Results for tag: Endgame
Posted by: alakai.i.walters on Mar 19, 2012 at 11:56:23 AM
I will quote Petedoro
"I believe that some numbers logically should scale... look, gaining levels is a way of progressing and improving... yes, more hit points for example, represent your greater defensive combat capabilities and endurance. It is one way to to capture this in simple game mechanics. However, I don't think that this should be the only component of higher level play. I also do not feel that it should be, or has to be, COMPLEX. At higher level you should have a greater arsenal of skills, powers, abilities, etc. to bring into play. Increasing the variety of possible actions/effects without making these over complicated. YES it should be SIMPLE .. the idea is to keep combat fluid, and it shouldn't become rocket science just because its higher level play. At the same time, it should...
Posted by: alakai.i.walters on Mar 19, 2012 at 11:50:40 AM
I swear I made a comment on this fourm, however I cannot find it
It is a campaign style, and so should be an optional element of a campaign. A player does not need to be locked down to a castle at 15th level, or any other level at that.
4th edition was lacking in description in utlizing castles and followers
v3.5 edition did a much better job, especially with the stronghold builders guide.
My only difference is that multiple options should be given, DM options in incorporating as well as monetary values so that PCs if they want to persue building a keep, can do so on their own.
Remember DM choice, however the system should be easy to manage and integrate as well, players should be able to micromanage their keeps if they'd like to.
I may come with more comments on this section but i believe...
Posted by: alakai.i.walters on Mar 19, 2012 at 11:33:18 AM
Also to note on past posts that i see below..yes epic players should be dealing with bigger and better things
leading mass armies, assisting(or stopping) Kas in destroying Vecna, building and defending an empire, managing an inter-empire guild, Becoming King, serving an angels creed, freeing Levistus from his icy prison, or helping Mephistopheles over-throw Asmodeus
and the abilities, end-game should be focused toward it
Also i agree with Nefestous
"This actually reminds me of a similar problem that has occured in a certain extremely popular MMO that I have played. (I know bringing up MMO's causes a certain knee jerk reaction, but I do believe that much can, and should be learned from that venue.)
In this MMO, it used to mean something when you were an end of game raider. There was a certain...