Community

Activity Feed

    • Agathokles shared an article.

      February 13 at 3:36am
      Login to Comment
      Definitely in love with them!
      March 10, 2013 11:03 AM PDT
      ...halflings should return to their origins -hobbits- if we want that the power-of-the-genre-archetypes concept which D&D is based upon since it came to life spread its magic; it seems they do so and I'm very happy!
      March 10, 2013 11:09 AM PDT
    • Agathokles shared an article.

      December 4, 2012 at 12:31pm
      Login to Comment
      Personally, I think the fey eladrin should be renamed something like faeries or sidhe.
      December 14, 2012 11:34 AM PST
      I am thinking mostly spelljammer which was part a riff on Classical metaphysics and and part a vision in black light and velvet in a wood paneled basement.
      January 7, 2013 10:12 PM PST
    • Agathokles shared an article.

      December 3, 2012 at 6:06am
      Login to Comment
      One of the things I loved about previous editions was the ability to use Items to complement my daily spells.
      - I always carried a variety of wands for "standards" (magic missle, fireball, lightningbolt).
      - I'd carry scrolls for "utility" spells (remove curse, stone to flesh)
      - and finally potions for "one-offs" (Water breathing).
      The rest of my daily spells would be a mixture of standards for a little extra "umph" and spells tailored for what we *thought* we'd need for...


      View full comment
      December 17, 2012 5:06 PM PST
      Pathfinder's not going anywhere if you favor that kind of high-powered adventure, most game stores host a couple of people who at least have the books. I resented having to stock up on every piece of crap allowable to my character class to be effective in Third Ed. I'm sure Fifth will have an Artificer eventually, so keep an eye out even if it's not your game of choice, although wands and staves might end up being a bit more work. Wands don't seem to be quite the (relatively) cheap disposable...

      View full comment
      December 18, 2012 8:56 PM PST
    • Agathokles Well, I guess I was *too* optimistic this time...

      Mood: indifferent
      November 11, 2012 at 8:25am
    • Agathokles 5th edition incoming with promises of greater attention to customization!

      Mood: indifferent
      November 11, 2012 at 8:25am
    • Agathokles shared an article.

      October 30, 2012 at 12:15pm
      Login to Comment
      On a side note, when I create pirate NPC's, I usually include a mix of fighters, rogues, and fighter/rogues, as well as some casters. Clerics of sea gods or wizards with parrot familiars, even a druid with his water and air magicks and a monkey companion, works great.
      When I PLAY a pirate, however, I generally create him with the ranger class. Why? Because when I play a pirate, I like to dual wield a sword & dirk (or a sword & flintlock, if they're available). The ranger's inability...


      View full comment
      November 10, 2012 2:11 PM PST
      Hello
      My name is Kine, It's my pleasure to write you today after viewing your profile on this website , i just want to say hello and how was your day? Well, i will like to known little more about you, and also i want to tell you more about my self,
      please i will be very happy if can reply me via my email address, so that we can move further for knowing each other (kinemabou @ yahoo.com) I will be waiting for your response,
      Thanks Yours
      Kine.
      (kinemabou @ yahoo.com)


      View full comment
      April 5, 2013 12:22 PM PDT
    • Agathokles shared an article.

      October 24, 2012 at 3:28am
      Login to Comment
      Looks awesome, but I would make the wings bigger so I could believe that it could fly.
      November 21, 2012 9:08 AM PST
      The real test is to se gem dragon... we hated the arts of gem-dragons in 3rd edition
      November 23, 2012 7:27 AM PST
    • Agathokles shared an article.

      October 22, 2012 at 6:25am
    • Agathokles shared an article.

      October 15, 2012 at 6:35am
    • Agathokles shared an article.

      September 19, 2012 at 11:13am
      Login to Comment
      IMO : The most important is the rules, definely, but I just LOVE the drawings.... you may put a whole book just of them for me... LOL ... seriously, I love them... and DRAGONS.
      October 24, 2012 8:34 AM PDT
      if i can't read it, then i look at the pretty pictures then toss it aside. i need hard usable data to add to my game. fluff should only be used to augment a product, not overwhelm it. case in point the atlas of dragonlance, pretty, but useless.
      October 28, 2012 3:50 AM PDT
    • Agathokles shared an article.

      September 11, 2012 at 10:29am
      Login to Comment
      I really like the idea of the "cursed (or blessed) cultist". However, I do not like the idea of these things banding together. One minotaur would be the leader of a rag-tag band of lesser followers (goblins?). A minotaur should be a ferocious beast that commands attention.
      January 16, 2013 1:16 PM PST
      Pretty good—I like the story here, but I would tweak it in specific ways. (Comments!)
      yikaria, introduced in the Al-Qadim setting in 2nd Edition. Also called yak-men (or, unfortunately, yak-folk) they even enslaved the Dao Genies...
      we want them to be seperated from minutarous also we need more fact about the enslavement of the Daos and how many years have it gone sence the contract began ... i mean the contract says that daos are slaves of Yikaria in 1001 years.... and will it be a...


      View full comment
      February 23, 2013 8:06 AM PST
    • Agathokles shared an article.

      August 22, 2012 at 1:48am
    • Agathokles shared an article.

