Results for tag: hit points
Posted by: alakai.i.walters on Mar 19, 2012 at 12:02:27 PM
An interesting idea,
I voted for the 3.5 version of HP
though what about having a standard amount of HP for each race
then the constitution mod would be damage resilience?
just a thought
but the 3.5 hp model i believed worked very well
(2012.04.05) instead of having my players roll, I always had their hipoints at first level to be (max hd + con mod), this allowed some surviability, then every level after would switch off as half and full (so a d8 hd would be 4 & 8 every other level) [magical bonuses to constitution would not count toward bonus hp, unless by a spell/rage]
in terms of resilence, a con bonus could count toward death saves, as well as reduce non-lethal damage...just a thought
(idea), constitution could be a good bonus when dealing with regaining hp via...
Posted by: alakai.i.walters on Feb 13, 2012 at 10:24:31 AM
There are a few ways to deal with the 0 hp dying. However, many people forget that unconscious rules need to be factored in to this as well...my take on it is to
Remove negative hit points, (as they are fake bonus hp for characters) and for simplicity of the system remove them
If you take lethal damage to 0 hp you are dying, and unconscious
If you take nonlethal damage you are unconscious for a x number of hours = damage below 0 divided by 3(minimum 1hr)
If you are dying the character is allowed a 2 rounds of death saves, fort save or standard d20 roll.
Character lethality can be a problem, but it can always be up to the DM to modify hp rules or lethality of dying...It may be common for characters to die under a DM, or maybe the DM likes to have the same characters the entire story
I would ...