Actually even on a tactical level (Ie goblins/kobolds at first level and battle strategy): Due to ability to make your own monsters DnD is much more replayable then you give credit for. On a story level so long as your party doesn't fall into ruts of copy characters, then the storyline is continually different too.
View full commentActually even on a tactical level (Ie goblins/kobolds at first level and battle strategy): Due to ability to make your own monsters DnD is much more replayable then you give credit for.
On a story level so long as your party doesn't fall into ruts of copy characters, then the storyline is continually different too.
If you do a $200 boxed set I would buy it IF it were full of stuff. Warhammer 3rd edition was $100 and had about $30 worth of product. I won't be buying anymore of their overpriced stuff ever again. You best move would be a $15-20 boxed set. Just like the original red box. A basic rulebook with a module and dice.
I know this is a long shot, since your comment is 5 months old at the time of my reply, but bounded accuracy essentially describes a paradigm shift in the "mathematical engine" that runs behind the scenes. In earlier editions there was this ever-escalating quasi-arms race between the PCs and the DM, with the PCs gaining ability bonuses and attack bonuses every level making it increasingly difficult for the DM to construct challenging encounters. The bounded accuracy system spaces out these...
View full commentI know this is a long shot, since your comment is 5 months old at the time of my reply, but bounded accuracy essentially describes a paradigm shift in the "mathematical engine" that runs behind the scenes. In earlier editions there was this ever-escalating quasi-arms race between the PCs and the DM, with the PCs gaining ability bonuses and attack bonuses every level making it increasingly difficult for the DM to construct challenging encounters. The bounded accuracy system spaces out these bonuses better making them feel special to your character, like they have crossed some important milestone in their adventuring career. Taking the place of the attack bonus bumps is damage. Now your damage goes up with level, representing a higher competence in regards to the placement of your sword in the troll's back, or the dragon's exposed underbelly. A orc raiding party facing a first level party would be an almost insurmountable task at 1st level in past editions. Whereas at 20th level, that raiding party is a cake walk. Bounded accuracy now says that that at 20th level, these orcs should still be a tangible threat without having to artificially inflate their statistics. Instead, just throw more of them at the party.
Thanks for the input on this, PrestonSnow. Now it makes sense. And you nailed something I do to this day in 4E - "level-up" creatures so they are a challenge to the party.
I have to say, as a long-time DM, I absolutely love DnDNext. All you've done, for our group at least, is taken the exact way we play, and gotten rid of all the garbage from every edition into a simplified bounded accuracy. Provided you completely leave level-based stat scaling out of the equation (aside from damage:hp), you have our entire hoard of geeks eagerly awaiting full-blown content =)
I must say I am so happy with what I have read so far. There are some issues that need to be addressed - The magic (cantrips are a great idea but just too powerful) and dying ( way too difficult to kill a character - there is very little threat). Please do can you now overhaul the public play adopted by WOTC. Hiding D&D in game shops will do as much harm to D&D as this new addition will help it. WE NEED TO BE ABLE TO SPREAD THE WORD TO GAME GROUPS, SCHOOLS and PUBLIC EVENTS.
On a story level so long as your party doesn't fall into ruts of copy characters, then the storyline is continually different too.
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