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Results for tag: character generation
Posted by: Alphastream1 on Apr 15, 2013 at 11:38:28 AM

D&D Next: A Model for Feats and Other Build Options


Legends & Lore discussed new options for acquiring Feats today. Neither those options nor the current D&D Next packet meet the goals I have for character generation:
  • Personality: Character generation should help me create a PC that feels like an individual. At the conclusion of the process, I should have a feel for who they are.
  • Foster Imagination: The choices I make should foster imaginative play at the table.
  • Fast: A new player should be able to create a level 5 PC in 10-15 minutes.
  • Robust: An experienced player should find enough robust options to spend hours on character creation, if they so desire.
  • Balanced: Options should be balanced, such that new DMs do not have to struggle with overly powerful or overly weak PCs.

Fighting on Rooftops

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Posted by: Alphastream1 on Nov 19, 2010 at 03:42:52 PM

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PCs, the Stars of the Show!
Part 2: Integrating PC Backstory

 
They only had this fight because of the choices they made!

A lot of my experimentation with my Dark Sun home campaign has been around building a player-driven campaign. A player-driven campaign is one where the players often choose how the campaign will progress. The players make choices through their PCs, and this in turn drives what happens next or how events unfold.

It is important to note that this isn't a sandbox without direction. Players usually like direction - they came to be part of a story, not to flail about with whatever comes to their minds. In a player-driven campaign the DM is still in control and still plans plot arcs and campaign elements, but the DM also uses a flexible approach and finds ways

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Posted by: Alphastream1 on Oct 26, 2010 at 08:58:02 PM

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PCs, the Stars of the Show!
Part 1: PC Backstory

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Which ones are the PCs? The cool ones the story is all about!

One of the fun parts of running a campaign is experimenting. Part of my exploration into creating a player-driven campaign rests on incorporating PC Backstories. By integrating their backstories, the campaign becomes their story and not just mine.

I want to get to the DM side, but as I started writing this and pulling up all the cool links my gaming group has shared over just the past year... I had to write first about PC backstory.

What?

Backstory is anything that helps explain why your character is what he/she is today. It can be where you were born and raised, what social class you came from, events that helped shape your PC, etc. 

Why?

Assuming you like being

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