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    • Andrekan posted to PaulKemp's forum thread.

      June 11 at 11:06am
    • Andrekan shared an article.

      June 10 at 11:23am
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      1 person likes this external article.
      How about a system for creating and running your own stronghold, tower, church, thieves' guild? Maybe establish your own domain out in the wilderness?
      June 17, 2013 5:42 PM PDT
      My concern with this, as will all similar role-play situations like this in past editions, is having decent guidelines for how much various activities cost. How much do you pay a person to search for information for you. How much do you earn playing your lute at the local tavern. That kind of thing.
      June 19, 2013 3:44 AM PDT
    • Andrekan posted to teitan's forum thread.

      Forum Topic: 4e Realms
      June 4 at 10:00pm
    • Andrekan shared an article.

      June 4 at 9:01pm
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      I have always been a big fan of the creature 'Executioner's Hood' from the older days of AD&D. I new to the 4th edition and I haven't had a chance to look over all the Monster Manuals so I dont even know if it exists anymore. If you get a chance look it up. Its a fun creature for a DM to manage and fun to see how the players react to it.
      June 7, 2013 4:41 PM PDT
      I really liked rot grub in AD&D as a player on two levels. One was reading about them and having this fear that I could encounter them. The second was actually experiencing them. The same was true about green slime and piercers - they provided a short but incredibly different and memorable experience. That's what I would highlight about these monsters. Make them different experiences. The 4E rot grub were used in several organized play adventures and were fantastic. They are really a template...

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      June 14, 2013 7:40 AM PDT
    • Andrekan posted to wwanno's forum thread.

      Forum Topic: avatar duology
      May 18 at 10:50pm
    • Andrekan shared an article.

      May 15 at 11:47am
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      I'd forgotten about old Emirikol ("a miracle"?). But the two pictures seem to be telling different stories. In the first, Emirikol is clearly riding along the street for at least a second pass after killing someone and now people are just coming out of the buildings to try and stop him.
      The second looks more like a fight between Emirikol and some other people in the street, rather than the mad wizard randomly attacking people. (He is "The Chaotic", after all.)
      Consequently, there's...


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      May 15, 2013 3:19 PM PDT
      I don't remember which later edition book it came out of, but I believe that was also a callback art piece for the b/w Easley piece in the 89 PHB of the female warrior laying on the tomb with the incense burner. The new piece showed it from a different perspective (much like the 1e PHB "idol" redo in the 2e 95 book).
      May 15, 2013 3:42 PM PDT
    • Andrekan shared an article.

      May 15 at 11:17am
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      1 person likes this external article.
      I sort of envision Devil Cults being grander in scale. Demonic cults, because of the chaotic beings they worship are ultimately self-destructive. They may last for a while, gathering more people through sheer potency, but eventually they will implode, largely precluding (to my mind) institutionalization.
      Devil Cults on the other hand, I could see having a large and widespread following, covert AND overt. They are more systematic in their approach to evangelism because they make use of both...


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      May 20, 2013 9:09 PM PDT
      it was teh cthulhu of 4e
      June 4, 2013 5:35 PM PDT
    • Andrekan posted to GreenKnight's forum thread.

      May 8 at 12:22pm
      2 people like this forum thread.
    • Andrekan shared an article.

      April 16 at 5:45am
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      The way society and environment are designed in Mechanus should not try to emphasize “perfection” (on an individual level) but planning and redundancy where necessary. (e.g. imagine passages designed specifically for certain spherical shaped workers occupying the place... rather than the pass entry being a flat plane with a hole cut in it, we would see it recessed, curved opening to account for the statistical probability in variation of trajectory/approach). Thus more complex geometry (less...

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      April 27, 2013 1:42 PM PDT
      slaad and modrons... both seem to exist in a vaccuum
      neither interact with the blood war, githyanki, celestials, sigil or the prime material, they just patiently wait in their outer planes for someone to rock up
      how about link Slaad into bullywugs or kuo toa?
      i don't like the idea of slaad being abherrations, since abherrations are from beyond the great wheel/cosmos, not one chaotic aligned part of it. having said that, you could easily say ALL abherrations come from Limbo
      ...


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      May 3, 2013 4:45 AM PDT
    • Andrekan added a comment to WotC_Rodney's blog post on the DnD Next group.

