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    • Ashrym shared an article.

      April 30 at 9:49pm
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      Enjoying the playtest packet a great. Gives me just enough to play the way I want to play. Looking forward to seeing what else you come up with. I actually DO like the skill dice mechanic a lot, so a bit sad it might be going away, but I'm going to trust the alternatives will be just as interesting. Thanks for bringing in bits & pieces of the past, and reinterpreting the system with a more modern feel.
      May 11, 2013 7:41 AM PDT
      Sir Corin's got a point, there's a character in my group doing just what he says and the guy isn't greased up, just punching a lot. They're likely to beef up such feats, which would bring him onto par with the barbarian in the party, so I'm not sure Sir Corin's reservations aren't misplaced. Sorry about the triple negative.
      I appreciate Clan Battlerage clarifying h/h view of how maneuvers could work like powers. I think maneuvers have to be defined a lot more specifically to make their...


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      1 person likes this discussion post.
      May 15, 2013 2:11 PM PDT
    • Ashrym added a comment to WotC_Rodney's blog post on the DnD Next group.

      D&D Next Q&A: Sub-classes, Spells and the Bard
      You've got questions—we've got answers! Here's how it works—each...
      April 4 at 6:37pm
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      Word. They're far too derivative on their own. They're awesome as subclasses/paragon paths/etc. Same goes for Seeker (should be incorporated into Ranger), Warlord (should be under Fighter), and Assassin (should go into Rogue).
      April 8, 2013 2:19 PM PDT
      I like playing jesters and minstrels. I don't see them being necessary as backgrounds, but there needs to be room for a tricksy tumbling bard with magic to impress, as well as excise wounds.
      April 13, 2013 3:58 PM PDT
    • Ashrym added a comment to WotC_Rodney's blog post on the DnD Next group.

      D&D Next Q&A: Martial Healing, Fighter Utility, and Ranger Challenges
      You've got questions—we've got answers! Here's how it works—each...
      March 20 at 11:16am
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      I just realised I may not have been clear in my short reply. What I meant was that I understand D&D is not all simulation, and that it is a game, but it has always held a level of believability, regardless of whether the topic was magic or fantasy. The mechanics are all designed to in some way mimic or emulate life in some way (or a specific concept of life), but whenever abstraction is used, it is always done to turn something that is purely a game mechanic into something we should...

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      March 24, 2013 1:18 PM PDT
      So? You have leveled this like it is some sort of problem. Its actually a FEATURE.
      March 24, 2013 2:58 PM PDT
    • Ashrym shared an article.

      September 19, 2012 at 11:51pm
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      Lots of things were broken about it, but tons of people absolutely *loved* it anyway, because but made it practical to achieve all sorts of character concepts you could never have made otherwise. So if they can design an *optional* system that has built in mechanics for fixing game balance issues while still giving folks the things they love about having that flexibility, as far as I'm concerned, that's the best of both worlds.
      But already in Next, you can do a lot of things with...


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      October 25, 2012 1:31 PM PDT
      Actually, with separate advancement rules for multiclass characters, it sounds like a compromise with hybrids -- much more flexible than just playing a hybrid (you many more degrees you can use to balance your mixture of classes), but much more level-scaled than 3E, which resembles a hybrid.
      October 25, 2012 1:42 PM PDT
    • Ashrym posted to Slagathore's forum thread on the DnD Next group.

      September 8, 2012 at 8:46pm
    • Ashrym posted to mrpopstar's forum thread.

      Forum Topic: D&DNext: Bard
      September 7, 2012 at 4:59pm
    • Ashrym posted to JohnLynch's forum thread.

      August 19, 2012 at 4:02pm
    • Ashrym added a comment to WotC_Bruce's blog post on the DnD Next group.

      Ranger Design Goals
      We’ve shared the design goals of several D&D classes, including the...
      August 8, 2012 at 8:28pm
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      1 person likes this blog post.
      The problem with capping D&D classes to 4 comes in when we have so many different ideas on what constitutes the attributes of a class from previous editions, such as the varying views on ranger in these posts.
      Another example would be the bard, which could be a warrior skald, arcane trickster, advisor and keeper of knowledge, roguish gypsy, and more.
      A general rule I would suggest is that a class with a wide variety of potential backgrounds is worth class and alternative classes...


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      3 people like this discussion post.
      August 8, 2012 6:28 PM PDT
      I think that there should be more than 4 class options, but in the modular spirit of D&D Next, it should be possible to play with ONLY those classes and still have a good variety. With Themes you could make a Hunter/Stalker Fighter or Rogue. (Of Course, where the concept of Themes really shines is the possbily of Hunter/Stalker Wizards and other combination that are not obvious and cliche :)). I agree that Rangers should not be bound to one terrain, but have options to be from any environment. I...

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      August 9, 2012 1:19 AM PDT

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