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    • Actuality shared an article.

      July 16, 2012 at 6:06am
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      Roleplaying and adventuring is teamplay so other characters should have problem with ones that want to rest after 5mins of adventuring.
      Easiest irl examples for 5min workday are:
      You are doing a project...
      You are working...
      You are playing a team based sport...
      ...and have one person to join you who is really good at what you are doing, but she's such a primadonna or slacker that she'll only write really good A4/works for 5mins/gets score or two for your team and then...


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      July 23, 2012 5:00 AM PDT
      I'm not sure the goal here is actually to eliminate the five-minute work day. Character power levels have to be balanced around something. To me, Mearls' initiative seems to be an essential response to the challenge of the FMWD, in that it can come about irregardless of the number or strength of encounters the players undertake. By considering opponents' power levels over a universal measure which affects all characters, the day, he is attempting to minimize the effect of play style on...

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      July 24, 2012 7:53 PM PDT
    • Actuality posted to Felorn's forum thread.

      Forum Topic: Dear 4e fans...
      July 5, 2012 at 10:57am
    • Actuality shared an article.

      June 5, 2012 at 12:47pm
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      I know this is a long shot, since your comment is 5 months old at the time of my reply, but bounded accuracy essentially describes a paradigm shift in the "mathematical engine" that runs behind the scenes. In earlier editions there was this ever-escalating quasi-arms race between the PCs and the DM, with the PCs gaining ability bonuses and attack bonuses every level making it increasingly difficult for the DM to construct challenging encounters. The bounded accuracy system spaces out these...

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      1 person likes this discussion post.
      March 14, 2013 10:00 AM PDT
      Thanks for the input on this, PrestonSnow. Now it makes sense. And you nailed something I do to this day in 4E - "level-up" creatures so they are a challenge to the party.
      1 person likes this discussion post.
      April 3, 2013 9:39 AM PDT
    • Actuality updated their profile.

      April 25, 2012 at 7:39pm
    • GMChris voted in the poll, "Ease vs. Complexity".

      March 25, 2012 at 6:06am
      1 person likes this poll.
    • Actuality shared an article.

      March 19, 2012 at 6:10am
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      One-hour D&D game concept is the single most brilliant idea I have read here so far. It should be the basis of the new D&D. Building from there will be much more logical and accurate.
      May 2, 2012 12:55 PM PDT
      This is how I always thought, but the mechanic of the game makes it difficult. I'll be running a 3 hours game this Friday, first we ever make it this short. I'll try to cut on the rules (especially in the fights!) and makes it more like a roleplaying game than a throwing dice session. Word of rule is: fun. I'll have to tweak things a bit but i'LL make it FUN! I hope next iteration will encourage short games. Because we gotta admit, we begins to have real lifes now ;)
      June 12, 2012 6:48 AM PDT
    • Actuality left a new comment on DnD Next .

      Whatever you do with the next version, please please please don't make me go...
      January 9, 2012 at 9:59am
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