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    • Atlemar added a comment to WotC_Rodney's blog post on the DnD Next group.

      D&D Next Q&A: Subclass Basics, Subclass Customizing & Non-Vancian Subclass...
      You've got questions—we've got answers! Here's how it works—each...
      May 9 at 4:09pm
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      1 person likes this blog post.
      Wow, I really like the part about DMs working with players to create their own subclasses that fit for their campaign and story. I also like the part about subclasses focusing on fluff and background, thus, the are things like Knight and not Defender (defender/slayer can be dealt with through feat and expertise dice maneuver selections). I like where subclasses are going!
      May 17, 2013 6:54 PM PDT
      4E edition was very Controller based, like confusing, slowing, stunning, dominating enemies and even going as far as scrambling their positions on the battlefield. The 4E Psion is a perfect example of how they are not the Wizard, even though they are both Controllers, and with augments (similar things already in the packet) I think they could easily stand on their own. Subroles could be Telepath, Kenetic, Shaper and maybe even Psychic Warrior, to roll them into a single class.
      1 person likes this discussion post.
      May 18, 2013 6:02 PM PDT
    • Atlemar shared an article.

      May 7 at 2:47am
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      BlakeRyan,
      I found it helpful to think of gehenna, bytopia, etc. as estuaries (between the "big 8" planes) as much as full blown planes in themselves. It makes them more up for grab: boundaries shift easily (ditto the nature of the planes), power converges--new items and races can come from the convergence, souls are up for grab, and even good planes can have intrigue. You could have: Archeron as a heavily patrolled demilitarized zone between Hell and Mechanus, Gehenna as a part of Hell...


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      May 10, 2013 12:47 PM PDT
      I preferred the newer names of Yugoloths, Gehreleths etc. Otherwise, it Demon, Daemon, Demodand, basicly - Demon, Demon, Demon... Anthraxas is a good name, because it makes it sick just hearing it. You know is bad without any explanation. Phraxus could be anything - it could be a new model of car.
      May 12, 2013 11:33 PM PDT
    • Atlemar shared an article.

      April 9 at 9:03pm
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      I don't think creature types should have much if any mechanical consequence. I'd rather label creatures with keywords, so special effects can work on them. Hide from Undead needs the game to notate what is an undead creature, and an Amulet of Protection from Vegetables needs you to define what is a plant.
      But I don't want dragons inherently having different stats than bears. The complexity of 3e-era monster creation was WAY too high. 4e monster design suffered from divorcing mechanics from...


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      April 16, 2013 4:15 PM PDT
      Much preferred the Origin, Type (Subtype) system from 4E than this.
      I understand that, without the core assumptions that 4E had, there would be problems in labeling something as having a Fey origin in a setting without a Feywild, I think this is one thing that the previous edition just plain got right.
      Although, when it comes to 5E monsters, I'd be happy just to see the Level and XP value at the TOP of the write-up


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      April 18, 2013 1:37 PM PDT
    • Atlemar shared an article.

      February 11 at 10:29am
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      The generic environment rules are a neat point, actually. I'm always a fan of wider applicability. Maybe have some pre-composed weather, though (like heavy rain = wet + obscuring), as examples if nothing else.
      February 16, 2013 10:04 PM PST
      For weather, I agree with you for the most part, but every once and again, throwing out a rainstorm and keeping the PCs from moving, or even making it affect the campaign in some way can be fun. There was a DM who used a hurricane to affect the game, wiped out a village and spawned strange ocean creatures in the local lake, kinda cool.
      The other point about the rules? I do like it, yet I think some players will think that EVERYTHING needs to be written down.


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      February 18, 2013 2:07 PM PST
    • Atlemar posted to Plaguescarred's forum thread.

      January 13 at 2:09pm
    • Atlemar shared an article.

      September 27, 2012 at 10:20am
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      I don't like the hierarchy bit, but other than that, I like this.
      September 29, 2012 9:29 PM PDT
      This is exactly as I recall the 2E giants. That's neither inherently good nor bad. Also, my memory of 2E is as old as the edition, so there may be some false recall. I like this history/ecology for nostalgia reasons. On the other hand, I'm not sure we need all this hierarchy across the giant subraces. I think the older editions ensconced much of the fauna in needless structure. It's like designing an entire universe on the fundamental attribution error ...

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      September 30, 2012 8:52 AM PDT
    • Atlemar shared an article.

      August 7, 2012 at 12:17am
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      Those are sounding pretty good to me, but where in the hell did the carnivorous apes come from?
      August 26, 2012 5:12 PM PDT
      Here is some info toward a folklore accurate Goblin. Altho many nature spirits translate into English as “goblins”, most of the stories about the actual Goblin come from Britain during the Romantic Era, late 1800s.
      The D&D Goblin can match up well with the folklore, especially when a player race.
      • Typically: Very high Dexterity, high Intelligence, low Strength, low Charisma, very low Wisdom.
      Goblins are stealthy and surprisingly spry. They are knowledgeable and clever, but...


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      September 13, 2012 11:15 AM PDT
    • Atlemar shared an article.

      May 28, 2012 at 3:11am
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      This is... very awesome. I like the idea of moves you activate when needed. You don't necessarily have to risk wasting a daily power when you might miss, you can just follow up a successful strike with an opportunistic combo. It also clearly separates the fighter's fighting mechanic from the wizard's casting mechanic, which is always activated daily-power style (with a few exceptions, like Feather Fall).
      June 7, 2012 11:41 AM PDT
      "We thought about casting minor spells as the kind of thing a wizard might use around a laboratory that also happened to be useful in a fight. For example, a cantrip used to ignite a torch could also burn a goblin. At the last minute, however, we decided that trying to make that design work would take too long to hit this playtest." - M.Mearls
      This is what I expect from DnDNext. Original ideas that may or may not work, but sound awesome. Give us the chance to playtest it and find out if...


