Results for tag: DM
Posted by: Alphastream1 on Nov 19, 2010 at 03:42:52 PM
PCs, the Stars of the Show!
A lot of my experimentation with my Dark Sun home campaign has been around building a player-driven campaign. A player-driven campaign is one where the players often choose how the campaign will progress. The players make choices through their PCs, and this in turn drives what happens next or how events unfold.
It is important to note that this isn't a sandbox without direction. Players usually like direction - they came to be part of a story, not to flail about with whatever comes to their minds. In a player-driven campaign the DM is still in control and still plans plot arcs and campaign elements, but the DM also uses a flexible approach and finds ways
Posted by: Alphastream1 on Oct 26, 2010 at 08:58:02 PM
PCs, the Stars of the Show!
One of the fun parts of running a campaign is experimenting. Part of my exploration into creating a player-driven campaign rests on incorporating PC Backstories. By integrating their backstories, the campaign becomes their story and not just mine.
I want to get to the DM side, but as I started writing this and pulling up all the cool links my gaming group has shared over just the past year... I had to write first about PC backstory.
Backstory is anything that helps explain why your character is what he/she is today. It can be where you were born and raised, what social class you came from, events that helped shape your PC, etc.
Assuming you like being...
Posted by: Alphastream1 on Oct 7, 2010 at 02:38:34 PM
I am a sucker for tweaking stuff. I love finding some new way of doing things, trying it out, tweaking it, blending it with another idea, finding something else... repeat.
This sort of cycle is what makes the hobby so approachable for me. The first decade of gaming for me was largely devoid of this. The only input was what my long-term DM did and the things I saw in adventures. When you read about how revolutionary the original Ravenloft adventure was or you keep hearing people mention ToEE or Tomb of Horrors... these are the only inputs we had. Today's Internet provides endless cool stuff for our hobby.
Posted by: Alphastream1 on Oct 5, 2010 at 01:36:55 PM
Outside Perspectives on Campaign Design
The Internet is a double-edged sword. On the one hand, you see optimization forums drive players to all pick the same PC options... on the other, you can get some really fantastic ideas. Of late, idea sharing has really started to take off. I am seeing some really nice examples of campaign design thoughts that start with one blog post and then find their way into others. The result can be really helpful to DMs that want to find new tools, techniques, and tips for their campaign.
Here are some links with a few comments.
Nolorfin does a great job talking about some of the problems with Sandboxing. Sandboxing is the concept that the PCs can do whatever they want. Penny Arcade had a few posts that started...