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Results for tag: artifact decks
Posted by: Samot on Jul 26, 2011 at 09:09:12 PM

This time on "Better know an artifact deck" I'm presenting my, hopefully unique, take on a rather cliche white equipment deck.

[deck]
18* Plains
4* Auriok Steelshaper
4* Kitesail Apprentice
4* Puresteel Paladin
4* Sunspeak Shikari
4* Taj-Nar Swordsmith
4* Steelshaper's Gift
4* Accorder's Shield
2* Helm of Kaldra
4* Paradise Mantle
2* Shield of Kaldra
4* Spidersilk Net
2* Sword of Kaldra
[/deck]

This is an equipped white weenie deck, but also has a knight/soldier tribe lord in the form of [c]Auriok Steelshaper[/c]. This deck really bloomed with the publishing of [c]Puresteel Paladin[/c]. Alongside [c]Auriok Steelshaper[/c], it makes the 0 cmc equipment highly effective by reducing their only mana costs: equipping. On top of that, the Paladin then adds a draw engine fueled by the 0 cmc cards when it

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Posted by: Samot on Jul 18, 2011 at 08:58:12 AM

This time on "Better know an artifact deck" I'll be discussing my colorless charge counter deck. As much as I love this deck, I'm still not happy with it. There are SO many neat things you can do with charge counters it's very difficult to pare it down to one deck's worth.

This is the deck as it stands now, and is currently the best functioning version I've tested, but I'm sure it could be better.

[deck]
4* Cloudpost
4* Glimmerpost
4* Mirrodin's Core
4* Tendo Ice Bridge
4* Coretapper
4* Serrated Biskelion
4* Spincrusher
4* Chalice of the Void
4* Energy Chamber
4* Everflowing Chalice
4* Jeweled Amulet
4* Magistrate's Scepter
4* Power Conduit
4* Surge Node
4* Voltaic Key
[/deck]

The core of the deck is the production and manipulation of charge counters, with the end result being infinite turns. The most

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Posted by: Samot on Jul 14, 2011 at 11:25:43 PM

On this edition of "better know an artifact deck" I present a green deck which uses modular creatures and a few combos to exploit +1/+1 counters.

[deck]
20* Forest
4* Arcbound Slith
4* Arcbound Stinger
4* Arcbound Worker
4* Triskelion
4* Battlegrowth
4* Minion Reflector
4* Throne of Geth
4* Rite of Passage
4* Wild Growth
[/deck]

[c]Minion Reflector[/c] is a little expensive, but you want it out as soon as possible, because every arcbound creature you copy gets you additional +1/+1 counters for the ones that are sticking around. Additionaly, when an artifact creature is going to be killed, either in combat or at the end of turn due to minion reflector, sac it to the [c]Throne of Geth[/c] and you get to proliforate the rest of your army while still moving their counters to another creature. Don't

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Posted by: Samot on Jul 8, 2011 at 09:23:00 AM

By popular demand (all right, one guy voted) this edition of "Better know an artifact deck" is about my colorless control deck. When the deck was first envisioned, it had a creature aspect to it which has since been removed in favor of a creatureless build. The thread discussing the creature deck can be found here, but I will be discussing the deck as it exists now.

[deck]
4* Ancient Tomb
4* City of Traitors
4* Cloudpost
4* Glimmerpost
4* Urza's Mine

4* Urza's Powerplant
4* Urza's Tower
4* Black Vise
4* Bottled Cloister
4* Defense Grid
4* Ensnaring Bridge
4* Jester's Scepter
4* Noetic Scales
4* Null Brooch
4* Scalding Tongs
[/deck]

The core card of this deck is [c]Bottled Cloister[/c]. Without instants, or flash, I've decided to embrace the fact that an artificer's hand is of very low use during their

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Posted by: Samot on Jul 4, 2011 at 05:49:33 PM

This time on "Better know an artifact deck," I'll be sharing my favorite colored artifact deck; "Dragon School"

This blue deck uses a collection of infinite mana engines and artifact tutors to produce a flock of dragons using [c]Tatsumasa, The Dragon's Fang[/c]. 

[deck= Dragon School]
1* Tolarian Academy
1* Academy Ruins
1* Minamo, School at Water's Edge
1* Oboro, Palace in the Clouds
4* Seat of the Synod
4* Tolaria West

4* Muddle the Mixture
4* Transmute Artifact
4* Basalt Monolith
4* Clock of Omens
4* Expedition Map
4* Grim Monolith
4* Jeweled Amulet
4* Mox Opal
4* Planar Portal
4* Rings of Brighthearth
4* Tatsumasa, the Dragon's Fang
4* Power Artifact
[/deck]

The number of combos in this deck is enough to choke a wide-necked animal, lets see if I can describe them.

[c]Power Artifact[/c] on either

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Posted by: Samot on Jun 29, 2011 at 09:30:21 PM

This edition of "better know an artifact deck" concerns one of my oldest colorless decks. It began as a loosely assembled "flying swords" deck, and solidified into an aggro deck with a nice bit of recursion due to [c]Deathrender[/c], [c]Junk Diver[/c], and eventually [c]Sword of Light and Shadow[/c]. It was also a vehicle for one of my favorite flying artifact beaters [c]Teeka's Dragon[/c], until it was replaced recently by [c]Steel Hellkite[/c].

[deck]
4* Blinkmoth Nexus
4* Deserted Temple
4* Gargoyle Castle
4* Urza's Mine
4* Urza's Power Plant
4* Urza's Tower

4* Dancing Scimitar
4* Junk Diver
4* Ornithopter
4* Roterothopter
4* Steel Hellkite

4* Deathrender
1* Lotus Petal
1* Mana Crypt
1* Mana Vault
1* Sol Ring
2* Sword of Fire and Ice
2* Sword of Light and Shadow
4* Voltaic Key
[/deck]

The cool thing

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Posted by: Samot on Jun 24, 2011 at 04:16:41 AM

The second in this series of blog posts is the first of several mono-colored artifact based decks. It is mono black aggro.

[Deck]
4* Darksteel Citadel
14* Swamp
4* Vault of Whispers
4* Ornithopter
4* Phylactery Lich
4* Phyrexian Walker
4* Salvage Titan
4* Dark Ritual
4* Cranial Plating
4* Jeweled Amulet
1*  Lotus Petal
1* Mana Crypt
4* Mox Diamond
4* Ronin Warclub
[/Deck]

This is a black deck which exploits 0 cmc artifacts and low or alternate casting cost creatures to provide heavy aggro as soon as posible without resorting to affinity. [c]Phylactery Lich[/c] and [c]Salvage Titan[/c] are the threats here, along with the 0cmc creatures properly equipped, and any of them can be produced fairly consistently in the first three turns. However, the deck has very little recursion so you have to

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Posted by: Samot on Jun 22, 2011 at 07:34:29 PM

This is the first installment of our many part series "Better know an artifact deck"

In this series of blog entries I will be sharing and discussing my many casual artifact decks. They are generally thematic, and typically exploit artifact based combos or tribes while attempting to remain "fair" according to my personal definition. These are not intended to be competitive decks, but there are many solid ideas at their core that could be exploited in competitive environments.

In this first installment of our many part series "Better know an artifact deck," I present one of my many entirely colorless artifact decks, and one of my favorite artifact tribal decks, Golems.

[Deck]

4* Cloudpost
4* Glimmerpost
4* Deserted Temple
4* Dread Statuary
4* Mutavault

4* Battered Golem
4* Brass Herald
4*

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