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    • alakai.i.walters and cerebro1974_123 are now friends.

      January 19 at 8:59pm
    • alakai.i.walters added a comment to wrecan's blog post.

      What's Next for the Basics
      In a recent Legends & Lore article, Mike Mearls wrote the following:"Simplify...
      January 19 at 8:57pm
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      While I don't know if this is the right place to be throwing out ideas like this, I am glad I read it. While you have chosen specific things, you may want to reduce it down to frame work to encourage the developers to use. Then use these as your examples. Brilliant work though.
      February 7, 2013 11:02 PM PST
      I agree that abilities need to be more balanced. I disagree that a part of this solution is making each of the 6 viable for saves of prescribed situations. I don't want incentives to make average dull characters. Lets use what 3e and 4e developed and allow either of two abilities for each save.
      March 7, 2013 4:05 AM PST
    • alakai.i.walters added a comment to his blog post.

      D&DNext_Wizard_Spellcasting Models
      This idea will most likely not come to fruition due to the fact it...
      December 2, 2012 at 6:06pm
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      I do like the idea of adding the INT mod, as "bonus spells."
      Yes, I did lower the spellpool total intentionally; I was worried that in later levels, wizards would consolidate their lower-level spells for the max power spells. Reasoning that by lowering the number, they would have to think more about their spell choices, rather than just picking high level spells.
      I do want to play with the numbers and see how they would work out. perhaps I am wrong about intentionally lowering the base...


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      December 2, 2012 4:06 PM PST
      Didnt mean to post this here; this is a response to Strider13x's comment
      December 2, 2012 4:06 PM PST
    • alakai.i.walters posted a new blog post.

      D&DNext_Wizard_Concentration Skill
      Upon the release of the article (Balencing Wizards in D&D) and the D&DNext QA...
      December 1, 2012 at 11:34am
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      Other Ideas;
      Spells have a given spell duration. When the durations time passes; the wizard would have to make concentration checks either
      making 'maintain' checks every round
      OR
      upon a successful concentration check, they would roll a d6/d4, which would mark how many more rounds they could maintain the spell before rolling another maintain check.
      (though I would still like to maintain the duration in the concentration DC


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      December 2, 2012 3:54 PM PST
    • alakai.i.walters added a comment to WotC_Rodney's blog post on the DnD Next group.

      D&D Next Q&A: Monk Fighting Styles, Spell Challenges & Multiclassing
      You've got questions—we've got answers! Here's how it works—each...
      December 2, 2012 at 5:52pm
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      That just sounds too easy. I can't imagine any would make a game like that.
      1 person likes this discussion post.
      December 5, 2012 8:46 AM PST
      The problem with having resource parity is that all the classes begin to feel samey. This was my main issue with 4e, the only real difference between a Sorcerer and a Rogue (for example) was fluff and total damage output. You could hamstring an enemy to deal damage and slow, or you could hit them with magic. Of course, that might just be the problem with 4e abilities and not resource parity, but whatever.
      December 10, 2012 8:41 PM PST
    • alakai.i.walters shared an article.

      December 1, 2012 at 11:45am
      2 people like this external article.
    • alakai.i.walters posted a new blog post.

      D&DNext_Ranger_Animal Companions
      Upon a recent posting about the design of the Paladin Classs, learned that...
      November 27, 2012 at 11:22am
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      Sorry, there are no comments.
    • alakai.i.walters posted a new blog post.

      5E.xx_RE: Magic Weapons and armor
      I have not fully reviewed the playtest, so I may add some commentary of what...
      May 29, 2012 at 10:57am
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      or would people rather have the extra bonuses be attached to the level of the character?
      so
      Fortification
      weak: lv 1-12
      moderate: lv 13-16
      heavy: lv.17-20


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      May 29, 2012 5:50 PM PDT
    • alakai.i.walters updated their profile.

      May 29, 2012 at 5:57pm
    • alakai.i.walters updated their profile.

      May 29, 2012 at 5:56pm
    • alakai.i.walters updated their profile.

      May 29, 2012 at 5:55pm
    • alakai.i.walters updated their profile.

      May 29, 2012 at 5:55pm
    • alakai.i.walters updated their profile.

      May 29, 2012 at 5:55pm
    • alakai.i.walters added a comment to WotC_Trevor's blog post on the DnD Next group.

      Sword +1, Flame Tongue
      The first magic item I remember finding when I started playing Dungeons &...
      May 29, 2012 at 11:30am
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      3 people like this blog post.
      What about artificers?
      July 18, 2012 3:30 PM PDT
      I like having some example unique items pre-made in the books. Especially some throw-backs and classics. But they're usually more of a jumping off point for me. I like to design my own items and I don't particularly care for rules (and a chapter thereof) to tell me how to do it "the right way". I generally disregard these rules and generate my ideas. My players enjoy the weapons, items, and artifact I create, and that's the important part. I work hard to make balanced items that don't break...

