Results for tag: bounded accuracy
Posted by: Alynn on Dec 29, 2012 at 02:52:53 PM
So, it's been awhile since I posted anything. This latest playtest packet, the clamor on the boards over skill dice and how it can be used as proficiency dice, and the fact that I have some extra free time due to the holiday schedule at work have all aligned to make this post possible.
I will warn you now that there is math involved with this post. I'll try to keep it as terse as possible so as not to bore you, but I guarantee nothing as far as your actual boredom level goes.
I won't rehash it, it's been all over the boards. Basically skill dice makes the new DC table for skills make perfect sense, is mathematically sound, and in my opinion is probably one of the best inventions for the game to date. It has also been suggested to take those skill dice, call them proficiency...
Posted by: Alynn on Aug 14, 2012 at 08:16:03 AM
I've seen a bunch of talk lately with the newest play test and the scaling attack bonuses that you can't have scaling in a bounded system.
First, let us look at the definition of bounded from dictionary.reference.com/browse/bounded?...
Having bounds or limits.
Having a range of an upper bound and lower bound.
Nothing in the definition of bounded says no scaling. It simply means there is a maximum number that can be reached. Scaling in no way, shape, or form breaks bounding.
Do remember they said that creatures would be useful for longer with this system, not that any creature will be useful forever.
Class IncreasesSo let's look at the scaling done from the new playtest packet. First, let's eliminate the +2 from everyone as this represents profiency with either spell casting or weapons. When...