As someone who has been playing DnD and running DnD campaigns for nearly two decades: players should never die. Player character death creates frustration, both in the affected player (if he/she did not see it coming) as well as in the other players ("what are we going to do now") but also for the DM. Game over usually means game over for everyone at the table. Death should never be a punishment for reckless behaviour of players. Talk things out before it gets out of hand. A worse penalty for...
View full commentAs someone who has been playing DnD and running DnD campaigns for nearly two decades: players should never die. Player character death creates frustration, both in the affected player (if he/she did not see it coming) as well as in the other players ("what are we going to do now") but also for the DM. Game over usually means game over for everyone at the table. Death should never be a punishment for reckless behaviour of players. Talk things out before it gets out of hand. A worse penalty for **** players is just to ignore their ramblings.
e.g.
Player A: I run into the orc camp, waking them all, so we can fight them all at the same time. LOL
Other players: What? No, we sneak about, trying not to wake anyone.
Player A: Too late, I already woke them. ROFL
DM: Player A's character decides it's a bad idea to wake up orcs, and doesn't. The party tries to sneak about... roll your sneak checks!
I've had players like that who usually stopped showing up after a couple of weeks
My characters die all the time ... ... and I love it. It makes the characters who do survive all the more memorable. When one of my characters reaches high level, it's an accomplishment. For a while, we tried this whole "nobody dies unless sdoing something foolish" approach. Reaching high level was no longer an accomplishment. It felt a lot like graduation: Player 1: "I made it to 20th level." Player 2: "Who doesn't?" So, we eventually went back a few steps to the...
It makes the characters who do survive all the more memorable. When one of my characters reaches high level, it's an accomplishment.
For a while, we tried this whole "nobody dies unless sdoing something foolish" approach. Reaching high level was no longer an accomplishment. It felt a lot like graduation:
Player 1: "I made it to 20th level."
Player 2: "Who doesn't?"
So, we eventually went back a few steps to the old way of doing it. Compare:
Player 1: "I made it to 20th level."
Player 2: "OMG! That rocks, bro!"
adembroski11
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... and I love it.
It makes the characters who do survive all the more memorable. When one of my characters reaches high level, it's an accomplishment.
For a while, we tried this whole "nobody dies unless sdoing something foolish" approach. Reaching high level was no longer an accomplishment. It felt a lot like graduation:
Player 1: "I made it to 20th level."
Player 2: "Who doesn't?"
So, we eventually went back a few steps to the...
View full comment