      August 21, 2012 at 3:47am
      Login to Comment
      No problem. :)
      August 27, 2012 5:36 PM PDT
      Overall our take on the key features missing from clerics is stronger linkage to their patron diety. It is the real defining characteristic of the cleric and indeed the Paladin, that they are earthly representatives of a transcendant power.
      To keep things simple keep the core spells but up power the domain or domains and/or add a Dedicated to XXXX patch, or specialty that includes additional follow in the divine path options. Our local games have a strong sense of the presence of the...


      View full comment
      September 14, 2012 3:59 PM PDT
    • Agathokles shared an article.

      August 21, 2012 at 3:23am
      Login to Comment
      This is something i totally agree with. another post mentioned splitting different spells up between different classes, but then you need all those classes to cover every magic need. Letting people do different things via flavor, makes the spells seem entirely different
      February 10, 2013 6:35 PM PST
      I dont think the core rules need to give you that much flavor. Building a mechanic that lets you build your own background is much better. The fighter maneuvers and monk ki abilities are a great example. You can either chose ones that you like, or just pick and chose and slowly build your own fighting styles. By giving a base set of spells and abilites that all of that class has(set spell list) and then encounter powers that build your story.
      February 10, 2013 6:52 PM PST
    • Agathokles posted to Thealas' forum thread.

      August 17, 2012 at 2:00am
    • Agathokles shared an article.

      July 9, 2012 at 4:06am
      Login to Comment
      Also a player since 2nd ed, and 4e is my favorite for many reasons.
      But as it relates to monsters, the 4e stat block is by far the best, and there is really no reason we can't have that style stat block along with a few good paragraphs of fluff.
      As many other posters have said, the monster vault and threats to nentir vale books nailed this concept perfectly, just copy this format for Next and it's a done deal.


      View full comment
      July 12, 2012 6:06 PM PDT
      On board here! The monsters were the thing in 4th ed. that I liked most! But yeah, some monster ecology like in 2nd ed would bring the epic fantasy flavor back.
      July 16, 2012 4:54 PM PDT
    • Agathokles added a comment to WotC_Trevor's blog post on the DnD Next group.

      Modularity and Combat Subsystems
      We’ve talked a lot about the existence of optional rules modules in D&D...
      June 28, 2012 at 6:24am
      Login to Comment
      2 people like this blog post.
      The idea of subsystems being placed on top of the core system is very appealing to me. I have been a heavy user of house rules across my D&D experience (Basic Set through to 4e). What I think would be an outstanding add-on to D&D Next would be a generic set of guidelines that allows DMs to develop their own subsystems in a controlled and balanced way...
      I'm excited about the developments occurring with D&D and look forward to hearing about developments...despite truly enjoying...


      View full comment
      1 person likes this discussion post.
      August 3, 2012 11:40 PM PDT
      I can see the narrative combat module becoming a mainstay in my group, however, are there plans to include spell options? I would like to see the return of 3E meta-magic feats (i.e. Enlarge Spell) and this would be a perfect fit for them. As spellcaster declares if they want to "enlarge" a spell and take the appropriate modifier to their attack; this makes spells more dynamic in combat.
      August 5, 2012 6:57 PM PDT
    • Agathokles shared an article.

      May 28, 2012 at 5:25am
      Login to Comment
      This is... very awesome. I like the idea of moves you activate when needed. You don't necessarily have to risk wasting a daily power when you might miss, you can just follow up a successful strike with an opportunistic combo. It also clearly separates the fighter's fighting mechanic from the wizard's casting mechanic, which is always activated daily-power style (with a few exceptions, like Feather Fall).
      June 7, 2012 11:41 AM PDT
      "We thought about casting minor spells as the kind of thing a wizard might use around a laboratory that also happened to be useful in a fight. For example, a cantrip used to ignite a torch could also burn a goblin. At the last minute, however, we decided that trying to make that design work would take too long to hit this playtest." - M.Mearls
      This is what I expect from DnDNext. Original ideas that may or may not work, but sound awesome. Give us the chance to playtest it and find out if...


      View full comment
      June 13, 2012 6:17 AM PDT

My Profile

    About Me

      Movies: Star Wars (all of them), Blade Runner, Matrix, Ghost in the Shell, everything by Tim Burton, Quentin Tarantino and Hayao Miyazaki.
      TV Shows: Lots of anime (Naruto, Future Boy Conan, Neon Genesis Evangelion, Cowboy Bebop, Captain Harlock, Eden of the East, Starzinger, Fist of the Northern Star, etc.)
      Books, Comics and Graphic Novels: Books: mostly fantasy (Tolkien, Zelazny, China Mieville, Neil Gaiman), cyberpunk (Gibson, Sterling, Stephenson) and earlier science fiction (the author of Ubik and Divine Invasion whose name will be censored by the silly 4-letter words remover, Ballard), some wuxia. Epic poems & related literature (Odyssey, Iliad, Eneid, Mahabharata, Chinese classics, etc).



      Comics & Graphic novels: Frank Miller, Alan Moore, Hugo Pratt, some X-Men, lots of SW:KotOR, assorted manga.
      Hobbies: Surprise: D&D!
      My Games:
      Dungeons & Dragons
      Star Wars Roleplaying Games
      Other Games I Play: Call of Cthulhu, Paranoia, MERPG, DragonFist, Dragon Age, WitchCraft RPG, Conspiracy X 2e.

Comments

My Characters

Lair Assault

Vitals

    Loading...

Calendar

     

Calendar Events

    There are no upcoming events for this calendar.