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    • avemex shared an article.

      March 15 at 12:45am
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      Because I don't want to see this column go, I'm going to be selfish and ask you to write another couple entries.
      We have learned a bunch about Iomandra, but I'm extremely curious about the type of campaign you are considering running next. Therefore, I would really appreciate you giving us some insight into the themes that are getting you excited for the next go around.
      I think this would be the perfect "intermission" for you column, as I refuse to believe you have run out of topics...


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      March 21, 2013 5:52 AM PDT
      I have few words that can do my thoughts justice, but I'd like to try. Very simply, Dungeon Mastering is the reason I can feel "okay" in this place, and your words are the reason I am a Dungeon Master. I don't think I can ever thank you enough for that.
      Appreciated.
      - Barker


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      April 2, 2013 4:23 AM PDT
    • avemex posted to baronspam's forum thread.

      May 27, 2012 at 10:31pm
    • avemex posted to Silverque's forum thread on the DnD Next group.

      May 26, 2012 at 5:53pm
    • avemex posted to makeshiftwings' forum thread on the DnD Next group.

      Forum Topic: Weapons
      May 26, 2012 at 12:43am
    • avemex posted to QuintaryStarDM's forum thread on the DnD Next group.

      Forum Topic: Playtest
      May 24, 2012 at 11:23am
    • uploaded a new photo.

      May 23, 2012 at 11:42pm
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    • avemex uploaded a new photo.

      May 23, 2012 at 11:42pm
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    • avemex shared an article.

      May 20, 2012 at 11:22pm
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      First off, I like the Hit Dice mechanics for healing, and don’t have a problem with how HP’s are gained each level. Those are fine, but I think some of the other posters are right, just call ‘Hit Dice’ used for natural healing something else (surges, first aid, recovery dice, etc).
      ‘Hit Points’, as defined by M.Mearls, raises my hackles. Actually, it’s just a different way of saying ‘Wound Points’ and ‘Vitality Points’ like the Star Wars games. Which I liked, and they worked well, but...


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      June 13, 2012 5:47 AM PDT
      its fine, please turn this game back to 3.5 make your millions again, revamp it correctly and we'll love wotc for it.
      July 11, 2012 9:42 PM PDT
    • avemex posted to Morbo78's forum thread on the DnD Next group.

      Forum Topic: Plan to Playtest?
      May 11, 2012 at 7:55pm
    • avemex added a comment to WotC_Trevor's blog post on the DnD Next group.

      Avoiding Choice Traps
      A couple years ago, I started a new 4th Edition campaign for some friends. I...
      May 3, 2012 at 11:23am
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      If we are headed down a thematic route for feats both the separate types and the one feat gives all benefits aproach could fit. Maybe as said below feats need to move away from single mechanic bonuses and encompass a broader effect with multiple bonuses to all aspects of the game. This may mean fewer feats but there could be variations on a feat to give slightly different bonuses and add more flavour to the characters.
      July 9, 2012 11:43 AM PDT
      I definately like separating the combat bonuses from the other types of bonuses. Having feats focus on combat, while things like backgrounds and "traits" can handle other types of benefits sounds like it will allow players the ability to choose things that they would like their character to have without worrying about lagging behind in combat.
      July 12, 2012 2:53 PM PDT
    • avemex added a comment to WotC_Trevor's blog post on the DnD Next group.

      Resilient Heroes
      Demascus coughed up grit. He tried to spit, but his mouth was too dry. Why...
      April 25, 2012 at 8:12pm
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      I like the idea of limited self healing as it helps the flow of the game. If after every fight the party has to rest for 8 hrs nothing would ever get done or every subsequent fight gets more and more deadly, especially if the adventure has time constraints. It should not be during combat, that is the clerics job or get potions. The Playtest idea is great but may need further scaling if it works out too powerful.
      July 9, 2012 11:11 AM PDT
      I feel very strongly that the level of healing generally being discussed trashes the 4th wall. Magic allows for a lot of leeway in modelling, but without magic, healing should take place at a rate akin to reality- or at least no better than a typical action film. I hope you create an optional modular rule doing this, because for those gamers that left at the introduction of 4th ed, I think this is probably the largest issue. Imagine in real life (doesn't matter if you are the toughest person...

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      March 19, 2013 8:23 AM PDT
    • avemex shared an article.

      April 25, 2012 at 8:03pm
    • avemex added a comment to WotC_GregB's blog post on the DnD Next group.

      Backgrounds and Themes: A Closer Look
      A little while ago, I pulled back the curtain so I could show you what we...
      April 20, 2012 at 8:06pm
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      I just wanted to comment that I think this is brilliant design. It allows DMs the flexibility to allow players to be what they want to be, without having to shoe-horn in other classes, or force them to feel like they aren't able to be as successful in what they want by making them deal with cross-class skill restrictions. At the same time, you have an "easy out" as the DM by either forcing class based backgrounds and themes or iliminating them completely. Brilliant work so far, can't wait to see...

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      July 12, 2012 12:38 PM PDT
      The party background concept makes my spine tingle too. I love it when my party cooperates well and have things in common. It inspired me wildly as a DM.
      August 7, 2012 4:27 AM PDT
    • avemex added a comment to WotC_GregB's blog post on the DnD Next group.

      Imagination, the Grid, and Points Between
      When I first started playing D&D oh so many years ago, fights with monsters...
      April 11, 2012 at 10:21pm
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      1 person likes this blog post.
      I don't understand why people relate using a grid & miniatures to having deep and fulfilling combat. In my experience, people who play with miniatures are more prone to metagaming during combat - and that is definitely NOT fun nor fulfilling for me. Not using a grid invokes more creative actions I think, but using a grid doesn't prohibit you from doing anything (if it does, you've got the wrong DM!)
      June 19, 2012 1:17 PM PDT
      I agree with ruttentud & find TotM combats much more fulfilling than tactical grid battles ... when the battle occurs entirely in your imagination, it isn't restricted by the position of miniatures on the playing field.
      So, when Seti says (a page back) that "theatre of the mind can work, if the group doesn't want complex, fulfilling combat encounters" he is clearly seeing things differently than I do (and being a little demeaning, as well).
      While miniature combat can be complex in...


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      June 26, 2012 2:29 PM PDT

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