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      June 13, 2012 6:17 AM PDT
    • GMChris voted in the poll, "Magic properties 2".

      May 26, 2012 at 12:56am
      1 person likes this poll.
    • Atlemar shared an article.

      May 20, 2012 at 11:57pm
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      First off, I like the Hit Dice mechanics for healing, and don’t have a problem with how HP’s are gained each level. Those are fine, but I think some of the other posters are right, just call ‘Hit Dice’ used for natural healing something else (surges, first aid, recovery dice, etc).
      ‘Hit Points’, as defined by M.Mearls, raises my hackles. Actually, it’s just a different way of saying ‘Wound Points’ and ‘Vitality Points’ like the Star Wars games. Which I liked, and they worked well, but...


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      June 13, 2012 5:47 AM PDT
      its fine, please turn this game back to 3.5 make your millions again, revamp it correctly and we'll love wotc for it.
      July 11, 2012 9:42 PM PDT
    • Atlemar shared an article.

      May 16, 2012 at 2:23pm
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      1 person likes this external article.
      I like concept A the best. The other examples don't show enough 'bear'. See also Curse of the Asure bonds - my original introduction to owlbears. www.gamebanshee.com/curseoftheazurebonds...
      July 26, 2012 2:58 AM PDT
      I like the anatomy and the "mammal snout" of the second design but the exposed skull looks too wrock.
      While I always though of it as a creature of mystical (almost fey) origin it also was clear to me that it is "of the forest". I might be totally wrong.
      The skin on the legs and feathers on the body should feel to the touch like an owl but the feathers and pigmentation of the skin should look different in each forest depending on foliage and season. Thinking of this I wouldn't be...


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      July 31, 2012 10:55 AM PDT
    • Atlemar shared an article.

      May 14, 2012 at 2:14pm
      2 people like this external article.
    • Atlemar added a comment to WotC_Trevor's blog post on the DnD Next group.

      Tone and Edition
      A few years ago, I woke up and realized what I thought was fantasy...
      May 10, 2012 at 1:56pm
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      2 people like this blog post.
      I'm a big believer in "Getting to Yes." Present the options, all the options, to the players, and see what they latch onto. Then build a game around what they are playing. If they want to play a Tiefling, don't screw them over for wanting to play the Tiefling. Build a story that will accommodate that choice. If the player WANTS to have risks involved with the racial choice (because those risks could be a roleplaying MINE, like having to wear robes to disguise a devilish appearance), that's...

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      September 27, 2012 7:22 AM PDT
      My campaign is quasi-historical, so I'm constantly saying no to races I haven't already distorted history to accommodate. I don't care one way or another about the frequency designations, because it should vary greatly from setting to setting.
      March 19, 2013 8:27 AM PDT
    • GMChris voted in the poll, "In a game that provides limited access to self-healing, which do you prefer?".

      April 25, 2012 at 11:14pm
      1 person likes this poll.
    • GMChris voted in the poll, "What kind of access should player characters have to self-healing?".

      April 25, 2012 at 11:14pm
      1 person likes this poll.
    • Atlemar shared an article.

      April 23, 2012 at 3:45pm
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      Clerics were more fun in 2nd edition. They were still healers which is (to me) their main distinction, but they did not fall behind as fast on the "I can hit that" scale because feats did not exist. In trying to balance the cleric in 3rd ed. someone somwhere thought they needed to have the same amount spells per day and the same top spell level as wizards. sounds good...but that means they have to lose ground in combat. But the 1st and 2nd edition description of cleric call the class a holy...

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      June 11, 2012 6:50 PM PDT
      1. The Cleric Is a Healer:
      “This one should seem obvious, but it's worth making it clear that we assume that clerics can heal and that their abilities should reflect that. A player new to D&D who creates a cleric could focus on keeping the rest of the characters on their feet, and the mechanics would make that easy to understand and do.” - M.Mearls
      No, absolutely not. Especially not at the top of the list. A Cleric has the ability to aid his allies, including the ability to Heal...


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      1 person likes this discussion post.
      June 13, 2012 4:29 AM PDT
    • Atlemar added a comment to WotC_GregB's blog post on the DnD Next group.

      Paladin Versus Cleric: FIGHT!
      Okay, so you’re not likely to see a paladin and a (good) cleric throw...
      April 20, 2012 at 12:48pm
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      I feel that a character needs to have abilities that are consistent. Mounted combat won't be viable always - in fact, in my campaigns, characters have hardly bothered to explore it at all since you can't bring a horse 50% of the places you go.
      Also, by letting abilities depend on alignment, you make the game a whole lot less interesting when evil can be distinguished so easily from good as in previous editions. There should be no detect evil since such an ability means that I as a DM will...


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      August 7, 2012 1:47 AM PDT
      It would be awesome if a paladin had martial dice to use but instead of straight damage they could be used to provide effects based on deity choice. For example: I follow the edicts of a god of healing and as an option I can spend a martial die on a hit allowing the party member with the lowest HP to gain HP equal to a given modifier.
      February 24, 2013 9:35 AM PST
    • GMChris voted in the poll, "Even more crazy or new stuff (elaborate in the comments)".

      April 20, 2012 at 12:46pm
      1 person likes this poll.

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