My preference would be an automatic +1 bonus as paragon and a +2 bonus as epic, then changing the expertise feats to a +1 bonus along with whatever additional benefit the feat provides. That way if someone does not take the expertise feat, they're only 5% chance to hit behind the curve at all tiers - a much easier pill to swallow.
It's hard to side with either, but I do think these abilities make the Cleric tend to be more like the Warlord. The powers aren't necessarily OP as they do have certain limitations. For example, Punish the Profane is a focused damage attack with a little more than tick damage to the rest of the undead around the cleric. Battle Lore gives the cleric more armor, but reduces the benefit only to those people who are granted the ability spend healing surges (instead of a sizable healing bonus...
View full commentIt's hard to side with either, but I do think these abilities make the Cleric tend to be more like the Warlord. The powers aren't necessarily OP as they do have certain limitations.
For example, Punish the Profane is a focused damage attack with a little more than tick damage to the rest of the undead around the cleric. Battle Lore gives the cleric more armor, but reduces the benefit only to those people who are granted the ability spend healing surges (instead of a sizable healing bonus to any power with the "healing" keyword).
The rewards for the new skills/powers are interesting, though very. . .gimmicky . . . and this part tends to lean into the Fighter's territory. The most unique thing is forcing the player to make a choice: a cool new power, or swing my sword without the +1d6 damage.
All in all, this option tries to merge the Cleric with both the Fighter and the Warlord. A little bit of a stretch, but now people will be yelling for more offensive Wis-based attacks.