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Results for tag: DDN
Posted by:
abanathie
on Dec 12, 2012 at 02:15:21 PM
This is my semi-finalized proposal for skills and skill training. It’s based on the concept of bounded accuracy. In this system, a character would gain the ability to roll additional dice as a representation of training to determine success of a task. An untrained character would get one die; a trained individual would get two dice. Additional training would grant three (skilled), four (Expert) and five (Master) dice. To represent the “trained-only” feature of previous editions, this system will assign a difficulty rating to each check. Most checks would be accomplishable with no training; they would be represented by a rating of zero. A “trained-only” task would have a rating of one or higher. The total number ...
Posted by:
abanathie
on Dec 11, 2012 at 01:22:35 AM
There was some discussion on the Wizard versus Fighter on the DDN forums over the past... forever. The developers have stated that they will go with a mixture of at-will spells and daily spell slots. Some people fear that this will make the wizard overpowered in the DPR arena; however, I think they are wrong in their assumptions.
For argument sakes, I parsed some numbers to illustrate how the wizard's DPR can be kept in check in relation to the fighter. I'll operate off of the following premise: the fighter should be the best (well, one of the best) for single target DPR, and the wizard should be an excellent utility that shines against multiple targets. With that in mind, I'm going to look at the potential single target DPR for each class. The ...
Posted by:
abanathie
on Dec 7, 2012 at 02:12:03 PM
Unlike my normal blog entries, this blog has very little to with mathematics. This is my take on the fighter and isn’t based on anything from the developers. I’m just throwing some general concepts onto a sheet of paper. It’s not completely balanced; however, it does represent a direction that I would like to see the fighter go… Fighter Attributes: +1 to Strength, Dexterity or Constitution Progression: Level Weapon Attack ED Class Features
Posted by:
abanathie
on Dec 7, 2012 at 02:08:15 PM
I was puttering around when I decided to recreate my favorite character using the DDN character creation guidelines. I just wanted to see the differences between the two first level versions to get a better feeling of what my future primary character will be facing after the release of the game.
Cadwallon ap Bliedd Str 14 (+2) Dex 12 (+1) Con 12 (+1) Alignment Neutral Good Specialty ...
Posted by:
abanathie
on Dec 4, 2012 at 03:49:39 AM
I recently participated in a thread on the DDN forums concerning the concept of Bounded Accuracy when a poster, Lesp, suggested using the Advantage/Disadvantage mechanic to simulate skill training. That got me thinking about possible applications of the concept to fix the skill scaling problems in the current playtest.
First, let me outline the general skill progression in the current playtest. This table details the probabilities of success for a character with a full attribute bonus (+5). DC07 - 95% at +0, 99% at +3, 99% at +4, 99% at +5, 99% at +6, 99% at +7 * DC10 - 80% at +0, 95% at +3, 99% at +4, 99% at +5, 99% at +6, 99% at +7 * DC13 - 65% at +0, 80% at +3, 85% at +4, 90% at +5, 95% at +6, 99% at +7 * DC16 - 50% at +0, 65% at +3, 70% at +4, 75% at...
Posted by:
abanathie
on Nov 18, 2012 at 06:06:31 PM
Parsing some more number, I decided to look at the rogue's skill mastery. The basic premise of skill mastery seems to be to allow the rogue to dump stats and remain viable in skill checks related to those dumped stats. I have problem with this premise from the get go. First, a player that dumps stats should experience the consequences of dumping of those stats. Mitigating the dump just eliminates consequences. Second, it hampers the ability of other character to shine in fields despite being "designed" for it.
My main exception revolves around my tendency to play at least one wizard for every edition. Usually, I build this wizard around the concept of being smart and extremely knowledgeable of arcane subjects. My fear is that an Arcane ...
Posted by:
abanathie
on Nov 17, 2012 at 02:21:29 PM
I've been doing some number crunching in regards to damage output for the released DDN classes. I concentrated on the level 10 bracket more than anything else. This was partially due to the fact that DnD tended to breakdown at level ten in past editions. Mostly, it was due to being lazy. There are only so many calculations that I want perform at any given time.
I operated on the basic premise for each class. First, I don't look at the AC or "to hit" bonus. I operate off of the assumption that each build is sufficiently built to gain the same hit percentage against the same opponent. That means my tables are broken down by hit percentages. I usually do a set with the following percentages: 65%, 50% and 35%. ... |