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    • AngryPockets shared an article.

      October 9, 2012 at 1:24pm
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      "The DM controls what you get", while 100% true, is an awful excuse for bad design. Are we going back to the 3.5e days when the DM had to research all the game's exploits to know which prestige classes to ban?
      October 27, 2012 4:35 AM PDT
      Its not an excuse for bad design, Nalehw, the whole point is that different groups react differently, and different scenarios need different things. That is the point of having a DM. You give the DM all the tools he needs, and he decides what tools to use. That is "GOOD" design.
      Most players and DMs want to emulate the fantasy tropes out there in books and movies, and to do that, they need items that grant ungodly power sometimes, that are only there, then gone, once their done with their...


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      1 person likes this discussion post.
      October 28, 2012 3:54 PM PDT
    • AngryPockets left a new comment on DnD Next .

      @Sir Corin: That swashbuckler progression looks pretty cool. Good thought on...
      September 1, 2012 at 3:37pm
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      20 people like this site.
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    • AngryPockets added a comment to WotC_Trevor's blog post on the DnD Next group.

      Playtester Profile - Tracy Barnett
      Who is Tracy Barnett?Tracy is an gaming blogger and game designer. You can...
      August 3, 2012 at 9:41pm
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      I hope that the core of DnD Next will not have a default setting. That means no gods for clerics by default. What I especially like about it is the mudular aspect that gives players and DM more control. I hope Wizards will embrace the concept and make it also setting free. After, the gaming group can choose the setting they prefer. Or build one from scratch. I know I can already be done, but I prefer not having to read setting specfic things in the core books. Because I might be one of the only...

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      August 4, 2012 9:51 PM PDT
      I think it would be interesting to see some of the board members interviewed. We who post quite a bit on the forums, but asking us specific questions in light of what WotC wants to know about how the playtest is going, and our backgrounds...someone like mbeacom, who's posted on just about every 5e thread, or holymauler, who I may not agree with all the time, but is prolific, crimson_concerto, also very prolific, your getting tons of feedback from these posters, how about doing an interview with...

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      2 people like this discussion post.
      August 5, 2012 11:57 AM PDT
    • AngryPockets added a comment to WotC_Trevor's blog post on the DnD Next group.

      Playtester Profile - Mike Shea
      Each week we chat with a different D&D Next playtester and share some of...
      July 21, 2012 at 10:38am
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      Really don't know what to say....
      It looks like advertising plus saying to a part of the fan-base: "You don't know what you want, but you're lucky as we do!".
      Anyway I may be biased....


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      1 person likes this discussion post.
      July 26, 2012 7:13 AM PDT
      Spells need to be vast and fun. So do magic items. Spell Books should vary. Save or dies. Having combat take long or short, who cares. I sometimes want a whole session to be about combat and others not. Why the focus? The over complicated side of things often make it more fun so long as the players and the DM know what they are doing. 3.5 was a great system. Fine tuning it and adapting some of 4 e, is the call. Variety, imagination, freedom, and give the human some love. The nerf...

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      April 7, 2013 12:22 AM PDT
    • AngryPockets shared an article.

      July 18, 2012 at 3:48pm
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      Roleplaying and adventuring is teamplay so other characters should have problem with ones that want to rest after 5mins of adventuring.
      Easiest irl examples for 5min workday are:
      You are doing a project...
      You are working...
      You are playing a team based sport...
      ...and have one person to join you who is really good at what you are doing, but she's such a primadonna or slacker that she'll only write really good A4/works for 5mins/gets score or two for your team and then...


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      July 23, 2012 5:00 AM PDT
      I'm not sure the goal here is actually to eliminate the five-minute work day. Character power levels have to be balanced around something. To me, Mearls' initiative seems to be an essential response to the challenge of the FMWD, in that it can come about irregardless of the number or strength of encounters the players undertake. By considering opponents' power levels over a universal measure which affects all characters, the day, he is attempting to minimize the effect of play style on...

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      July 24, 2012 7:53 PM PDT
    • Brapnor voted in the poll, "Can the holy damage and radiant damage types exist in the same game?".

