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Let's Talk Standard
Monday, March 25, 2013, 3:15 PM
Categories:
Magic: The Gathering
Posted By: Torleep
There's no reason to play artifact-based decks in standard right now. Move along, move along.
The Pod of Birthing, Part I: Standard
Wednesday, August 3, 2011, 12:42 AM
Categories:
Magic: The Gathering
Posted By: Torleep
[update 9/5/2011 - There probably won't be a part 2 to this. Don't have the time. If you'd like though, I can point you towards other resources referring to Birthing Pod and proper usage of it.] It's been a while since I've spent the time and energy to write what I would consider an article-length style of post with regards to anything to do with MTG, the last time being a piece I wrote about Hyena Umbra Now, dear reader, allow me to introduce you to a card that has truly spawned some inspiration in me, has created a deep-seated need for me to build a deck around it, has delivered through much labor a killer standard deck that I currently own, that has-- It's Birthing Pod At first it seems so innocuous. Okay, so I can sac a creature at sorcery speed... to get a creature with one more on its price tag. Big deal, right? IT IS A BIG DEAL. Birthing Pod There are nearly limitless possibilities with what this bad boy can do, but most of that will be discussed in part(s) 2 (and maybe 3?) of this series. This part is focused on the fairly narrow options available to us in standard. It's a weird time in standard, with a short period between the introduction of M12 and the rotation of Zendikar and M11. The legal blocks are Zendikar, M11, Scars, and M12. Using this minimal pool of cards one can take a great number of different paths in creating the deck. Let's start by listing some artifacts that will aid us regardless of color (yeah artifice!): Phyrexian Metamorph Now that those have been listed, one can determine which colors to play and find creatures in those colors that curve nicely and are powerful in tandem with the pod. I won't make a master list of guys to play in each color (as that has already been discussed elsewhere) but we will be using colored creatures in our 75, don't worry. The one colored creature that is a staple in almost all pod decks is Birds of Paradise One last important note must be made before introducing deck lists: Birthing Pod The first build I'd like to present is more optimal when used with Venser, the Sojourner GWU Bantpod Show Creatures
1x Roc Egg 4x Acidic Slime 2x Frost Titan 2x Sun Titan Artifacts 4x Birthing Pod Spells 4x Preordain Planeswalkers Lands 5x Forest 2x Plains 1x Island Sideboard The sideboard is pretty straight-forward, the claims and priests and corrosions for Tempered Steel Plus there's always Venser, the Sojourner This next list abuses high-cost creatures by either riffling up the ladder with Birthing Pod GU Quicksilver Pod Show Creatures
3x Lotus Cobra 2x Fauna Shaman 1x Acidic Slime Artifacts 4x Birthing Pod Lands 6x Forest 5x Island Sideboard 4x Vengevine 2x Fauna Shaman 4x Flashfreeze 3x Dismember 2x Spell Pierce The sideboard of this deck allows it to convert quite handily to a Fauna Shaman The last list I'll present (although there are two or three other ways to play Birthing Pod RUG Twinpod Show Creatures
1x Acidic Slime 2x Frost Titan Artifacts 3x Birthing Pod Enchantments Spells 4x Ponder 4x Preordain Lands 6x Island 3x Mountain 5x Forest Sideboard 4x Pyroclasm 4x Combust 4x Spell Pierce 3x Mana Leak The sideboarded burn is against white weenie/other splinter twin decks and the counters are against control. So those are all the standard deck lists I care to mix up for now. They're all variable depending on personal preference but they seem pretty stock for now. Other lists include RGB Jundpod and BG Rockpod. Basically any creature-based aggro deck in standard can be converted to a pod deck, it just takes some creativity sometimes. After rotation I'm sure even more options will become available to the deck, although the losses to the quicksilver So that's a wrap! Join me next time when I tackle Birthing Pod Know what's funny? I don't think I made a single baby
Better know an artifact deck: Part 7
Monday, July 18, 2011, 8:58 AM
Categories:
Magic: The Gathering
Posted By: Samot
This time on "Better know an artifact deck" I'll be discussing my colorless charge counter deck. As much as I love this deck, I'm still not happy with it. There are SO many neat things you can do with charge counters it's very difficult to pare it down to one deck's worth. This is the deck as it stands now, and is currently the best functioning version I've tested, but I'm sure it could be better. 4 x Cloudpost The core of the deck is the production and manipulation of charge counters, with the end result being infinite turns. The most interesting part of the deck, however, is changing the number of charge counters on Chalice of the Void This deck is not done, however, and may never be. One version, using Aether Vial Every artifact with "charge counter" written on it is a piece of this puzzle, and I've enjoyed playing with its many forms. Better know an artifact deck: Part 6
Thursday, July 14, 2011, 11:25 PM
Categories:
Magic: The Gathering
Posted By: Samot
On this edition of "better know an artifact deck" I present a green deck which uses modular creatures and a few combos to exploit +1/+1 counters. 20 x Forest Minion Reflector The biggest combo in the deck is Triskelion Despite a lot of synergy, the deck is not as fast as most green decks because of limited mana accel, but I think it's pretty resilient once it gets going. Additionally, the game ending trisk combo blindsides many opponents because rite of passage makes so much sense in the deck thematically. If they havn't seen the combo before, you'll probably have to explain why they're taking an arbitrarily large amount of damage to the face. Better know an artifact deck: Part 5
Friday, July 8, 2011, 9:23 AM
Categories:
Magic: The Gathering
Posted By: Samot
By popular demand (all right, one guy voted) this edition of "Better know an artifact deck" is about my colorless control deck. When the deck was first envisioned, it had a creature aspect to it which has since been removed in favor of a creatureless build. The thread discussing the creature deck can be found here, but I will be discussing the deck as it exists now. 4 x Ancient Tomb The core card of this deck is Bottled Cloister The rest of the deck is used to protect your combos and board position through the use of cost increasing cards ( Defense Grid Ideally, you want Defense grid up as soon as possible, because if anything is going to ruin this deck's day, it's counterspells. An early black vise is also great in order to start the clock as early as possible. Then, as you build your mana base, look for some counter abilities asap, and don't be afraid to use null brooch even before the cloister comes out if it's only going to cost you dead cards (a second ensnaring bridge or noetic scales for example). Get the cloister up and then null brooch/Jester's Scepter whatever seems dangerous, while the bridge/scales protect you from creatures and the tongs/vise eat away at your opponent. Being a deck vulnerable to disruption, it could always use more speed. The colorless mana base takes care of some of that, but I've tried several forms of acceleration without success. (Mox diamonds, chrome moxes, and mox opals, as well as jeweled amulets). So the only place to go from here would be Mishra's Workshop ___________________________________________________________________ As an added bonus, I'd like to talk about the creature version of the deck, which I was not disappointed with. I only turned it creatureless to "see if I could." Colorless Control If I were to build this version again, there are several changes I would make. I'd probably use the same mana base as the creatureless version, since Glimmerpost The main reason I like this version of the deck, however, is the Angel's Trumpet In all honesty, the deck may well work better with creatures, but I have a special place in my heart for creatureless combo control and that's the version I stuck with.
Next time on "Better know an artifact deck": Green +1/+1 counters! Page 1 of 10 • 1 2 3 4 5 6 ... 10 Next |
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