will help it. WE NEED TO BE ABLE TO SPREAD THE WORD TO GAME GROUPS, SCHOOLS and PUBLIC EVENTS.
      June 11, 2012 1:10 PM PDT
    • Avin added a comment to WotC_Trevor's blog post on the DnD Next group.

      Tone and Edition
      A few years ago, I woke up and realized what I thought was fantasy...
      April 27, 2012 at 2:52pm
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      2 people like this blog post.
      I'm a big believer in "Getting to Yes." Present the options, all the options, to the players, and see what they latch onto. Then build a game around what they are playing. If they want to play a Tiefling, don't screw them over for wanting to play the Tiefling. Build a story that will accommodate that choice. If the player WANTS to have risks involved with the racial choice (because those risks could be a roleplaying MINE, like having to wear robes to disguise a devilish appearance), that's...

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      September 27, 2012 7:22 AM PDT
      My campaign is quasi-historical, so I'm constantly saying no to races I haven't already distorted history to accommodate. I don't care one way or another about the frequency designations, because it should vary greatly from setting to setting.
      March 19, 2013 8:27 AM PDT
    • Avin shared an article.

      April 26, 2012 at 6:16pm
    • Avin added a comment to WotC_Trevor's blog post on the DnD Next group.

      Resilient Heroes
      Demascus coughed up grit. He tried to spit, but his mouth was too dry. Why...
      April 26, 2012 at 6:40am
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      I like the idea of limited self healing as it helps the flow of the game. If after every fight the party has to rest for 8 hrs nothing would ever get done or every subsequent fight gets more and more deadly, especially if the adventure has time constraints. It should not be during combat, that is the clerics job or get potions. The Playtest idea is great but may need further scaling if it works out too powerful.
      July 9, 2012 11:11 AM PDT
      I feel very strongly that the level of healing generally being discussed trashes the 4th wall. Magic allows for a lot of leeway in modelling, but without magic, healing should take place at a rate akin to reality- or at least no better than a typical action film. I hope you create an optional modular rule doing this, because for those gamers that left at the introduction of 4th ed, I think this is probably the largest issue. Imagine in real life (doesn't matter if you are the toughest person...

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      March 19, 2013 8:23 AM PDT
    • Avin added a comment to WotC_GregB's blog post on the DnD Next group.

      Life after Death after Death after Death
      There’s been a lot of talk of death in D&D lately, what with my recent...
      March 30, 2012 at 2:13pm
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      We always said that characters brought back by Raise Dead weren't actually dead ("Oh, look who knows so much: as it turns out, he's only MOSTLY dead.").
      June 14, 2012 2:13 PM PDT
      A module for harder resurrection rules would be greatly appreciated. I would like to know that I could run a D&D campaign where raising the dead is hard, but doable, without completely unbalancing the game (so.. keeping save or die effects manageable, instead of Cloud Kill as an at-will for every monster over CR 15). Being able to turn around and just dial back the difficulty a bit so I could run a full blown blender of a dungeon with players bouncing back as if they had respawn, using the same...

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      July 8, 2012 6:37 AM PDT
    • GMChris voted in the poll, "Raise Dead".

      March 30, 2012 at 1:41pm
      1 person likes this poll.
    • Avin shared an article.

      March 28, 2012 at 11:03am
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      LOVE the "made up culture" armor - incredibly appropriate and feels very "real!"
      May 30, 2012 1:47 PM PDT
      Dear Jon,
      I notice there are 30 pages of material here, and, consequently, I'm going to assume this has already been addressed, however, I'd like to throw in my two cents as well:
      First, I just got done watching on YouTube your panel at GenCon, "The Future Look of D&D." Thank you for that panel and for the involvement of the community. I realize that the level of community involvement going into D&D Next is a huge endeavor and an added complication; but I think it has the great...


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      August 19, 2012 4:35 PM PDT
    • Avin shared an article.

