As I've been working on not only my Weavers' Loom campaign, but also writing about the design process in general, I've found a couple of other things I'd like to write about, but don't really have the time to. Oh, and I've been reading lots and lots of DMing advice in between working on Marketing research projects, most notably Sly Flourish's Dungeon Master Tips and Tobiah Panshin's The Game Master. Look at the title of this post. Guess which one of those two books this post is about.
First off, The Game Master is cheap. So cheap its free. Yep, free book. Well, free eBook. My only problem with the format was that it was eBook rather than, say, .mobi, so I had to download a different (non-Kindle) reader to read this on my Evo (phone).
Other than that one small detail (oh, and its unimaginitive name), The Game Master is an amazing tool for DMs/GMs of all stripes and experience levels. Primarily focused on getting a campaign off the ground and functioning smoothly in a manner that ends up satisfying for players & DMs alike, every DM will find something new and useful in The Game Master. This book deals with a lot of the more theoretical issues that modern DMs tangle with (NO MOAR RAILROADZ!), all from the point of view that the game, as it is a game, needs to be fun first and foremost.
So. The book is free. Go download it. If you like it, donate to the site/author. I recommend the "how much was the information I just learned worth to me?" model. Check it all out at:
