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Results for tag: D&D
Posted by:
Alphastream1
on Feb 11, 2010 at 11:13:44 AM
This is for DMs only! May contain spoilers to ADCP2-1
When Sean Molley was working on the excellent ADCP2-1, The Paladins' Plague, John DuBois contributed by assisting with an idea Sean had regarding a change deck that could cover how the environment interacted with the PCs. In addition, he created a Word document that contained the effects. Despite D&DXP being just two days away, I couldn't help but realize that John had given me everything I needed to put the effects into MSE format. I spent a couple of hours pulling the text in and adding some quotes and titles. I used Daniel Rivera's excellent Sorcerer template for a great look and format. You can see an example below. I then turned the cards into PDF format with doPDF, a program that prints to pdf format. The result is a full-color ...
Posted by:
Alphastream1
on Feb 8, 2010 at 10:29:33 AM
Table Tents for PCs A common staple of the Living Greyhawk campaign was the PC table tent, a folded piece of paper or card stock with the name of your PC. Players would sometimes adorn this with images and catch phrases, as well as titles earned through play. Table tents are a huge benefit to RP. When the DM and other players know your PCs name, and can see it constantly, they are more likely to use it. With the whole table using table tents, everyone can stay in character as they speak to each other. NPCs can similarly, via the DM, refer to PCs by their names. The DM is especially key to this, since they play such a role in influencing whether the table stays IC or OOC. A DM can use table tents to really keep the action focused on the PCs as people rather than as minis moved about by ...
Posted by:
Alphastream1
on Feb 1, 2010 at 01:45:25 PM
My DDXP highlights:
Posted by:
Alphastream1
on Dec 29, 2009 at 10:02:15 AM
I argue in this post that minions are best left unadvertised. What do you think?
--- In lfrneusa@yahoogroups.com, Jason Gartland
Posted by:
Alphastream1
on Dec 28, 2009 at 08:19:22 PM
This is an old post (July '09) of mine I ran into that I thought was worth capturing here. The conversation had been about controllers, initiative, and melee PCs, centering on whether a controller should feel compelled to drop AoEs on allies that close with their targets. ------ I offer a themed guide on how to work with other PCs to handle cases where other
Posted by:
Alphastream1
on Sep 16, 2009 at 11:10:09 AM
The easiest answer is: I have no idea. The more true answer is: I'm trying to figure it out, and I'm having fun doing so. In the realm of D&D, women often want an emphasis on different aspects of the D&D game. I've had the opportunity to play with many women over the years, even mostly female groups. Each one is, of course, different. And, you can find many gamer girlz who are truly just "one of the boys". But, if I were starting a campaign that was for women, as Shelly Mazzanoble is discussing here, I would do several things differently than I would normally. Story and Setting For women, the story and setting are often more important than they are for men, especially for players new to the game. When it comes to those first few games, raw combat and rewards will win over a lot of guys... ...
Posted by:
Alphastream1
on Sep 8, 2009 at 03:36:16 PM
D&D 4E gamers are always trying to figure how best to capture the many conditions and marks that the game imposes. Marked, Divine Challenged (itself a mark), Cursed, Oath, Quarry, Ongoing, Dazed, Restrained, Grabbed, Slowed, the list goes on and on! We usually start with just paper notes or our memories and find that dissatisfying. We find we forget what is affecting our critter (our PC or, if we are the DM, our monsters). And, it is really easy to forget what we did to others. We then usually come up with some marking system, such as miniature clothespins, soda screw-top rings, wooden tokens, and so on. But, we then often find that too much marking becomes its own level of clutter. With so many marks, we can lose track of everything. A creature can be dazed, bloodied, slowed, have a -2 ... |