Except that the "long way" as you term it isn't rules-related at all. It's just general play advice, though it DOES need to be present and well-developed. Based on the kinds of complaints I usually hear, the lack of this development in 4e is probably the edition's greatest shortcoming. That's a lesson the developers really ought to have learned by now, so I'm not actually too worried about it (besides, a playtest is about testing the function of the game's rules, not to quality of its...
View full commentExcept that the "long way" as you term it isn't rules-related at all. It's just general play advice, though it DOES need to be present and well-developed.
Based on the kinds of complaints I usually hear, the lack of this development in 4e is probably the edition's greatest shortcoming. That's a lesson the developers really ought to have learned by now, so I'm not actually too worried about it (besides, a playtest is about testing the function of the game's rules, not to quality of its improv acting advice), but it's important nonetheless.
Mike (and ALL the DnD Next crew): you're right on track making continual progress: thanks a million for all of your hard work! You guys keep amazing me! Thank you.
slaad and modrons... both seem to exist in a vaccuum neither interact with the blood war, githyanki, celestials, sigil or the prime material, they just patiently wait in their outer planes for someone to rock up how about link Slaad into bullywugs or kuo toa? i don't like the idea of slaad being abherrations, since abherrations are from beyond the great wheel/cosmos, not one chaotic aligned part of it. having said that, you could easily say ALL abherrations come from Limbo ...
View full commentslaad and modrons... both seem to exist in a vaccuum
neither interact with the blood war, githyanki, celestials, sigil or the prime material, they just patiently wait in their outer planes for someone to rock up
how about link Slaad into bullywugs or kuo toa?
i don't like the idea of slaad being abherrations, since abherrations are from beyond the great wheel/cosmos, not one chaotic aligned part of it. having said that, you could easily say ALL abherrations come from Limbo
Modrons.. I understand their place in the great wheel, but i've never used them in games, and can't recall anyone else doing so either. Perhaps if they had a big goal like say rebuilt the universe in their image (like star trek borg) others would have more reason to interact with them
Hello dear; how are you doing, It's a wonderful compliment to write to you at this moment. Honestly I'm interested to make a good relationship with you after I read your profile today and I am so much interested on you. I want to build a trust and honest good relationship with. However, I shall send to you my picture and tell you more details about myself on my next mail. I want you to write to me through my email ( ...
View full commentHello dear;
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I like the prehensile tail - I use something like that (in my games Kobolds are deamonlings). I don't like the connection to dragons - I don't like the weakest creatures to be tied to the most powerful in some contrived family bond. To be clear, I have nothing against Kobolds. In fact, some of my best monsters are Kobolds! I believe Draconians (Dragon Lance) cover the humanoid-dragon niche quite well. Anyway, you forgot to post the picture of a Kobold from 2e - you know, the one with...
View full commentI like the prehensile tail - I use something like that (in my games Kobolds are deamonlings).
I don't like the connection to dragons - I don't like the weakest creatures to be tied to the most powerful in some contrived family bond. To be clear, I have nothing against Kobolds. In fact, some of my best monsters are Kobolds! I believe Draconians (Dragon Lance) cover the humanoid-dragon niche quite well.
Anyway, you forgot to post the picture of a Kobold from 2e - you know, the one with the big bulgy eyes...
Based on the kinds of complaints I usually hear, the lack of this development in 4e is probably the edition's greatest shortcoming. That's a lesson the developers really ought to have learned by now, so I'm not actually too worried about it (besides, a playtest is about testing the function of the game's rules, not to quality of its...
View full comment