Missed the last D&D Encounter for this year. Why? Got bored with it. The DM's acted as if being exciting and engaging the players was anathema, blasphemous, not to mention a criminal act. Every dang one of them just read off the adventure, instead of taking the time or making the effort to make it their own. Think they were doing their best to avoid any implication we were all involved in a meth convention. "No excitement, please, we're D&D players."
What's wrong with solving the problem late? What's wrong with finishing the adventure after month or years, instead of weeks or months? What's so great about finishing a session in just a session instead of two or three? And what makes sameness such a desirable thing?
Let me have the adventure we all ran through, and players to run it for, and I'll bet you that between the lot of us we could make it go a year or two.
Death to standardizing, make RPGs variable again!
BTW, I've been busy with DJ, so don't expect me back all that often.
Alan Kellogg
