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    Session two

    Monday, February 22, 2010, 10:53 AM
    Categories: General

    Well...certainly have not been keeping up with the blog portion of the campaign.

     

    Okay, I will try to catch up.

    Session two: went to find the bandit encampment. The party was introduces to its newest member, a 1/2 elven cleric. They left Marsh-Dale and traveled along the path through the misty swamp. They encountered a rat swarm and some dire rats at an old ruin. After the fight of the angry disease ridden rats, they found a corpse who obviously did not fare as well as they did. On this corpse was a signet ring (thieves guilde). They follow along the path and see the large ruin that they think is the bandit encampment. I used an encounter out of the 'Village of Hommlette" module for this. They fight off 4 giant toads who have an incredibly annoying talent for swallowing the party members. After the frog gigging fun, they enter the camp. Many doors and many hidey places. The battle is rough and the teleporting warlock gets a surprise meeting from behind by the bandit leader. Unable to get to the warlock in time...the cleric watches the first party member fatality.... The first PC kill for the DM and in the 2nd session as well, although I am not too proud of that, I try not to kill the party, but sometimes it happens. When all is said and done, the party manages to kill all but one bandit, but it comes with a heavy price, the death of a party member. They find some treasure, they find the trade charter, but most curiously, they find a note that reveals a large black market (thieves guilde) in the port trading city of Sedonan. They return the city of Marsh-Dale with the prisoner and find that the Sgt. of the Capital City's watch is waiting for them. They escort the prisoner back to the capital West-Dale where they are welcomed as heroes....

    end session two

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    Campaigns

    Thursday, October 29, 2009, 7:22 AM

    Just started DM'ing a Saturday campaign. Got a great group of four players. Three have not played 4th Ed yet, but seem to have some great RPing skills from 3-3.5. This is a home-brew world, but contains Eberron and FR stuff with their continents on either side of mine. We can't meet as often as I would like to, about twice a month, but hopefully we will make the most of the sessions.

    Session one went really well, although one player was absent. We have a Goliath Barbarian, a Human Monk, a Drow Warlock, and the other character will be a Cleric. Definately striker heavy, but I allowed this as they are just getting used to 4E. The characters started with a trip from their cities to the capital of their realm. They had each won their towns harvest competition and were invited to the annual "hunt." The hunt is a great honor and allows the characters to access to gain entry to the militia and even nobility, as well as a starting point for their adventuring careers.

    They accompanied an ambassador to the town where the hunting grounds are located, a town set in the marshes where a perpetual mist covers the land. The ambassador had pressing business with the mayor of the town and upon arrival the characters were told to start the hunt. They followed the path but found that their hunt being defiled by a band of Bullywugs. Having Dispatched the Bullywugs and the Stormclaw, which was their prey, they returned to the town only to find that a trade caravan of great importance had been raided, they are asked if they would hunt these bandits and return the trade charter for the realm.

    This is it so far, updates to come.

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