Here in lie my feelings, opinions, and ranting on a number of D&D related subjects, with a focus on what I hope (or hope does not) lie ahead for D&D 5 (or whatever).
I love role-playing games. Having a world to build a character from, abilities which make it more then mundane, and being able to affect the world, even in a small way, are the reasons I enjoy a role of the dice. Though my extensive playing of a variety of rules sets and enviroments, I feel I have some things to share.
1. Bring Back Magic:
What does a Wizard do? They cast spells, use staffs, and usually have a small little smart ass animal they hang out with. They tend to read books and seek out knowledge and power. Managing their spellbooks and having to prepare for a variety of situations was one of the great things they had. They didn't have much luck with armor, but it's a trade off. And they are hard to play, but it soons becomes apparent that it's a good thing, because not everyone is meant for greatness.
And in 4E, they made things much easier, and much less creative, to play any sort of spellcaster. Powers? Everyone has powers. It lost some of its life for me.
a. But not every spell ever: Previous incarnations had a bit of an issue with a few spells which were almost the same thing, but with small difference. Wall of Ice/Water/Sand/Fire/Lava/Puppies/Dung? We get it, you don't want someone getting to you, and if they wanna work for it, they're going to hurt for it. Simplify like-minded spells. Different elemental incarnations are not created equal, but damn are they similar. No reason for name changes either, keep the creator's names sacred.
2. No more new races: Looking at the PHB for 3.5, you got what? Less then 10 playable races. Where are the dragonthingies? How about hot demon chicks? And what is a gnome? I have one on my lawn, I think. LAAAME, right? I want 80 playable races and subraces which make it easier to be awesome, and maybe some bloodtypes too. Oh....wait...there's more then 1 book? CRAZY! Well, Looking at the breath and depth of the fiction and books of all editions, there are more races then you can shake a Rod of Metamagic at.
a. Because there are already so many! And thank goodness for that. I would rather work to craft existing races to be balanced for their levels so it's not a party of Warforged because nothing is as powerful as them (as example, of course, everyone knows Dopplegangers are the best race ever)
3. Player tools are awesome: Why dig through your books for that damn spell you prepared (and have no room to write on the front of your sheet) when you can pop a card and go 'HA!, Read it now, DM!' and be prepared. No snark, it's a fantastic idea and should have some way to stay in the system.
4. Rewarding, combat strategy: Is the enemy looking to one side? Well, then it can't see behind it and ahead of it at the same time! Nuff said
I may add more later.