The Fourthcore Team Deathmatch is a contest of skill, wits, and luck. FTDM is about winning D&D. Small teams of dungeoneers are pitted against each other in a no-holds-barred frenzy of carnage in a team-based, player-vs-player competition. The competition will consist of individual encounters called matches. Each match will last sixty (60) minutes. At the end of every match, the number of dungeoneer deaths will be tallied, and the team with the least number of deaths will be declared the winner. In the case of a tie, a sudden death round will occur. Players will reroll initiative, act in the new initiative order, and claim victory with the next dungeoneer death.
In the case of tournaments, the winners will proceed to the next match. Tournaments typically are ladder bracket style and consist of three different maps. Terrain powers and hazards will be displayed on the Maps tab. Fast, frantic play is encouraged. Any dungeoneer deemed to be stalling, delaying (including using the Delay or Ready actions), or in any way slowing the game will be killed ("gibbed") at the Dungeon Master's decree.
In each match, four numbered "respawn points" will be indicated. At the start of any dead character's turn, the dungeoneer will be restored to full hit points, full number of healing surges, all encounter powers and power points refreshed, all failed death saves removed, and teleported to either a random or determined respawn point (as per the map's terrain power). Although this Respawn power mimics the effects of a short rest, it is not considered a short rest. Additionally, a dying character can choose kill themselves outright at the start of their turn in an effort to hasten their respawn. A disadvantage exists in acting first in initiative order, as the dunegoneers spawn into the map one at a time during the first round.
Find us @ http://fourthcoreteamdeathmatch.blogspot.com/
This group is your source for the latest information on playtesting the next iteration of the Dungeons & Dragons roleplaying game.
To download your official playtest packet, please visit http://dndnext.com and follow the instructions provided. You will need to log in with your Wizards account or create one if you do not already have one.
This group is the hub for public playtesting of upcoming D&D games and products. Join this group to gain access to the latest playtest material, to join discussions about playtesting, and to offer feedback to the R&D team. See the Online Playtest Agreement for details.
Dungeons & Dragons, Magic: The Gathering, Magic: The Gathering Online, Events, 2010 World Championships, General, Avalon Hill Games
This forum is dedicated to people who looking for a community where they can enjoy playing RPGs and/or been creative in the world of gaming arts and designs with others who seeking the same.
For all DMs playing or planning on playing the Scales of War Adventure Path, this group is primed to be the one-stop spot for all things Scales of War. Wiki, Session Blogs, Forums, Helpful guides, Useful images, etc.
This is a group dedicated to the World of Mystara, including its subsettings like the Known World, the Hollow World, the Savage Coast (Red Steel), Thunder Rift, Blackmoor etc ect.
Visit the official Mystara Fan website at http://www.pandius.com
Visit the Piazza - the Place to discuss MYSTARA and the other classic DnD worlds:
The primary purpose of the Expert Dungeon Master Competitions is threefold:
1. To create a resource for new Dungeon Masters drawing on the vast talent pool of the experienced Dungeon Masters of this forum.
2. To create a fun and vibrant competition that is sportsmanlike and friendly.
3. To showcase the creativity and talent of Dungeon Masters like you.
The competitions generally run for two weeks at a time and are judged by past winners of the competitions. Come on in and give it a try!