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      August 5, 2012 10:33 PM PDT
    • alakai.i.walters added a comment to his blog post.

      5E.xx_RE: Paladin Versus Cleric: FIGHT!
      There is plenty of room to seperate the paladin and the cleric.Yes, 3.0e the...
      May 23, 2012 at 11:01pm
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      What is interesting about 4e, is that you can create an "anti-Paladin" with the Paladin entry, which was a great add-on instead of having the "blackguard". If you play an Evil Paladin, you want to destroy the aspect of the good paladin. And don't need to create a seperate class for it.
      April 24, 2012 10:25 AM PDT
      Sorry I didnt see this post until now,
      Agreed, the antipaladin in 3.5 was very oddly done, even with the "unearthed arcana" variant, Paladin of Tyranny
      I would suggest with my idea, to add more virtues that would reconcile with the more neutral and evil side of the spectrum . This would allow characters to design their paladins to their personality and play style. While having the flexibility of being evil or neutral


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      May 23, 2012 9:01 PM PDT
    • alakai.i.walters updated their profile.

      April 26, 2012 at 9:01pm
    • alakai.i.walters added a comment to WotC_Trevor's blog post on the DnD Next group.

      Resilient Heroes
      Demascus coughed up grit. He tried to spit, but his mouth was too dry. Why...
      April 25, 2012 at 7:42pm
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      I like the idea of limited self healing as it helps the flow of the game. If after every fight the party has to rest for 8 hrs nothing would ever get done or every subsequent fight gets more and more deadly, especially if the adventure has time constraints. It should not be during combat, that is the clerics job or get potions. The Playtest idea is great but may need further scaling if it works out too powerful.
      July 9, 2012 11:11 AM PDT
      I feel very strongly that the level of healing generally being discussed trashes the 4th wall. Magic allows for a lot of leeway in modelling, but without magic, healing should take place at a rate akin to reality- or at least no better than a typical action film. I hope you create an optional modular rule doing this, because for those gamers that left at the introduction of 4th ed, I think this is probably the largest issue. Imagine in real life (doesn't matter if you are the toughest person...

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      March 19, 2013 8:23 AM PDT
    • GMChris voted in the poll, "In a game that provides limited access to self-healing, which do you prefer?".

      April 25, 2012 at 3:50pm
      1 person likes this poll.
    • GMChris voted in the poll, "What kind of access should player characters have to self-healing?".

      April 25, 2012 at 3:49pm
      1 person likes this poll.
    • alakai.i.walters added a comment to WotC_GregB's blog post on the DnD Next group.

      Paladin Versus Cleric: FIGHT!
      Okay, so you’re not likely to see a paladin and a (good) cleric throw...
      April 22, 2012 at 7:00pm
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      I feel that a character needs to have abilities that are consistent. Mounted combat won't be viable always - in fact, in my campaigns, characters have hardly bothered to explore it at all since you can't bring a horse 50% of the places you go.
      Also, by letting abilities depend on alignment, you make the game a whole lot less interesting when evil can be distinguished so easily from good as in previous editions. There should be no detect evil since such an ability means that I as a DM will...


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      August 7, 2012 1:47 AM PDT
      It would be awesome if a paladin had martial dice to use but instead of straight damage they could be used to provide effects based on deity choice. For example: I follow the edicts of a god of healing and as an option I can spend a martial die on a hit allowing the party member with the lowest HP to gain HP equal to a given modifier.
      February 24, 2013 9:35 AM PST

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    About Me

      About Me: 22 year old Senior at San Jose State University. I started playing Dungeons and Dragons very early on in my life, sometime in middle school. There i was introduced to 3.0e, after awhile we updated to 3.5e when it was released.

      I have been the DM of my group for almost 10 years now, as I DM, D&D 3.5 & 4e, Pathfinder and Starwars RPG

      Tried playing Scion(whitewolf) but have not had a group to play with to better understand the system
      Books, Comics and Graphic Novels: i barely have time to read, but when i do its usually a core/supplement book or its for school
      Music: dubstep, hardstyle, techno, alternative rock(which is almost everything these days)
      Wizard Book Lines:
      Dragonlance
      Forgotten Realms
      Hobbies: Society for Creative Anachronism, Make Chainmaile Jewelry, Judo, parkour
      Likes: when the players actually make in-game decisions as characters not players
      Dislikes: D&D 3.5 had too many supplement books, when complete adventurer came out..i gave up on the system, too much content and too many loopholes
      My Games:
      Dungeons & Dragons
      Star Wars Roleplaying Games
      Other Games I Play: Pathfinder, Scion, D&D games include 3.5 & 4e & Starwars RPG, I have been a player and DM for the above as well

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