      March 14, 2012 at 7:20am
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      I voted for "a combination", but in retrospect I really am a "consume" guy. That said, I personally feel that the 4e MM was a little under-fluffed, and I'd like to see more of that brought back (I really like the 4e phb and dmg, though).
      1 person likes this discussion post.
      April 26, 2012 8:43 PM PDT
      I think that there should be a bit of visual fluff for inspiration, but at the same time I don't want them interfering with the alignment of the text, or the organization of my charts. I feel as although I very much liked the balance in 3e books, that's one complaint I had. I liked the info blocks in 4e, although from memory, I could deal with them being a little more uniform, and a little less "cram all this crap in a tiny card."
      Ultimately, the PHB should have the instructions clear and...


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      May 30, 2012 12:25 PM PDT
    • Avin shared an article.

      February 22, 2012 at 5:21am
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      Sorry, coming to this discussion a bit late, but I've recently come back to this site after a few years away.
      For me art makes a huge difference in how I see a product. Poor art makes me see a product as low quality, while really good art contributes to a positive feeling about the product.
      What do I like in game art? I think it's good to have variety, both in characters and scenarios depicted. It's good to depict heroic characters, but it's also nice to mix in characters looking...


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      March 24, 2012 2:48 PM PDT
      Hi Jon, Thanks so much for having this discussion. I have been out of the loop for the last few months with a growing family, but look forward to adding more specific posts to the articles that follow! I am the kind of D&D player that looks at the art first, maps second and lets the adventure flow from there.
      Cheers, Cobbler


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      November 20, 2012 7:38 AM PST
    • Avin shared an article.

      February 21, 2012 at 4:07am
    • Koga305 voted in the poll, "Dice tricks should be a part of D&D. ".

      February 18, 2012 at 3:31pm
    • Avin shared an article.

      February 16, 2012 at 2:40pm
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      At the end of the day I really do not aim to limit my players and their choices. Almost all of my group are rookies and to limit them seems unfair. That being said I was making a riverworld campaign and I let everyone know that certain races were not in the world. Now my newest player wanted desperately to play a changling (and I hate those guys). I said that "I can't see how to fit this race into my world/story." Then I sat on it... What a great opportunity to have her shine as a roleplayer...

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      February 22, 2012 12:11 PM PST
      In the campaign I'm starting this isnt much a a problem. I have two humans (artificer and ranger), an Eladrin (spellsword), and one Shardmind (Paladin). The Shardmind will be an interesting concept and I plan to use him and his appearance to heavily sway peoples views.
      February 22, 2012 4:36 PM PST
    • Avin added a comment to WotC_GregB's blog post on the DnD Next group.

      Wizards Like to Roll Dice Too
      Players running fighters and rogues are rolling d20s all session long....
      February 11, 2012 at 9:53am
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      1 person likes this blog post.
      When opposing, intelligent entities are involved (PC vs PC or PC vs NPC) I always prefer an opposed check (both roll their d20 and compare results) simply because that best represents the struggle between the two parties, allowing both to utilize their strengths or weaknesses instead of making it a one sided affair (in fact, I have the passive AC number for that reason as well, I much rather prefer an opposed roll between two fighters then either passively beating against the other's AC).
      ...


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      May 24, 2012 9:27 AM PDT
      When playing 3.5, one of my groups came across an interesting phenomenon. Someone read an optional rule that basically said your armor class counts as "taking 10" on an attack defense roll and that optionally a player could roll their AC (instead of your actual AC, take the current AC subtract 10, roll a d20 and add it and that is your AC for that attack). In very tight battles many of my players, especially the dwarven defender, insisted on rolling their AC. It made for much more excitement and...

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      June 27, 2012 2:01 PM PDT

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      Movies: Blade Runner, The Godfather, The Good the Bad the Ugly, The Last Picture Show, La Double Vie de Verónique, The Raging Bull.
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      Likes: Planescape, Ciberpunk, POst Apocaliptic.
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      Other Games I Play: Deadlands, GURPS, World of Darkness.

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