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    • Airsucker shared an article.

      May 26, 2012 at 1:21pm
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      I also agree with the style guidelines listed - great start!
      And Westerness has a great point: "rating" is still very subjective, and the US (presumably the biggest market) is quite prudish compared to many other first world countries. I think many have already said this but it's worth repeating: it's probably easiest to start with a slightly more prudish standard to push the broad-based appeal, and open up more risqué materials for those who want it. That seems to be the standard...


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      1 person likes this discussion post.
      May 30, 2012 1:53 PM PDT
      This list sounds perfect. As far as the survey, I'm not sure which level to pick, but I'd like to see definite hints of "sexy" in D&D artwork. Cover most of the bum and bust (is that armor realistic), but you can definitely allude to them (and everything else is fair game). Give equal "sexy" treatment to males. Remember Hennet from 3.5? There's nothing wrong with some male chest. Focus on very expressive facial expressions. Accentuating the eyes also usually has good effect. In a fight...

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      June 4, 2012 7:25 AM PDT
    • Airsucker shared an article.

      May 2, 2012 at 4:30pm
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      analogue* sorry, I always do that and it makes me feel dumb.
      October 25, 2012 2:41 AM PDT
      I'm a guy. I like pretty women. But all these bikini-clad or bare-midriff adventurers are ridiculous. It makes NO SENSE. It breaks immersion. And it makes it that much harder for many girls or young women to find D&D approachable.
      Also, as a guy who likes playing funny characters, I think the occasional funny-looking guy or gal is perfectly appropriate. D&D is about adventure, but there should be room for other elements, and one of those is humor.
      Don't make D&D so...


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      January 26, 2013 8:34 AM PST
    • Airsucker shared an article.

      March 26, 2012 at 11:23am
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      You've just described BECMI D&D
      April 9, 2012 5:27 PM PDT
      I'm going to say that the PHB and DMG *should not* have "advice" sections on how to play, construct, or adjudicate adventures.
      Such material is useful precisely once, ever, in the life of any player or DM. Once. But unfortunately, in every edition of D&D, that crap has been strewn throughout the book, wedged between the actual tables used in play or character or adventure construction. It's not just wasting space, it's making the actual information more difficult to access.
      If...


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      February 26, 2013 2:03 PM PST
    • Airsucker posted a new blog post.

      Behind the Game, Slogging Ahead
      I'm running a game. Eventually. We finally met. Most of us anyways. We're...
      June 30, 2011 at 9:00pm
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    • Airsucker Right Temple of Elemental Evil. That's my decision and I'm sticking to it. Really.

      Mood: tired
      June 20, 2011 at 2:11pm
    • Airsucker posted to her forum thread.

      June 19, 2011 at 6:19pm
    • Airsucker updated their profile.

      June 19, 2011 at 3:13pm
    • Airsucker posted a new blog post.

      Behind the screen again....
      You know how it is. You're playing in a weekly alternating game (D&D one week...
      June 19, 2011 at 2:34pm
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    • Airsucker Baked a cake and gamers are not showing up to discuss new game.

      Mood: tired
      June 19, 2011 at 2:07pm
    • Airsucker is feeling...

      Mood: sad
      June 19, 2011 at 2:07pm

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