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Description

Skills

Trained Skills
Arcana: 12
Dungeoneering: 5
History: 10
Religion: 10

Untrained Skills
Acrobatics: 1
Athletics: 0
Bluff: 0
Diplomacy: 0
Endurance: 4
Heal: 0
Insight: 0
Intimidate: 0
Nature: 2
Perception: 0
Stealth: 1
Streetwise: 0
Thievery: 1
10 0
14 2
12 1
20 5
10 0
10 0
15 12 16 12
24 (Bloodied 12) 6 8 1 6

Powers

Melee Basic Attack, Ranged Basic Attack, Color Orb, Firepulse, Fountain of Flame, Phantom Chasm, Burning Hands, Charm of Misplaced Wrath, Beguiling Strands, Phantasmal Assault, Disrupt Undead, Prestidigitation, Light, Magic Missile

Equipment

Staff Implement, Orb Implement, Dagger (Large), Cloth Armor (Basic Clothing), Adventurer's Kit, Quarterstaff

Feats

Firepulse Master

Other Abilities

Class Features: Wizard's Apprentice Starting Feature, Level 1 Apprentice Mage, Evocation Apprentice, Level 1 Mage Daily Powers, Level 1 Mage Encounter Powers, Mage At-Will Powers, Mage Cantrips, Mage's Spellbook, Magic Missile

Racial Traits: Elemental Origins, Elemental Manifestation, Firesoul, Firepulse Constitution, Endurance Bonus, Nature Bonus