Results for tag: Mechanics
Posted by: Alas on Jan 6, 2012 at 11:31:20 PM
To continue talking about mounts in 4th edition D&D, I'm going to put some existing mount options on a continuum of sorts. At one end of the continuum, the "mount" is very abstract: it is really just a narrative convenience to describe or explain an effect, and there is no creature there. At the other end of the continuum, the mount is more realized: it has its own level on the 1-to-30 scale, it has ability scores and hit points, and so on. Here's a picture of what I mean:
The "steed" in Spirit Steed (Glorious Spirit Utility 26) only exists in the flavor text for what is ultimately just a personal movement power. However, with Cloud Chariot (Cleric Utility 22), the power explicitly creates a vehicle and the creature to pull it, and they both occupy Large spaces. The entities created...
Posted by: Alas on Dec 8, 2011 at 10:33:43 PM
My D&D campaigns have never employed mounts as much as I'd like, leaving me feeling like I've missed out on an important element of fantasy adventure. Knights on chargers, Perseus on Pegasus, the fire-mares scene in Krull (don't laugh-- I was 8 when Krull came out and I believed it was utterly rad)… even plain old stagecoach chases in Westerns. With their speed and bulk, the presence of mounts seems to magnify the action in these stories. So why haven't I used mounts more often in my games?
Dungeons are not mount-friendly. The default setting for a D&D adventure is cramped, winding tunnels far underground. In those circumstances, a mount becomes a liability. Great for getting from the town to the more remote dungeons, and bringing treasure back, but during the real action the horses...
Posted by: Alas on Mar 28, 2011 at 08:19:58 AM
In Advanced Dugeons & Dragons, player characters earn experience points through two basic activities: defeating monsters, and acquiring treasure. Gaining XP for defeating monsters is pretty straightforward, and should sound familiar to players of all editions: knock 'em down, record your points, and move on. Gaining XP for acquiring treasure is a little more peculiar, though, especially if you take into account the financial cost of levelling up a character. Let me back up and explain a bit more.
You see, in AD&D, merely reaching the target amount of XP to go from 1st to 2nd level is not enough. To actually level up, a character also is expected to find a tutor and pay for training. This training costs 1,500 gp...