Results for tag: LFR
Posted by: Alphastream1 on Sep 24, 2010 at 12:17:32 PM
Before I jump in, some of you might ask "What is happening? Why aren't you writing about Dark Sun?" I fully intend to do that. The ravages of convention season plus some work helping other authors has taken a toll, as have family pressures. Further, my Dark Sun campaign is in a very great phase of players making PCs. That ends this coming Wednesday, and at that time I hope to share a lot more about my campaign. I am also comparing Obsidian Portal and Epic Words and hope to share that when I next post.
Changing Adventure and Encounter Design
If you read just one blog this month, it should be what Robert J. Schwalb (the guy that writes every other Dragon article) wrote in Reexamining the Dungeon. He brillaintly analyzes the way that 4E's formula for encounter design ends up producing fantastic...
Posted by: Alphastream1 on May 9, 2010 at 12:46:51 PM
There is ongoing discussion here regarding the possibility of a change to how PCs can level so as to mitigate cases where some players cannot play.
I am not sure the problem is well understood. To that end I thought I would create some polls and see how people feel.
First, is there a sense of a problem in your area? Do you as a player, DM, or organizer often have to turn away players or have trouble playing?
Second, how often do you have this problem?
Third, what exactly is the nature of the problem?
Thank you for your time!...
Posted by: Alphastream1 on Feb 11, 2010 at 11:13:44 AM
This is for DMs only!
May contain spoilers to ADCP2-1
When Sean Molley was working on the excellent ADCP2-1, The Paladins' Plague, John DuBois contributed by assisting with an idea Sean had regarding a change deck that could cover how the environment interacted with the PCs. In addition, he created a Word document that contained the effects.
Despite D&DXP being just two days away, I couldn't help but realize that John had given me everything I needed to put the effects into MSE format. I spent a couple of hours pulling the text in and adding some quotes and titles. I used Daniel Rivera's excellent Sorcerer template for a great look and format. You can see an example below.
I then turned the cards into PDF format with doPDF, a program that prints to pdf format. The result is a full-color...
Posted by: Alphastream1 on Feb 8, 2010 at 10:29:33 AM
Table Tents for PCs
A common staple of the Living Greyhawk campaign was the PC table tent, a folded piece of paper or card stock with the name of your PC. Players would sometimes adorn this with images and catch phrases, as well as titles earned through play.
Table tents are a huge benefit to RP. When the DM and other players know your PCs name, and can see it constantly, they are more likely to use it. With the whole table using table tents, everyone can stay in character as they speak to each other. NPCs can similarly, via the DM, refer to PCs by their names. The DM is especially key to this, since they play such a role in influencing whether the table stays IC or OOC. A DM can use table tents to really keep the action focused on the PCs as people rather than as minis moved about by...
Posted by: Alphastream1 on Feb 1, 2010 at 01:45:25 PM
My DDXP highlights:
Posted by: Alphastream1 on Jan 22, 2010 at 11:06:38 AM
Get cool mod visuals and terrain for Scout's Honor!
I am the author for SPEC2-1 Scout's Honor, a Living Forgotten Realms adventure for 14th-17th level (P2 tier) PCs.
During authoring I learned that we cannot include artwork or pictures. To do so would create possible copyright/ownership issues. However, I was told I could share such things unofficially as a fan add-on.
Thus, I offer here a link to an unofficial and optional set of images that can be used to show what the PCs will see in some of the encounters. All of these images were taken by me during a recent trip to the amazing Angkor Wat temples/ruins in Cambodia. (This is a trip I recommend any gamer take - Cambodia is fantastic and safe, the ruins are an amazing experience. Tomb raider was filmed here).
Posted by: Alphastream1 on Jan 14, 2010 at 03:24:55 PM
In an earlier post in this blog I asked if LFR difficulty overall was adequate. We have been discussing Paragon play in threads such as this one.
What do you think, is the LFR Paragon Play too easy, too difficult, just right, or something else?
Posted by: Alphastream1 on Dec 29, 2009 at 10:02:15 AM
I argue in this post that minions are best left unadvertised. What do you think?
--- In firstname.lastname@example.org, Jason Gartland
Posted by: Alphastream1 on Dec 28, 2009 at 08:19:22 PM
This is an old post (July '09) of mine I ran into that I thought was worth capturing here. The conversation had been about controllers, initiative, and melee PCs, centering on whether a controller should feel compelled to drop AoEs on allies that close with their targets.
I offer a themed guide on how to work with other PCs to handle cases where other
Posted by: Alphastream1 on Sep 18, 2009 at 09:40:06 AM
Most players feel the first set of LFR adventures were too easy. How do you feel about the LFR adventures released in the last, say, 4 months?