      D&D Next Q&A: Sub-classes, Spells and the Bard
      You've got questions—we've got answers! Here's how it works—each...
      April 4 at 1:53pm
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      Word. They're far too derivative on their own. They're awesome as subclasses/paragon paths/etc. Same goes for Seeker (should be incorporated into Ranger), Warlord (should be under Fighter), and Assassin (should go into Rogue).
      April 8, 2013 2:19 PM PDT
      I like playing jesters and minstrels. I don't see them being necessary as backgrounds, but there needs to be room for a tricksy tumbling bard with magic to impress, as well as excise wounds.
      April 13, 2013 3:58 PM PDT
    • Andrekan shared an article.

      March 29 at 10:22am
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      I could make a career out of replying the same thing over and over again on different message boards. :) No version of any game calling itself D&D has ever played well when players and DM have played explicitly rules-as-written.
      Next will be different than 4e as 4e was different than all the previous editions. It won't prevent power creep or silly outcomes when rules are actually executed in situations they weren't play-tested with. Best to think of any rules set as a sandbox for...


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      1 person likes this discussion post.
      March 29, 2013 4:22 PM PDT
      I'd add that awe and wonder are often restored when the group is creative and the magic presented in the rule books are/is a stepping off point and not the whole of the matter. To counteract the "know it all" syndrome with skill checks and add some "wow" I'll routinely create new rituals and sometimes new powers. Unique stuff can be extremely hard to figure out, and it keeps people honest.
      I think Ed makes the point above in his writing, but doesn't necessarily spell it out beyond...


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      March 29, 2013 4:28 PM PDT
    • Andrekan shared an article.

      March 9 at 12:12pm
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      Made an artifact Airship of Folding in 3e and returned for another gaming group in 4e with a few extras. It also had extra dimentional cargo hold and a rack of mithril orbs that converted into a Warforge Crew. Each crew member had specific jobs and a few quirky personallity traits. The first time in 3e it had a Red Bound Tome in the captains quarters that was crucial to the adventurers quest. It was fueled by a powerful mysterious Orb. It was made for sky or sea voyages. Useful when the...

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      March 9, 2013 10:12 AM PST
      Fictional character, guys....
      March 10, 2013 4:29 AM PDT
    • Andrekan added a comment to WotC_Rodney's blog post on the DnD Next group.

      D&D Next Q&A: Healing, NPCs and Retraining
      You've got questions—we've got answers! Here's how it works—each...
      March 7 at 10:36am
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      Not sure where "ability to avoid harm" comes into it... wouldn't that mean that being held down should reduce your hit points simply because you are reducing this ability?
      Sadly I think that as much as they keep saying it is an abstraction, the reality is that ALL mechanics treat it purely as physical harm only and that somehow certain people have a lot more "life" than others purely because of the class they have chosen.
      Personally I think its time to put the abstraction to rest and...


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      March 28, 2013 4:02 AM PDT
      This is where I see the age old saying of "not enough time in the day" coming into effect. In a realistic sense, we learn things that we invest time into, and the more time we put into it, the more we can learn. People can only learn so much at any given time (just ask any uni student), so it all comes down to how you portion out your free time.
      Now think of the fighter. They are more capable with a weapon because they invest a lot of their time into training and "maintaining" these skills,...


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      April 4, 2013 2:14 AM PDT
    • Andrekan shared an article.

      March 7 at 10:14am
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      I like being creative. I am even a fan of some "over the top" concepts. However, just like in a movie, special effects can be overdone; likewise, special effects can't always compensate for a bad movie. One of the main reasons I cannot take modern horror movies seriously is because they too often spray gore and blood around and hope the audience won't notice that the movie is terrible. In contrast, I don't believe Hitchcock ever actually showed a person being murdered in his movies; yet,...

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      1 person likes this discussion post.
      March 10, 2013 9:58 PM PDT
      Quite literally all of those have happened in my groups campaigns... Probably the most over the top thing that has happened was a character in a campaign became the avatar of Olidammara, after being given a deck of chaos which was used to choose which of the party members would ultimately be the champion. The characters then meet this character again some years later in the next campaign and find that the character has transported to the Dark Sun campaign setting where he then split in 5 parts...

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      March 11, 2013 4:27 AM PDT
    • Andrekan added a comment to WotC_Rodney's blog post on the DnD Next group.

      D&D Next Q&A: Wizard Options, Monstrous Races & Power Creep
      You've got questions—we've got answers! Here's how it works—each...
      March 3 at 11:46am
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      How is not having light or magic missile, but still having Meteor Swarm, "low magic?"
      March 6, 2013 10:17 AM PST
      Did not say no-magic, but low-magic.
      Usually, in low-magic, what magic there is, is difficult to use, but very powerful.


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      March 13, 2013 3:19 PM PDT

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      About Me: Started playing the Game Dungeons & Dragons in 1977-78. Still going weekly...
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