      July 11, 2012 at 8:30pm
    • AngryPockets shared an article.

      July 10, 2012 at 10:11am
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      I like your suggestion about diminishing returns upon recharging, although it might be hard to keep track of that stuff. However, "hit points used to power dailies" doesn't work well with their current system where HP are basically used to fight monsters. Using surges to power either HP or spells sounds more like it, though.
      I also wish WotC would do more to fix vancian casting (the actual problem) rather than pile more and more bandaids on top.


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      July 16, 2012 6:51 PM PDT
      I am an old school gamer (circa 1980) as well. My ratio of running-to-playing is about 2:1. I totally agree with you, for what that is worth.
      July 19, 2012 5:46 PM PDT
    • AngryPockets shared an article.

      July 9, 2012 at 11:12am
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      Also a player since 2nd ed, and 4e is my favorite for many reasons.
      But as it relates to monsters, the 4e stat block is by far the best, and there is really no reason we can't have that style stat block along with a few good paragraphs of fluff.
      As many other posters have said, the monster vault and threats to nentir vale books nailed this concept perfectly, just copy this format for Next and it's a done deal.


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      July 12, 2012 6:06 PM PDT
      On board here! The monsters were the thing in 4th ed. that I liked most! But yeah, some monster ecology like in 2nd ed would bring the epic fantasy flavor back.
      July 16, 2012 4:54 PM PDT
    • AngryPockets Excited about the playtest.

      Mood: content
      June 9, 2012 at 8:43pm
    • AngryPockets is feeling...

      Mood: content
      June 9, 2012 at 8:43pm
    • AngryPockets shared an article.

      June 7, 2012 at 1:41pm
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      This is... very awesome. I like the idea of moves you activate when needed. You don't necessarily have to risk wasting a daily power when you might miss, you can just follow up a successful strike with an opportunistic combo. It also clearly separates the fighter's fighting mechanic from the wizard's casting mechanic, which is always activated daily-power style (with a few exceptions, like Feather Fall).
      June 7, 2012 11:41 AM PDT
      "We thought about casting minor spells as the kind of thing a wizard might use around a laboratory that also happened to be useful in a fight. For example, a cantrip used to ignite a torch could also burn a goblin. At the last minute, however, we decided that trying to make that design work would take too long to hit this playtest." - M.Mearls
      This is what I expect from DnDNext. Original ideas that may or may not work, but sound awesome. Give us the chance to playtest it and find out if...


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      June 13, 2012 6:17 AM PDT
    • AngryPockets shared an article.

      June 4, 2012 at 6:41pm
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      I know this is a long shot, since your comment is 5 months old at the time of my reply, but bounded accuracy essentially describes a paradigm shift in the "mathematical engine" that runs behind the scenes. In earlier editions there was this ever-escalating quasi-arms race between the PCs and the DM, with the PCs gaining ability bonuses and attack bonuses every level making it increasingly difficult for the DM to construct challenging encounters. The bounded accuracy system spaces out these...

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      1 person likes this discussion post.
      March 14, 2013 10:00 AM PDT
      Thanks for the input on this, PrestonSnow. Now it makes sense. And you nailed something I do to this day in 4E - "level-up" creatures so they are a challenge to the party.
      1 person likes this discussion post.
      April 3, 2013 9:39 AM PDT
    • GMChris voted in the poll, "Even more crazy or new stuff (elaborate in the comments)".

      May 24, 2012 at 5:19pm
      1 person likes this poll.
    • GMChris voted in the poll, "Gain noncombat bonuses in the pursuit of evil or the protection of others ".

      May 24, 2012 at 5:19pm
      1 person likes this poll.
    • GMChris voted in the poll, "Resist damage from evil foes ".

      May 24, 2012 at 5:19pm
      1 person likes this poll.
    • GMChris voted in the poll, "Smite evil foes ".

      May 24, 2012 at 5:19pm
      1 person likes this poll.
    • GMChris voted in the poll, "Protect his or her allies ".

      May 24, 2012 at 5:19pm
      1 person likes this poll.

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