Results for tag: encounter design
Posted by: Alphastream1 on May 3, 2013 at 07:40:12 AM
Where to Begin
(AOA1-1 The Worth of a Slave)
Now, back to the purpose of this blog series. I wanted to review each adventure from a design perspective, sharing some insight into how the adventure was created, highlighting areas where we tried new things, and sharing what we learned in going from concept to draft to actual play.
In the Beginning
Note: As with all parts of this blog series, there are spoilers within!
I've shared how the campaign started up both on ...
Posted by: Alphastream1 on Mar 4, 2013 at 10:46:42 AM
Ashes of Athas:
I was also fortunate to be on the Misdirected Mark Podcast #48, where I chatted about Winter Fantasy and the conclusion of the Ashes of Athas campaign.
The campaign spanned 7 Chapters, 20 adventures, 84 hours of play time, and a ton of sleepless nights as Chad Brown, Derek Guder, and I worked to create the campaign. Now that it has concluded, I would like to take some time to discuss a few of the individual adventures and the approach we took to design and develop them.
I thought I might start by asking whether there are any particular encounters...
Posted by: Alphastream1 on Dec 18, 2012 at 11:20:30 AM
The Lazy Dungeon Master
A book by Mike Shea (Sly Flourish)
Mike Shea, known by the name of Sly Flourish, has written the above book. This is his third book targeted at helping DMs. You can find an excellent summary of the book and an interview here on The Id DM's site.
I have to admit I was a bit skeptical of this book when Mike first told me about it and asked me some DM preparation questions. I'm of the mindset that preparation is important and even that over-preparation may be important for DMs to help them try things and improve. Also, I felt like I personally liked preparation.
As I traded e-mails with Mike and later in reading this book I came to realize two reasons why this book was really useful for me. First, I need ways to find more hours in a day. There is a lot I do to prepare...