Well...certainly have not been keeping up with the blog portion of the campaign.
Okay, I will try to catch up.
Session two: went to find the bandit encampment. The party was introduces to its newest member, a 1/2 elven cleric. They left Marsh-Dale and traveled along the path through the misty swamp. They encountered a rat swarm and some dire rats at an old ruin. After the fight of the angry disease ridden rats, they found a corpse who obviously did not fare as well as they did. On this corpse was a signet ring (thieves guilde). They follow along the path and see the large ruin that they think is the bandit encampment. I used an encounter out of the 'Village of Hommlette" module for this. They fight off 4 giant toads who have an incredibly annoying talent for swallowing the party members. After the frog gigging fun, they enter the camp. Many doors and many hidey places. The battle is rough and the teleporting warlock gets a surprise meeting from behind by the bandit leader. Unable to get to the warlock in time...the cleric watches the first party member fatality.... The first PC kill for the DM and in the 2nd session as well, although I am not too proud of that, I try not to kill the party, but sometimes it happens. When all is said and done, the party manages to kill all but one bandit, but it comes with a heavy price, the death of a party member. They find some treasure, they find the trade charter, but most curiously, they find a note that reveals a large black market (thieves guilde) in the port trading city of Sedonan. They return the city of Marsh-Dale with the prisoner and find that the Sgt. of the Capital City's watch is waiting for them. They escort the prisoner back to the capital West-Dale where they are welcomed as heroes....
end session two