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    • Amershaine shared an article.

      May 30, 2012 at 12:22pm
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      This is... very awesome. I like the idea of moves you activate when needed. You don't necessarily have to risk wasting a daily power when you might miss, you can just follow up a successful strike with an opportunistic combo. It also clearly separates the fighter's fighting mechanic from the wizard's casting mechanic, which is always activated daily-power style (with a few exceptions, like Feather Fall).
      June 7, 2012 11:41 AM PDT
      "We thought about casting minor spells as the kind of thing a wizard might use around a laboratory that also happened to be useful in a fight. For example, a cantrip used to ignite a torch could also burn a goblin. At the last minute, however, we decided that trying to make that design work would take too long to hit this playtest." - M.Mearls
      This is what I expect from DnDNext. Original ideas that may or may not work, but sound awesome. Give us the chance to playtest it and find out if...


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      June 13, 2012 6:17 AM PDT
    • Amershaine shared an article.

      May 7, 2012 at 3:19pm
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      1 person likes this external article.
      One thing about #6 that I find strange is the notion of "If the fighter can get close, the wizard's dead." That seems to be the angry old-school consensus, along with the related "If the wizard can keep the fighter at a distance, the fighter is dead." Whatever happened to "I ready my bow and shoot him in his eye"? Why should a fighter's ranged attacks be less deadly than his up close ones, if he is truly versatile (#4 above). I admit, I do love the idea of balance across classes so I never...

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      June 17, 2012 12:49 AM PDT
      I actually totally agree a high level fighter should be able to hit a wizard with a bow attack, its just that on average arrows do less damage than heavy weapons since you don't get your str bonus unless you have a special bow, and this would mean it takes 3 or 4 rounds of arrows (whatever) to take down the wizard outright, giving the wizard hope of escape (teleport). I posted the earlier comment purely in response to #6 above suggesting that a high level fighter should be close to immune to a...

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      July 17, 2012 8:04 PM PDT
    • GMChris voted in the poll, "In a game that provides limited access to self-healing, which do you prefer?".

      April 25, 2012 at 7:45pm
      1 person likes this poll.
    • GMChris voted in the poll, "What kind of access should player characters have to self-healing?".

      April 25, 2012 at 7:45pm
      1 person likes this poll.
    • GMChris voted in the poll, "Even more crazy or new stuff (elaborate in the comments)".

      April 20, 2012 at 11:20am
      1 person likes this poll.
    • GMChris voted in the poll, "Gain noncombat bonuses in the pursuit of evil or the protection of others ".

      April 20, 2012 at 11:20am
      1 person likes this poll.
    • GMChris voted in the poll, "Resist damage from evil foes ".

      April 20, 2012 at 11:19am
      1 person likes this poll.
    • GMChris voted in the poll, "Smite evil foes ".

      April 20, 2012 at 11:19am
      1 person likes this poll.
    • GMChris voted in the poll, "Protect his or her allies ".

      April 20, 2012 at 11:19am
      1 person likes this poll.
    • GMChris voted in the poll, "Be an expert at mounted combat ".

      April 20, 2012 at 11:19am
      1 person likes this poll.
    • GMChris voted in the poll, "Simulating Combat".

      April 12, 2012 at 1:44pm
      3 people like this poll.
    • Amershaine shared an article.

      April 9, 2012 at 1:27pm
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      1 person likes this external article.
      It would be a mistake to bind yourself too tightly to the past and limit your options. Surely, creating a fantasy roleplaying game that is as much fun as possible is more important than maintaining the "feel" of D&D. Moreover, the new version will have to offer some compelling improvements if people are to be convinced to give up their favorite existing editions and spend the money to buy the new books.
      From the player's standpoint, it's not clear that fragmentation is bad. As long...


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      May 22, 2012 12:35 AM PDT
      I now am familiar with how the modules work, will it actually work for each individual character can be run with different modules or does it just mean different DMs in Next will be able to run the game with different modules. Different means to the same end. I read a post lately where one person stated that a player with a first edition character wouldnt have the patience for a 4th edition character to make all their rolls. I dont know. I checked out Paizo's advanced rules on their OGC site....

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      July 27, 2012 8:23 PM PDT
    • Amershaine added a comment to WotC_GregB's blog post on the DnD Next group.

      Beyond Class and Race
      I want to play a fighter. I want to play a dwarf. I want to kick the crap...
      April 6, 2012 at 4:47pm
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      This approach is the core of a good RPG, guidelines and QuickStart rules but a solid framework for customisation. It is what I have almost always done to every RPG that tried to be too prescriptive.
      July 9, 2012 6:44 AM PDT
      Couple more ideas for you–Barrister, Demagogue, Magical Duelist (please make counterspell work), Mighty Caster, Persistent Caster (saves, eschew components, spell resistance), Versatile Caster (and this is the one who messes with distance, area and duration).
      August 4, 2012 4:49 PM PDT
    • Amershaine shared an article.

      April 3, 2012 at 2:18pm
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      Ok, I have a few problems with this. I agree that if it doesn't feel like D&D then it is a failure, as let's face it D&D is a big enough phenomenon in the gaming world that it can't really be changed (kind of like Star Wars). My problems are that if the mechanics of the past are what worked, then why not used them? To me, fighters were much more creative and fun in 1e/2e than either 3e or 4e, though 4e wasn't too bad, they just felt like any other class with different trappings. My other issue...

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      April 11, 2012 1:19 PM PDT
      OK, now that I have read the article, I am even more convinced this new game is being even more marketing driven then 4e. They are looking for absolute answers to questions that are based upon peronal choices and openions. There is no set level were a campaign ends, that will far from group to group or camapign to campaign. I am currently starting a new camapign (in a Pathfinder/3.5 hybrid system) at 8th to 9th level, becase it fits the design for the campaign. When will it end, when the players...

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      1 person likes this discussion post.
      April 25, 2012 11:09 AM PDT
    • GMChris voted in the poll, "Do you like Rob’s proposal?".

      March 29, 2012 at 1:45pm
      1 person likes this poll.
    • jskell27 voted in the poll, "Hit Points".

      March 7, 2012 at 12:04pm
      2 people like this poll.
    • Amershaine posted to Patchface's forum thread.

      February 14, 2012 at 2:02pm

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