Like: Managing dead level by making not so dead. I believe there are multiple ways in the standard version to ensure a character get more than HP increase at a level up. Maybe in the simpler version this is more an issue, but it comes with the reduced system. Maybe you could think of a way to reduce the levels instead. A level 5 in the simple version could be equivalent to a level 10 in the standard version. Like: Simpler spells. If a spell would create a fog, everyone would expect the fog...
View full commentLike: Managing dead level by making not so dead. I believe there are multiple ways in the standard version to ensure a character get more than HP increase at a level up. Maybe in the simpler version this is more an issue, but it comes with the reduced system. Maybe you could think of a way to reduce the levels instead. A level 5 in the simple version could be equivalent to a level 10 in the standard version.
Like: Simpler spells. If a spell would create a fog, everyone would expect the fog to hinder everyones' vision. If not, then it is a magical fog who can identify allies of the caster, or that lets the caster choose who can see through it. The basic fog version seems more appropriate. I believe magic should reproduce effects of the world. A fireball burns everything and everyone, not only the ennemies. Higher level spells, or more adept casters could eventually be able to circumvent some drawbacks, with feats and abilities for example.
Dislike: Complexity being an issue. I understand that a lot of people did not play D&D because it is complex. But there are a lot of them who like and want complexity. This is why you are making a simple version, a standard version and a even more complex one. If the game is too simplistic, it will loose some charm. The most complex version to me was Advanced 2E. Yet, I know a lot of players who started with this edition, and a lot who still believe it is the best ever. Trying to get more people onboard is a good thing, but is it not secondary to keeping those you already have ?
You can focus on finding a way to make it easier for non-player to get in all you want. I could even have a few constructive and positive comments to help. However, that is not what I am looking for in a game. The vast majority of people I know either play because they love it, do not play because they do not have the time to commit to it, or just find it from uninteresting to blatantly repellent. Instead, find a way to give us more time to play !
Like: Simpler spells. If a spell would create a fog, everyone would expect the fog...
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