Results for tag: skill
Posted by: alakai.i.walters on Dec 1, 2012 at 08:24:32 AM
This idea will most likely not come to fruition due to the fact it is not like "classic" D&D, however the mechanics and balance of this idea, could be well established.
< maybe ill be like pathfinder, or Monte Cooke and make my own system, who knows :P>
Wizard Leveling Progression
NOTE:The spellpool functions as the total spell levels a wizard can tap into the 'weave' before exhausting himself. The wizard can prepare spells up to the Max Spell Access he is allowed....
Posted by: alakai.i.walters on Dec 1, 2012 at 05:34:16 AM
Upon the release of the article (Balencing Wizards in D&D) and the D&DNext QA (Monk Fighting Styles, Spell Challenges & Multiclassing) it had me thinking about ways to better balence the wizard.
This short blog will be regarding the design of the wizard application for the Concentration skill, in the current D&DNext Playtest setting.
Buffs: in other systems (3.5) the wizard always buffed up for the day and before encounters. This proved to be an issue as these combinations of buffs would make the wizard significantly more resilient in combat. I am against the idea of putting a cap of X buffs on a player. This can ultimately diminish the risk and "skill" a wizard could do.
A wizard should be concentrating on the spells persistent effects(especially if they need to be maintained). ...
Posted by: alakai.i.walters on Mar 19, 2012 at 12:10:33 PM
I will refer back to Monte Cooke's Ledgends and Lore where he lays out his concept of skills
The ability score of the character should determine the base capability of a character, just from physical/mental capacity
Skills would then show further specilization or training
Read Pg 42 &43, not the pdf page but the one found at the bottom of each page