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    • 1point618 added a comment to WotC_GregB's blog post on the DnD Next group.

      Deadly Dice
      In this week’s Legends & Lore, Mike discussed a save or die mechanic....
      March 7, 2012 at 5:34pm
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      As someone who has been playing DnD and running DnD campaigns for nearly two decades: players should never die. Player character death creates frustration, both in the affected player (if he/she did not see it coming) as well as in the other players ("what are we going to do now") but also for the DM. Game over usually means game over for everyone at the table. Death should never be a punishment for reckless behaviour of players. Talk things out before it gets out of hand. A worse penalty for...

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      June 2, 2012 4:02 AM PDT
      My characters die all the time ...
      ... and I love it.
      It makes the characters who do survive all the more memorable. When one of my characters reaches high level, it's an accomplishment.
      For a while, we tried this whole "nobody dies unless sdoing something foolish" approach. Reaching high level was no longer an accomplishment. It felt a lot like graduation:
      Player 1: "I made it to 20th level."
      Player 2: "Who doesn't?"
      So, we eventually went back a few steps to the...


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      June 14, 2012 3:45 AM PDT
    • jskell27 voted in the poll, "Death in D&D".

      March 7, 2012 at 5:30pm
      2 people like this poll.
    • jskell27 voted in the poll, "What’s the best way to reflect your control over how competent your character is with a skill? (Choose one.)".

      March 6, 2012 at 1:52pm
    • jskell27 voted in the poll, "How many skills would you prefer to see on a skill list? (Choose one.)".

      March 6, 2012 at 1:52pm
      1 person likes this poll.
    • Brapnor voted in the poll, "Does game flavor need to be directly supported by game mechanics?".

      March 6, 2012 at 1:50pm
    • Brapnor voted in the poll, "How many resources should a cleric spend healing allies?".

      March 6, 2012 at 1:49pm
      2 people like this poll.
    • adembroski11 voted in the poll, "How important is racial choice to a character mechanically?".

      March 6, 2012 at 1:49pm
    • adembroski11 voted in the poll, "Should a character at negative hit points who receives healing add those points numerically to her total until she reaches consciousness, or should healing always grant positive hit points?".

      March 6, 2012 at 1:48pm
      1 person likes this poll.
    • Brapnor voted in the poll, "Should the fighter be broadly customizable to accommodate a wide range of warrior types or have a specific function in the game?".

      March 6, 2012 at 1:47pm
    • mhbjarkistef voted in the poll, "Followers and holdings should define high-level play.".

      March 6, 2012 at 1:47pm
    • mhbjarkistef voted in the poll, "Should eponymous spells be part of the core game?".

      March 6, 2012 at 1:46pm

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